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<blockquote data-quote="Regicide" data-source="post: 4488082" data-attributes="member: 67552"><p>Well lets see, just off the top of my head and nowhere near complete...</p><p></p><p>Weapons have range X where you can see enemies but not actually shoot them with your longbow is very very videogameish.</p><p></p><p>Healing "just happening" is very videogameish.</p><p></p><p>"At-Will" powers are pretty videogameish, scorching blast round after round is diablo pretty much.</p><p></p><p>"encounter" and "daily" powers are very videogameish, matching cooldowns you often see in MMOs like WoW or 10min/2hr powers from FFXI etc.</p><p></p><p>A lot of the powers have weird effects that are inexplicable, very videogameish.</p><p></p><p>Monsters not following player rules is pretty videogameish where parties are 5 or 6 players so monsters tend to have 3-10x the HP of a player is one example. Monsters not healing much (compared to the party) is another.</p><p></p><p>"Treasure Bundles", "get a wish list of magic items to give to the players" and the clear direction from the game that players are expected to win and get what they want to drop from the monsters and to reach maximum level is pretty standard videogameism as well.</p><p></p><p>Carts going 1mph that do enough damage easily kill people is a nice one too.</p><p></p><p> It's not QUITE at the point where you gulp down food as a minor action to gain HP during combat, break open barrels to find gold inside, or kill a bat and a breastplate mysteriously falls to the ground from it, but they have taken a lot of elements from video games and incorporated them. It's clearest when they take something that comes about because of a limitation of computers that people just accept, but are VERY out of place in pen and paper, such as the range limit on weapons meaning you can often see a creature but not shoot at it. Shooting an arrow half a mile is not out of the realms of reason for a legendary archer with the best bow in existance given to him by a god and would work fine in DnD if they let you, in a videogame where shooting half a mile means the entire zone will train down on you... not so much, it would be too good a way to grief, exploit, or die horribly because you accidently clicked the wrong target.</p></blockquote><p></p>
[QUOTE="Regicide, post: 4488082, member: 67552"] Well lets see, just off the top of my head and nowhere near complete... Weapons have range X where you can see enemies but not actually shoot them with your longbow is very very videogameish. Healing "just happening" is very videogameish. "At-Will" powers are pretty videogameish, scorching blast round after round is diablo pretty much. "encounter" and "daily" powers are very videogameish, matching cooldowns you often see in MMOs like WoW or 10min/2hr powers from FFXI etc. A lot of the powers have weird effects that are inexplicable, very videogameish. Monsters not following player rules is pretty videogameish where parties are 5 or 6 players so monsters tend to have 3-10x the HP of a player is one example. Monsters not healing much (compared to the party) is another. "Treasure Bundles", "get a wish list of magic items to give to the players" and the clear direction from the game that players are expected to win and get what they want to drop from the monsters and to reach maximum level is pretty standard videogameism as well. Carts going 1mph that do enough damage easily kill people is a nice one too. It's not QUITE at the point where you gulp down food as a minor action to gain HP during combat, break open barrels to find gold inside, or kill a bat and a breastplate mysteriously falls to the ground from it, but they have taken a lot of elements from video games and incorporated them. It's clearest when they take something that comes about because of a limitation of computers that people just accept, but are VERY out of place in pen and paper, such as the range limit on weapons meaning you can often see a creature but not shoot at it. Shooting an arrow half a mile is not out of the realms of reason for a legendary archer with the best bow in existance given to him by a god and would work fine in DnD if they let you, in a videogame where shooting half a mile means the entire zone will train down on you... not so much, it would be too good a way to grief, exploit, or die horribly because you accidently clicked the wrong target. [/QUOTE]
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