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<blockquote data-quote="Hypersmurf" data-source="post: 4489862" data-attributes="member: 1656"><p>My approach to 4E is the same as my approach to Mutants and Masterminds - it's an effects-based system, and the flavour can be bent, folded, spindled, and mutilated so that it makes that effect make sense in the circumstances.</p><p></p><p>Come and Get It? The fighter's player declares the use of the power. What's the effect? Enemies get pulled closer, and he makes a melee attack against them.</p><p></p><p>The wizard has all manner of nasty, zappy, evocation effects. He's not going to run up to punch the fighter because the fighter insulted his mother! So what's some flavour that makes "Wizard pulled closer" make sense?</p><p></p><p><em>"Foolish warrior!" the wizard sneers. "I can burn you where you stand, before you ever get close enough to hit me with that sword." Regdar opens his mouth to reply... then swiftly leans down to grab the edge of the rug on the floor. The rug the wizard is standing on the opposite end of...</em></p><p><em></em></p><p><em>One swift yank, and the wizard staggers forward, desperately trying to regain his footing. And succeeds... looking up just in time to see Regdar's blade arcing towards him...</em></p><p></p><p>But what if there are <em>two</em> wizards?</p><p></p><p><em>"Foolish warrior!" one wizard sneers. "How will you defeat us both? Move on one, and the other shall burn you where you stand!" Regdar's eyes narrow... and he lashes out to his right with his sword, hacking cleanly through a rope affixed to the wall. A heartbeat later, both wizards comprehend... and dive out of the way an instant before the massive chandelier crashes to the ground where they were standing. Clambering to their feet, the wizards realise that their escape from the frying pan has only led them to the fire, for they are now within reach of Regdar's blade...</em></p><p></p><p>Two goblin archers, up a tree. Regdar can't climb and hold his sword at the same time, and they'd be foolish to climb down when they have perfectly good shortbows to plink at him with, no matter what he says about their mothers!</p><p></p><p>Effects-based system.</p><p></p><p><em>Another arrow bounces from Regdar's shield - the goblins jeer at him yet again. But Regdar grins, and raises his sword... angling the shining steel to reflect the glare of the late afternoon sun directly into the eyes of one of his harassers. The goblin throws up an arm, dazzled... and loses his balance. His companion clutches at him desperately, but only succeeds in overbalancing himself.</em></p><p><em></em></p><p><em>Both goblins tumble through the lower branches and bounce across the stony ground. They roll to their feet, still clutching their bows triumphantly... but bows are a poor choice for parrying a heavy blade like the one whistling through the air towards them...</em></p><p></p><p>The effect is fine. There's nothing wrong with "Pull enemies two squares and make a melee attack". And if the flavour is what's bothering you? <em>Change the flavour.</em></p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 4489862, member: 1656"] My approach to 4E is the same as my approach to Mutants and Masterminds - it's an effects-based system, and the flavour can be bent, folded, spindled, and mutilated so that it makes that effect make sense in the circumstances. Come and Get It? The fighter's player declares the use of the power. What's the effect? Enemies get pulled closer, and he makes a melee attack against them. The wizard has all manner of nasty, zappy, evocation effects. He's not going to run up to punch the fighter because the fighter insulted his mother! So what's some flavour that makes "Wizard pulled closer" make sense? [i]"Foolish warrior!" the wizard sneers. "I can burn you where you stand, before you ever get close enough to hit me with that sword." Regdar opens his mouth to reply... then swiftly leans down to grab the edge of the rug on the floor. The rug the wizard is standing on the opposite end of... One swift yank, and the wizard staggers forward, desperately trying to regain his footing. And succeeds... looking up just in time to see Regdar's blade arcing towards him...[/i] But what if there are [i]two[/i] wizards? [i]"Foolish warrior!" one wizard sneers. "How will you defeat us both? Move on one, and the other shall burn you where you stand!" Regdar's eyes narrow... and he lashes out to his right with his sword, hacking cleanly through a rope affixed to the wall. A heartbeat later, both wizards comprehend... and dive out of the way an instant before the massive chandelier crashes to the ground where they were standing. Clambering to their feet, the wizards realise that their escape from the frying pan has only led them to the fire, for they are now within reach of Regdar's blade...[/i] Two goblin archers, up a tree. Regdar can't climb and hold his sword at the same time, and they'd be foolish to climb down when they have perfectly good shortbows to plink at him with, no matter what he says about their mothers! Effects-based system. [i]Another arrow bounces from Regdar's shield - the goblins jeer at him yet again. But Regdar grins, and raises his sword... angling the shining steel to reflect the glare of the late afternoon sun directly into the eyes of one of his harassers. The goblin throws up an arm, dazzled... and loses his balance. His companion clutches at him desperately, but only succeeds in overbalancing himself. Both goblins tumble through the lower branches and bounce across the stony ground. They roll to their feet, still clutching their bows triumphantly... but bows are a poor choice for parrying a heavy blade like the one whistling through the air towards them...[/i] The effect is fine. There's nothing wrong with "Pull enemies two squares and make a melee attack". And if the flavour is what's bothering you? [i]Change the flavour.[/i] -Hyp. [/QUOTE]
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