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<blockquote data-quote="Kordeth" data-source="post: 4491688" data-attributes="member: 5036"><p>Checked AV, and yeah, the vehicle rules are pretty wonky. If a vehicle crashes, whatever it crashed into and the vehicle both take 1d10 damage per square the vehicle moved in its previous turn. Since 1 mph works out to about 2 squares per round, a 1 mph crash inflicts 2d10 damage. That's hardly enough to kill even a low-hp 1st level PC with max damage. It'll take out a minion, but what won't?</p><p></p><p>In order to have a decent chance of killing a 1st-level PC with average (we'll say 23) hp, you'd need a 4d10 damage crash, which of course is four squares of movement or about 2 mph. So yeah, that's pretty screwy--but frankly, I don't see it as "videogamey," unless "videogamey" now means "anything that doesn't quite jibe with physics." It seems more like an abstraction to keep players from needing absurdly huge battle maps to run vehicle combat or to introduce the wonkiness of "character-scale squares" and "vehicle-scale squares."</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4491688, member: 5036"] Checked AV, and yeah, the vehicle rules are pretty wonky. If a vehicle crashes, whatever it crashed into and the vehicle both take 1d10 damage per square the vehicle moved in its previous turn. Since 1 mph works out to about 2 squares per round, a 1 mph crash inflicts 2d10 damage. That's hardly enough to kill even a low-hp 1st level PC with max damage. It'll take out a minion, but what won't? In order to have a decent chance of killing a 1st-level PC with average (we'll say 23) hp, you'd need a 4d10 damage crash, which of course is four squares of movement or about 2 mph. So yeah, that's pretty screwy--but frankly, I don't see it as "videogamey," unless "videogamey" now means "anything that doesn't quite jibe with physics." It seems more like an abstraction to keep players from needing absurdly huge battle maps to run vehicle combat or to introduce the wonkiness of "character-scale squares" and "vehicle-scale squares." [/QUOTE]
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