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The Village of Hommlet has a built in TPK ending
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<blockquote data-quote="grodog" data-source="post: 1818777" data-attributes="member: 1613"><p>I've always found the assassin afterword one of the high points of T1: since that module is an intro module that's supposed to model how a DM sets up a campaign, and keeps it in motion, the assassin is the perfect exemplar for "actions have consequences"---which is, in my book, one of the most important lessons for any PC or DM to learn. </p><p></p><p>As a result of this little paragraph, many fledgling DMs have had to create answers to questions like:</p><p>- who is this assassin and where is he from?</p><p>- who in the Temple hired the assassin, and why?</p><p>- why does Lareth merit such high-level support?</p><p></p><p>The answers to this simple question can spawn wildly different campaigns. Consider a DM that decides that the Temple faction that supports Lolth sends the assassin (since Lareth is in league with them in some manner according to T1) versus a DM who decides that the assassin is a devoted member of the cult of Elemental Evil from Dyvers, sent from the cell there to make an example of these meddling kids. If the PCs defeat the Lolth assassin, they may learn info which may eventually trace back to Eclavdra and her drowic plots, perhaps, as opposed to the Dyvers assassin which would potentially point the PCs in the direction of state-level support for the cult via Iuz and the disappearance of Thrommel. </p><p></p><p>It all just depends on what the DM and players do with the plot twist! That's the beauty of T1 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="grodog, post: 1818777, member: 1613"] I've always found the assassin afterword one of the high points of T1: since that module is an intro module that's supposed to model how a DM sets up a campaign, and keeps it in motion, the assassin is the perfect exemplar for "actions have consequences"---which is, in my book, one of the most important lessons for any PC or DM to learn. As a result of this little paragraph, many fledgling DMs have had to create answers to questions like: - who is this assassin and where is he from? - who in the Temple hired the assassin, and why? - why does Lareth merit such high-level support? The answers to this simple question can spawn wildly different campaigns. Consider a DM that decides that the Temple faction that supports Lolth sends the assassin (since Lareth is in league with them in some manner according to T1) versus a DM who decides that the assassin is a devoted member of the cult of Elemental Evil from Dyvers, sent from the cell there to make an example of these meddling kids. If the PCs defeat the Lolth assassin, they may learn info which may eventually trace back to Eclavdra and her drowic plots, perhaps, as opposed to the Dyvers assassin which would potentially point the PCs in the direction of state-level support for the cult via Iuz and the disappearance of Thrommel. It all just depends on what the DM and players do with the plot twist! That's the beauty of T1 :D [/QUOTE]
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The Village of Hommlet has a built in TPK ending
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