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"The Village"...a campaign of desparate horror
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<blockquote data-quote="HarryFlashman" data-source="post: 1347789" data-attributes="member: 16377"><p>"Dark cities of grey stone and iron dot the wilderness in a time of uncertainty and widespread fear. Ruled by ruthless lords and shadowy councils, and guided by a slowly dying religion the citizens of these cities live a claustrophobic existance. Despite the terrible living conditions experienced under despotic rulers, living inside the city is far pererable to being shunned outside the city's protecive walls.</p><p> Though each city is surrounded by tilled fertile ground, lush orchards, and green pastures that, to the naked eye, look pleasant enough the ctizens rarely tary outside the cloister of the lord's ramparts. Stories abound about the forest and what happens if you stray too far off of the beaten path...stories that never end happily.</p><p> Aye, people, of a sort, do live outside the all-encompassing walls but whether they be mad beyond redemption or touched by something altogether unatural is hard to say.</p><p> Things were not always this way. Long ago, after teh Sojourner delivered us to relative peace and harmony the world was a much brighter place. each day was filled with songs to the Golden God and joy marked the faces of our people. Then the forests were something to fear only in children's tales told to keep the little one's in line.</p><p> But sunny days did set before long and into that perilous night we have wandered. Sinful and wicked we became and the forests became filled with all manner of noxious vile beasts that left nary a hem nor spot of blood from the victims they took at the wood's edge. Punished for falling from grace, we are but today is a new day and a new promise awakens inthe East. The Order of Simon gives us hope and alays our fears, they bring deliverance for our wicked ways" </p><p></p><p>This is the introduction to my new campaign world that appens to still be unnamed. </p><p></p><p>I am basing it off of M. Night Shyamalan's "The Village" <a href="http://www.imdb.com/title/tt0368447/" target="_blank">http://www.imdb.com/title/tt0368447/</a></p><p>and come other sources i am sure i have back in my brain somewhere.</p><p></p><p>I am using the grim-n-gritty rules and a low magic rules set ( of my own devising so who knows if it is broken or not) andi am awarding human's additional bonuses in either feats or skills above and beyond what they normally gain to limit the amountof non-humans inthe game.</p><p></p><p>I see the city states as zenophobic versions of Iron Curtain states (East Germany, Hungary, Rumania). </p><p></p><p>The Order of Simon is....not what you might think it is.</p></blockquote><p></p>
[QUOTE="HarryFlashman, post: 1347789, member: 16377"] "Dark cities of grey stone and iron dot the wilderness in a time of uncertainty and widespread fear. Ruled by ruthless lords and shadowy councils, and guided by a slowly dying religion the citizens of these cities live a claustrophobic existance. Despite the terrible living conditions experienced under despotic rulers, living inside the city is far pererable to being shunned outside the city's protecive walls. Though each city is surrounded by tilled fertile ground, lush orchards, and green pastures that, to the naked eye, look pleasant enough the ctizens rarely tary outside the cloister of the lord's ramparts. Stories abound about the forest and what happens if you stray too far off of the beaten path...stories that never end happily. Aye, people, of a sort, do live outside the all-encompassing walls but whether they be mad beyond redemption or touched by something altogether unatural is hard to say. Things were not always this way. Long ago, after teh Sojourner delivered us to relative peace and harmony the world was a much brighter place. each day was filled with songs to the Golden God and joy marked the faces of our people. Then the forests were something to fear only in children's tales told to keep the little one's in line. But sunny days did set before long and into that perilous night we have wandered. Sinful and wicked we became and the forests became filled with all manner of noxious vile beasts that left nary a hem nor spot of blood from the victims they took at the wood's edge. Punished for falling from grace, we are but today is a new day and a new promise awakens inthe East. The Order of Simon gives us hope and alays our fears, they bring deliverance for our wicked ways" This is the introduction to my new campaign world that appens to still be unnamed. I am basing it off of M. Night Shyamalan's "The Village" [url]http://www.imdb.com/title/tt0368447/[/url] and come other sources i am sure i have back in my brain somewhere. I am using the grim-n-gritty rules and a low magic rules set ( of my own devising so who knows if it is broken or not) andi am awarding human's additional bonuses in either feats or skills above and beyond what they normally gain to limit the amountof non-humans inthe game. I see the city states as zenophobic versions of Iron Curtain states (East Germany, Hungary, Rumania). The Order of Simon is....not what you might think it is. [/QUOTE]
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