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<blockquote data-quote="Tripgnosis" data-source="post: 4489515" data-attributes="member: 27760"><p>Half dragons and fireballs are unrealistic from the perspective of the real world. Square fireballs are unrealistic even within the context of the game-world. That's the issue. EDIT: I guess Kordeth got to this before me....</p><p></p><p></p><p></p><p>I agree wholeheartedly. Problem is people aren't looking past what the book suggests. And it's not just <em>suggested</em>, the mechanics make it seem like certain choices are just plain better. The obvious optimal choices are <em>too</em> obvious and <em>too</em> optimal. But as I've said, there are plenty of other character builds that are just as viable as these obvious choices, just as mechanically solid, but alot of people are just not looking outside the box enough. </p><p></p><p></p><p></p><p>Good point. As for detail I wasn't really that concerned for the lack of it from the books, cuz DM's and players should add the fluff and the purpose of the books is to provide the mechanics. But now I think that perspective is flawed. For exampl, I'm currently playing a dopppelganger, and was just telling my DM the other day that I wish there was some kind of background info. Sure, it's up to me to come up with a background for my char, but my character is of a specific race which likely would have a specific culture. I don't wanna have to define doppelganger culture for my character to have depth. And that bothers me cuz I really like my characters to have depth. And as a DM I'd want to know the background details of monsters I'm gonna be using cuz thats helpful when writing a story to base an adventure on. And I don't wanna have to create my own versions of <em>everything</em>.</p></blockquote><p></p>
[QUOTE="Tripgnosis, post: 4489515, member: 27760"] Half dragons and fireballs are unrealistic from the perspective of the real world. Square fireballs are unrealistic even within the context of the game-world. That's the issue. EDIT: I guess Kordeth got to this before me.... I agree wholeheartedly. Problem is people aren't looking past what the book suggests. And it's not just [I]suggested[/I], the mechanics make it seem like certain choices are just plain better. The obvious optimal choices are [I]too[/I] obvious and [I]too[/I] optimal. But as I've said, there are plenty of other character builds that are just as viable as these obvious choices, just as mechanically solid, but alot of people are just not looking outside the box enough. Good point. As for detail I wasn't really that concerned for the lack of it from the books, cuz DM's and players should add the fluff and the purpose of the books is to provide the mechanics. But now I think that perspective is flawed. For exampl, I'm currently playing a dopppelganger, and was just telling my DM the other day that I wish there was some kind of background info. Sure, it's up to me to come up with a background for my char, but my character is of a specific race which likely would have a specific culture. I don't wanna have to define doppelganger culture for my character to have depth. And that bothers me cuz I really like my characters to have depth. And as a DM I'd want to know the background details of monsters I'm gonna be using cuz thats helpful when writing a story to base an adventure on. And I don't wanna have to create my own versions of [I]everything[/I]. [/QUOTE]
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