Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The village priest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 3535195" data-attributes="member: 15538"><p>Sometimes, the viewpoint is stated that in a D&D world, miracles are commonplace, magical healing is readily available to the wealthy or pious, and magical armaments form an important part of the baronial arsenal.</p><p></p><p>But is that really what the game suggests? Setting aside Forgotten Realms, official Greyhawk writeups, etc....</p><p></p><p>What is a priest? Who could serve as a pirest? Obviously, a cleric or druid could serve as a priest, providing both spiritual knowledge and miracles. So could an adept, who serves this role in primitive socities. Couldn't a sorcerer serve in this capacity, though? Or how about a lowly Expert, with high ranks in Knowledge (religion)?</p><p></p><p>The cleric class is an adventurer. Clad in armor, wielding a mace, and well versed in divine magics, the cleric is a spiritual warrior. They may or may not represent a deity. In Forgotten Realms, they must always have a deity. In Rules Cyclopedia D&D, their deity or faith, if any, was not considered important, only their alignment. D&D 3.5 kind of splits the difference; deity is optional.</p><p></p><p>In short, not all priests are clerics, and not all clerics are priests. The cleric is a specific kind of adventurer. The warrior is an analog to the fighter or barbarian, and the expert to the rogue, sagely wizard, or bard. What is analogous to the cleric? The adept serves this role in primitive societies, but doesn't make much sense in a civilized area... I have a hard time picturing adepts working in the cathedrals. </p><p></p><p>So where is the cleric without adventuring traits... no armor proficiency, modest combat abilities, skills suited to a mundane occupation, and the talents of a priest? I submit that the typical priest is not a cleric or even a spellcaster, but a simple Expert. While some people talk about clerical spells as divine miracles, I submit that they are the result of magical training, and that miracles do not spring forth when a cleric bids them. That is, priests depend largely on miracles, that is, direct intervention of the deity or their servants, for magical effects. Holy places might have miraculous effects; for instance, a group of priests might maintain a shrine renowned for its power to cure disease. The high priest of a religion may be empowered with divine might (perhaps as a Proxy, if you're using divine ranks). </p><p></p><p>If their priestly rites are magically effectatious, the Incantations rules from Unearthed Arcane might be handy, allowing experts with good skills to work very specific spell-like effects using elaborate prayer and preparation. </p><p></p><p>Some individuals might be blessed with clerical spells... these should be considered as exceptional among priests as fighters are among warriors. Such a person would be famous for their talents. Miracle workers might be clerics, or some kind of clerical variant. In the case of someone who works within the church in a noncombatant capacity, something like the cloistered cleric (UA), archivist, or some kind of custom variant would make sense. Or perhaps special prestige classes or feats might be designed for miracle workers within the chuch. I'd imagine they'd have a similar position to medieval faith healers and mystics, and the churches at which they worked would become objects of pilgrimages by the hopeful.</p><p></p><p>Who, indeed, makes most of those potions of cure light wounds? Surely not grim, armored clerics wielding maces, busy cleansing cursed tombs or nests of gnoll demon worshippers. But surely not simple experts, either. </p><p></p><p>D&D really lacks support for defining those characters who work divine magic but don't adventure, simply working at religious institutions casting helpful spells.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3535195, member: 15538"] Sometimes, the viewpoint is stated that in a D&D world, miracles are commonplace, magical healing is readily available to the wealthy or pious, and magical armaments form an important part of the baronial arsenal. But is that really what the game suggests? Setting aside Forgotten Realms, official Greyhawk writeups, etc.... What is a priest? Who could serve as a pirest? Obviously, a cleric or druid could serve as a priest, providing both spiritual knowledge and miracles. So could an adept, who serves this role in primitive socities. Couldn't a sorcerer serve in this capacity, though? Or how about a lowly Expert, with high ranks in Knowledge (religion)? The cleric class is an adventurer. Clad in armor, wielding a mace, and well versed in divine magics, the cleric is a spiritual warrior. They may or may not represent a deity. In Forgotten Realms, they must always have a deity. In Rules Cyclopedia D&D, their deity or faith, if any, was not considered important, only their alignment. D&D 3.5 kind of splits the difference; deity is optional. In short, not all priests are clerics, and not all clerics are priests. The cleric is a specific kind of adventurer. The warrior is an analog to the fighter or barbarian, and the expert to the rogue, sagely wizard, or bard. What is analogous to the cleric? The adept serves this role in primitive societies, but doesn't make much sense in a civilized area... I have a hard time picturing adepts working in the cathedrals. So where is the cleric without adventuring traits... no armor proficiency, modest combat abilities, skills suited to a mundane occupation, and the talents of a priest? I submit that the typical priest is not a cleric or even a spellcaster, but a simple Expert. While some people talk about clerical spells as divine miracles, I submit that they are the result of magical training, and that miracles do not spring forth when a cleric bids them. That is, priests depend largely on miracles, that is, direct intervention of the deity or their servants, for magical effects. Holy places might have miraculous effects; for instance, a group of priests might maintain a shrine renowned for its power to cure disease. The high priest of a religion may be empowered with divine might (perhaps as a Proxy, if you're using divine ranks). If their priestly rites are magically effectatious, the Incantations rules from Unearthed Arcane might be handy, allowing experts with good skills to work very specific spell-like effects using elaborate prayer and preparation. Some individuals might be blessed with clerical spells... these should be considered as exceptional among priests as fighters are among warriors. Such a person would be famous for their talents. Miracle workers might be clerics, or some kind of clerical variant. In the case of someone who works within the church in a noncombatant capacity, something like the cloistered cleric (UA), archivist, or some kind of custom variant would make sense. Or perhaps special prestige classes or feats might be designed for miracle workers within the chuch. I'd imagine they'd have a similar position to medieval faith healers and mystics, and the churches at which they worked would become objects of pilgrimages by the hopeful. Who, indeed, makes most of those potions of cure light wounds? Surely not grim, armored clerics wielding maces, busy cleansing cursed tombs or nests of gnoll demon worshippers. But surely not simple experts, either. D&D really lacks support for defining those characters who work divine magic but don't adventure, simply working at religious institutions casting helpful spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The village priest
Top