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<blockquote data-quote="Danzauker" data-source="post: 4490209" data-attributes="member: 1929"><p>This I agree to a certain point. Not that I see it as a bad thing anyway.</p><p></p><p>Combat has gone definitely towards a board game. Actually, I don't think you can have a tactical combat system without a grid of some kind.</p><p></p><p>Cards are quite handy, and a very practical way of running combat. Well, no wonder that WotC knows it.</p><p></p><p>In facts, latest trends in light wargames tend to use cards for mechanics (see BattleLore or Memoir '44) just for their ease of use.</p><p></p><p>But at the core D&D is always a roleplaying game. When you enter combat, you take out your tokens, minis, grid, cards and character sheet and run it.</p><p></p><p>But outside combat, I don't see much changed.</p><p></p><p>I don't think that the props and game aids used for a game change its intimate nature no more than rolling percentile dice on a random table instead of using Chance Cards makes Monopoly a roleplaying game all of sudden!</p></blockquote><p></p>
[QUOTE="Danzauker, post: 4490209, member: 1929"] This I agree to a certain point. Not that I see it as a bad thing anyway. Combat has gone definitely towards a board game. Actually, I don't think you can have a tactical combat system without a grid of some kind. Cards are quite handy, and a very practical way of running combat. Well, no wonder that WotC knows it. In facts, latest trends in light wargames tend to use cards for mechanics (see BattleLore or Memoir '44) just for their ease of use. But at the core D&D is always a roleplaying game. When you enter combat, you take out your tokens, minis, grid, cards and character sheet and run it. But outside combat, I don't see much changed. I don't think that the props and game aids used for a game change its intimate nature no more than rolling percentile dice on a random table instead of using Chance Cards makes Monopoly a roleplaying game all of sudden! [/QUOTE]
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