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<blockquote data-quote="Tripgnosis" data-source="post: 4487025" data-attributes="member: 27760"><p>This I agree with. I HATE that the notion that a party must consist of certain 'roles'. Not only does the mechanic support this, but it's even STATED in the books. That a party should ideally contian <em>this</em> and <em>that</em> and that <em>this</em> class is <em>that</em> role. It's not impossible to break from this. For example, I played a Dragonborn infernal warlock who was the party's tank.</p><p></p><p></p><p>This I eagerly disagree with. Most players (particularly those of the powergamer/hack'n'slash molds) don't bother describing what they do within the context of the game. They just announce which powers they use and what their rolls were. And DM's follow suit with repsonses like, "you miss, next initiative" or "you hit, roll damage." No fun descriptions of anything. this is where the mechanic ends and the imagination begins. And I certainly don't think the only possible descriptions would be convoluted. Keep in mind that <em>within the context</em> of the game the rules aren't meant to be literal. HP for example isn't the amount of blood in your body. It represent your ability to absorb, deflect, or roll with a blow - as well as morale. The morale part helps explain why certain things like Marks can damage the character. It's not damage like a wound is damage, it just means that the charcaters morale was lowered significantly enough so that he has a harder time dealing with future damage, and that the wounds already taken are now harder to ignore. </p><p></p><p></p><p>So narrate it yourself....</p></blockquote><p></p>
[QUOTE="Tripgnosis, post: 4487025, member: 27760"] This I agree with. I HATE that the notion that a party must consist of certain 'roles'. Not only does the mechanic support this, but it's even STATED in the books. That a party should ideally contian [I]this[/I] and [I]that[/I] and that [I]this[/I] class is [I]that[/I] role. It's not impossible to break from this. For example, I played a Dragonborn infernal warlock who was the party's tank. This I eagerly disagree with. Most players (particularly those of the powergamer/hack'n'slash molds) don't bother describing what they do within the context of the game. They just announce which powers they use and what their rolls were. And DM's follow suit with repsonses like, "you miss, next initiative" or "you hit, roll damage." No fun descriptions of anything. this is where the mechanic ends and the imagination begins. And I certainly don't think the only possible descriptions would be convoluted. Keep in mind that [I]within the context[/I] of the game the rules aren't meant to be literal. HP for example isn't the amount of blood in your body. It represent your ability to absorb, deflect, or roll with a blow - as well as morale. The morale part helps explain why certain things like Marks can damage the character. It's not damage like a wound is damage, it just means that the charcaters morale was lowered significantly enough so that he has a harder time dealing with future damage, and that the wounds already taken are now harder to ignore. So narrate it yourself.... [/QUOTE]
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