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<blockquote data-quote="BASHMAN" data-source="post: 4486797" data-attributes="member: 8277"><p>Well there are restrictions. There are 4 roles for starters, and a great lack of character customization. Want to make a halfling ranger? Sure go ahead, shoot yourself in the foot by not being an elf. That is one of the downsides to each race giving 2 stat boosts-- less "optimal" choices. </p><p></p><p>I think that the video game analogy is too simplistic... and yet, several folks tell me after their first time playing it that it seemed like a videogame. I think it has some elements in common with videogames, and honestly, far more than say 3.5 or AD&D had with videogames. But it also reminds me a lot of hero-quest the board game, just with a lot more options for your playing piece to do on its turn. </p><p></p><p>I think there is a lot to be said for letting the GM and players use their imaginations... but that is just me. When I want to play real D&D, I reach for the D&D Rules Cyclopedia, or its heir, Castles & Crusades. When I want to play what everyone else is playing because I don't feel like arguing, I break out the cookie cutter and make my 4E character with the right race for the right class, to fit the right role for the party.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 4486797, member: 8277"] Well there are restrictions. There are 4 roles for starters, and a great lack of character customization. Want to make a halfling ranger? Sure go ahead, shoot yourself in the foot by not being an elf. That is one of the downsides to each race giving 2 stat boosts-- less "optimal" choices. I think that the video game analogy is too simplistic... and yet, several folks tell me after their first time playing it that it seemed like a videogame. I think it has some elements in common with videogames, and honestly, far more than say 3.5 or AD&D had with videogames. But it also reminds me a lot of hero-quest the board game, just with a lot more options for your playing piece to do on its turn. I think there is a lot to be said for letting the GM and players use their imaginations... but that is just me. When I want to play real D&D, I reach for the D&D Rules Cyclopedia, or its heir, Castles & Crusades. When I want to play what everyone else is playing because I don't feel like arguing, I break out the cookie cutter and make my 4E character with the right race for the right class, to fit the right role for the party. [/QUOTE]
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