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<blockquote data-quote="Fanaelialae" data-source="post: 4490510" data-attributes="member: 53980"><p>And in Amber (one of the most freeform, mechanics-lite RPGs that I am aware of) someone with Human Rank Strength isn't a bulwark of Herculian might. I fail to see your point.</p><p></p><p>All RPGs need stats to describe your character's strengths and weaknesses. Without stats, you're playing "let's pretend".</p><p></p><p>I think you're getting a little too hung up on the "role" concept. A role is nothing more than a loose definition of where your character shines in combat, with respect to the rest of the party. The fighter defends the more vulnerable party members, the wizard controls the enemies' movements (limiting their options), the rogue strikes from the shadows (inflicting serious harm on his unlucky victims), and the warlord provides leadership (enhancing the group's performance as a whole).</p><p></p><p>Roles have very little meaning outside combat. A fighter raised on the streets might be just as streetwise as a rogue. A warlord can be just as threatening as a warlock.</p><p></p><p>So what if "you can't act all charming and erudite if your stats say you can't charm a gullible child with candy"? If you want to act all charming and erudite, don't use Charisma as a dump stat. Take Skill Training: Diplomacy. </p><p></p><p>Don't complain that your character can't be something because he doesn't have the stats. Give him the stats so that he can be what you envision him to be.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4490510, member: 53980"] And in Amber (one of the most freeform, mechanics-lite RPGs that I am aware of) someone with Human Rank Strength isn't a bulwark of Herculian might. I fail to see your point. All RPGs need stats to describe your character's strengths and weaknesses. Without stats, you're playing "let's pretend". I think you're getting a little too hung up on the "role" concept. A role is nothing more than a loose definition of where your character shines in combat, with respect to the rest of the party. The fighter defends the more vulnerable party members, the wizard controls the enemies' movements (limiting their options), the rogue strikes from the shadows (inflicting serious harm on his unlucky victims), and the warlord provides leadership (enhancing the group's performance as a whole). Roles have very little meaning outside combat. A fighter raised on the streets might be just as streetwise as a rogue. A warlord can be just as threatening as a warlock. So what if "you can't act all charming and erudite if your stats say you can't charm a gullible child with candy"? If you want to act all charming and erudite, don't use Charisma as a dump stat. Take Skill Training: Diplomacy. Don't complain that your character can't be something because he doesn't have the stats. Give him the stats so that he can be what you envision him to be. [/QUOTE]
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