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<blockquote data-quote="Kordeth" data-source="post: 4489492" data-attributes="member: 5036"><p>When people complain about realism, they're rarely complaining about real-world realism (unless they're advocating that all PCs should be likely to die of dysentery before the game even starts or the like), but about realism within the D&D world. We accept fireballs and dragons because that's what the game is <em>about</em>. When the game tells us that fighters are heroic warriors whose physical prowess brushes the superhuman, but that they are <em>not</em> actually wizards, when people see a fighter ability that they can only rationalize as some form of mental compulsion or "gravity well," it steps on that verisimulitude. To some people, enemies responding to your attacks in specific, scripted ways they have no control over feels like the AI in a video game being told "Player has initiated attack X. Move to your places so you can all be hit."</p><p></p><p>On a side note, there's an easy solution to CAGI, and it goes like this:</p><p></p><p>[code][b]Come and Get It Fighter Attack 7[/b]</p><p>[i]You call your opponents toward you and deliver a blow they will</p><p>never forget.[/i]</p><p>[b]Encounter ✦ Martial,Weapon</p><p>Standard Action Close[/b] burst 3</p><p>[b]Target:[/b] Each enemy in burst you can see</p><p>[b]Attack:[/b] Strength vs. Will</p><p>[b]Hit:[/b] Each target is pulled 2 squares to a square adjacent to you, if</p><p>possible. A target that can’t end adjacent to you doesn’t</p><p>move. After all hits are resolved, make a secondary attack.</p><p>[b]Secondary Target:[/b] Each adjacent enemy you can see.</p><p>[b]Attack:[/b] Strength vs. AC</p><p>[B]Hit:[/B] 2[W] + Strength modifier damage.[/code]</p><p></p><p>That gives the targets a chance to resist, and compensates for the decreased number of affected targets by bumping the damage to be equal to other level 7 encounter powers. Yes, Str vs. Will is a little odd, but Fighters don't need Cha, and requiring it for this power would be lame.</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4489492, member: 5036"] When people complain about realism, they're rarely complaining about real-world realism (unless they're advocating that all PCs should be likely to die of dysentery before the game even starts or the like), but about realism within the D&D world. We accept fireballs and dragons because that's what the game is [i]about[/i]. When the game tells us that fighters are heroic warriors whose physical prowess brushes the superhuman, but that they are [i]not[/i] actually wizards, when people see a fighter ability that they can only rationalize as some form of mental compulsion or "gravity well," it steps on that verisimulitude. To some people, enemies responding to your attacks in specific, scripted ways they have no control over feels like the AI in a video game being told "Player has initiated attack X. Move to your places so you can all be hit." On a side note, there's an easy solution to CAGI, and it goes like this: [code][b]Come and Get It Fighter Attack 7[/b] [i]You call your opponents toward you and deliver a blow they will never forget.[/i] [b]Encounter ✦ Martial,Weapon Standard Action Close[/b] burst 3 [b]Target:[/b] Each enemy in burst you can see [b]Attack:[/b] Strength vs. Will [b]Hit:[/b] Each target is pulled 2 squares to a square adjacent to you, if possible. A target that can’t end adjacent to you doesn’t move. After all hits are resolved, make a secondary attack. [b]Secondary Target:[/b] Each adjacent enemy you can see. [b]Attack:[/b] Strength vs. AC [B]Hit:[/B] 2[W] + Strength modifier damage.[/code] That gives the targets a chance to resist, and compensates for the decreased number of affected targets by bumping the damage to be equal to other level 7 encounter powers. Yes, Str vs. Will is a little odd, but Fighters don't need Cha, and requiring it for this power would be lame. [/QUOTE]
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