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<blockquote data-quote="The Little Raven" data-source="post: 4490954" data-attributes="member: 10095"><p>Really, there are mechanics for carts going 1 mph and killing people? In which book?</p><p></p><p></p><p></p><p>I can see things that I could not accurately fire a weapon at. My sight goes further than the range of accurate attacks with projectiles. Just as the six second round doesn't literally mean I can make one attack every six seconds, regular like clockwork, the range doesn't mean I cannot fire a weapon further, but that shots beyond the range are ineffective and therefore do not need to be modeled by combat mechanics.</p><p></p><p></p><p></p><p>So, ranges are videogamey because of the fact that the basic rules don't assume you're a legendary archer with a god-given bow that can fire at targets a half mile away?</p><p></p><p>Wouldn't that be represented by having an epic character with feats and abilities that extend range out to legendary proportions armed with a high-level bow that also extends range?</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 4490954, member: 10095"] Really, there are mechanics for carts going 1 mph and killing people? In which book? I can see things that I could not accurately fire a weapon at. My sight goes further than the range of accurate attacks with projectiles. Just as the six second round doesn't literally mean I can make one attack every six seconds, regular like clockwork, the range doesn't mean I cannot fire a weapon further, but that shots beyond the range are ineffective and therefore do not need to be modeled by combat mechanics. So, ranges are videogamey because of the fact that the basic rules don't assume you're a legendary archer with a god-given bow that can fire at targets a half mile away? Wouldn't that be represented by having an epic character with feats and abilities that extend range out to legendary proportions armed with a high-level bow that also extends range? [/QUOTE]
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