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<blockquote data-quote="Tripgnosis" data-source="post: 4488527" data-attributes="member: 27760"><p>Well that's a flaw with the players and the GM. They forgot golden rule #1, <em>The DM is always right.</em></p><p>That rule isn't there to allow the DM to be a tyrant, it's there to support the fact that the rules and mechanics are only the backbone and the real meat of the game is imagination. </p><p></p><p></p><p>You can still shoot them. It just isn't supported by the mechanics. Do it anyway. A good DM should be able to figure out how to resolve it. The big bonus of table top RPG's over videogames is the freedome to <em>do whatever you want</em>. You take that away and it <em>is</em> like a video game. But the books can't take that away if you don't want it gone. Remember, the DM is a person, with imaginatiion, common sense, and the free will to go <em>outside the box</em></p><p><em></em></p><p></p><p></p><p>These just need an adjustment of perspective to explain within the context of the game world. Don't look at the mechanics in such a literal sense. Like I've said before loss of HP doesn't directly translate as loss of blood or life-force. Morale and stamina are involved. Not all healing represents a wound closing. Sometimes it's just getting your wind back. That's why they call it "Second Wind." And there are plenty of non-videogame works of fiction where characters are casting spells left and right. It just seems videogamey cuz that ability existed in videogames before it existed in D&D. But remember, magic existed in RPG's before videogames ever existed.</p><p></p><p></p><p>monsters aren't people, why should they follow the same rules. Mostly I think the reason for this is to just increase playability. Mechanically, Monsters only exist while they're fighting PC's. they don't have to worry about the next encounter and are never suffering the ill effects of the last encounter. I guess it's <em>kinda</em> videogamey bt not in a bad way, imo</p><p></p><p></p><p>These I agree with. I alos hate the treasure bundle thing. And the wishlist takes alot of the fun out of it. My DM knows me. I haven't even looked at the magic items past like level 4. I told our DM to just surprise me. I like surprises.</p><p></p><p></p><p>I agree that anything that imposes a limitation on players choices has no place in pen&paper RPG's, and I for one refuse to be limited. I don't see that limitation in 4e. It all boils down to DM flexibilty..</p></blockquote><p></p>
[QUOTE="Tripgnosis, post: 4488527, member: 27760"] Well that's a flaw with the players and the GM. They forgot golden rule #1, [I]The DM is always right.[/I] That rule isn't there to allow the DM to be a tyrant, it's there to support the fact that the rules and mechanics are only the backbone and the real meat of the game is imagination. You can still shoot them. It just isn't supported by the mechanics. Do it anyway. A good DM should be able to figure out how to resolve it. The big bonus of table top RPG's over videogames is the freedome to [I]do whatever you want[/I]. You take that away and it [I]is[/I] like a video game. But the books can't take that away if you don't want it gone. Remember, the DM is a person, with imaginatiion, common sense, and the free will to go [I]outside the box [/I] These just need an adjustment of perspective to explain within the context of the game world. Don't look at the mechanics in such a literal sense. Like I've said before loss of HP doesn't directly translate as loss of blood or life-force. Morale and stamina are involved. Not all healing represents a wound closing. Sometimes it's just getting your wind back. That's why they call it "Second Wind." And there are plenty of non-videogame works of fiction where characters are casting spells left and right. It just seems videogamey cuz that ability existed in videogames before it existed in D&D. But remember, magic existed in RPG's before videogames ever existed. monsters aren't people, why should they follow the same rules. Mostly I think the reason for this is to just increase playability. Mechanically, Monsters only exist while they're fighting PC's. they don't have to worry about the next encounter and are never suffering the ill effects of the last encounter. I guess it's [I]kinda[/I] videogamey bt not in a bad way, imo These I agree with. I alos hate the treasure bundle thing. And the wishlist takes alot of the fun out of it. My DM knows me. I haven't even looked at the magic items past like level 4. I told our DM to just surprise me. I like surprises. I agree that anything that imposes a limitation on players choices has no place in pen&paper RPG's, and I for one refuse to be limited. I don't see that limitation in 4e. It all boils down to DM flexibilty.. [/QUOTE]
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