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<blockquote data-quote="MarauderX" data-source="post: 4494530" data-attributes="member: 9990"><p>As you can see in my signature, I think D&D Online is D&D 3.75. 4E is really a means for characters to operate as a battle flows, but as mentioned the real feel isn't that of a video game. It comes from the characters being able to do anything, and the parts that I really like are the cinematic ones - the ones that could hardly be mimicked in a MMO video game. </p><p></p><p>The distinction is hard to discern to many who play MMOs and are used to various rules of operation within the game. However, 4E is based more heavily in minis and grids. It also allows for a lot more control and maneuvering through combat than other editions since it is based more in representative grids.</p><p></p><p>To have players overcome this, I use cinematic things for enemies and have intricate layouts aside from a typical 2D dungeon layout. Doing so encourages others to attempt similar things, which makes the game more enjoyable than an MMO.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 4494530, member: 9990"] As you can see in my signature, I think D&D Online is D&D 3.75. 4E is really a means for characters to operate as a battle flows, but as mentioned the real feel isn't that of a video game. It comes from the characters being able to do anything, and the parts that I really like are the cinematic ones - the ones that could hardly be mimicked in a MMO video game. The distinction is hard to discern to many who play MMOs and are used to various rules of operation within the game. However, 4E is based more heavily in minis and grids. It also allows for a lot more control and maneuvering through combat than other editions since it is based more in representative grids. To have players overcome this, I use cinematic things for enemies and have intricate layouts aside from a typical 2D dungeon layout. Doing so encourages others to attempt similar things, which makes the game more enjoyable than an MMO. [/QUOTE]
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