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*Dungeons & Dragons
The Virtues of a Dragon
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<blockquote data-quote="Blue" data-source="post: 9046307" data-attributes="member: 20564"><p>I've been running a campaign for a little over three years and it's coming to an end. The very last thing they will likely do is reverse the magical genocide of the dwarves over 600 years ago. The main component of the massive ritual was the slaying of the last-of-a-kind that was at least as sentient as a dwarf. In this case, it was the last of the Dragons. And they need to bring it back to reverse the genocide.</p><p></p><p>Now, the skeleton of that dragon has actually been visible the entire campaign, hanging in the huge dome of the Imperial Library. And they will have access to a one-use item that can cast True Resurrection - a way to bring back one of the long dead members of the Imperial family in case of dire need. But True Resurrection only works for those dead up to 200 years.</p><p></p><p>This campaign is unique in that each of the characters is a Mask Bearer, one who has woken one of the 101 sentient artifact masks that history lies and says was made by the Imperium at it's peak. The true story is that they are the fossilized ghosts of the firstborn of the goddess who's body makes up the land. The Child-Empress they serve also woke a mask, who claims to be the one that "dreamt the dragons into existence".</p><p></p><p>So, I'm going to let them go to where the dragon dreams are and get a soul, and allow that to get around the time limitation of the True Resurrection. Originally I was going to have them go to a plane of dragon dreams, track down that dragon's soul, and fight it to come back. But we really just had a huge running battle involving the Regent who the Council of Nobles installed over the Child-Empress, etc. etc. I don't want the next few sessions to be another big battle.</p><p></p><p>The magical power the masks have access to is so much less it was than when the world was new. I was thinking that Mask could bring them to the place of the dragon dreams and dream up a new proto-dragon. And there would be a number of challenges, each designed to pick between two extremes to educate the soul of this dragon. Now, they are literally building the personality of the dragon they want, but it's going to go into an Ancient Dragon body, so there's a bias towards making it a noble, good-aligned dragon. But the trick will be that many of the traits that would be negative to the prey, I mean civilized races, are quite "dragon-like". And if they make a soul that isn't "dragon shaped", then the Resurrection -- and the reversal of the genocide -- will fail. But go to far, and they will be unleashing an Ancient Dragon in the middle of the capitol city.</p><p></p><p>So what I'm looking for are pairs of virtue-ish/vice-ish things, with thoughts on if each is particularly "dragon-like", and what color would it tend towards.</p><p></p><p>For example, I could have "Cowardly / Rash". Cowardness is rather un-dragonlike, but of the dragons it might tend towards Black. Rashness could describe Red. "Greedy / Altruistic", etc.</p><p></p><p>A intend that there are challenges that have overlap with previous ones, at least in one node. For example, picking "Rash" in one and "Determined" in another could end up with "Courageous" - knowing the dangers but moving forward anyhow.</p><p></p><p>What are your Draconic Virtues and Vices?</p></blockquote><p></p>
[QUOTE="Blue, post: 9046307, member: 20564"] I've been running a campaign for a little over three years and it's coming to an end. The very last thing they will likely do is reverse the magical genocide of the dwarves over 600 years ago. The main component of the massive ritual was the slaying of the last-of-a-kind that was at least as sentient as a dwarf. In this case, it was the last of the Dragons. And they need to bring it back to reverse the genocide. Now, the skeleton of that dragon has actually been visible the entire campaign, hanging in the huge dome of the Imperial Library. And they will have access to a one-use item that can cast True Resurrection - a way to bring back one of the long dead members of the Imperial family in case of dire need. But True Resurrection only works for those dead up to 200 years. This campaign is unique in that each of the characters is a Mask Bearer, one who has woken one of the 101 sentient artifact masks that history lies and says was made by the Imperium at it's peak. The true story is that they are the fossilized ghosts of the firstborn of the goddess who's body makes up the land. The Child-Empress they serve also woke a mask, who claims to be the one that "dreamt the dragons into existence". So, I'm going to let them go to where the dragon dreams are and get a soul, and allow that to get around the time limitation of the True Resurrection. Originally I was going to have them go to a plane of dragon dreams, track down that dragon's soul, and fight it to come back. But we really just had a huge running battle involving the Regent who the Council of Nobles installed over the Child-Empress, etc. etc. I don't want the next few sessions to be another big battle. The magical power the masks have access to is so much less it was than when the world was new. I was thinking that Mask could bring them to the place of the dragon dreams and dream up a new proto-dragon. And there would be a number of challenges, each designed to pick between two extremes to educate the soul of this dragon. Now, they are literally building the personality of the dragon they want, but it's going to go into an Ancient Dragon body, so there's a bias towards making it a noble, good-aligned dragon. But the trick will be that many of the traits that would be negative to the prey, I mean civilized races, are quite "dragon-like". And if they make a soul that isn't "dragon shaped", then the Resurrection -- and the reversal of the genocide -- will fail. But go to far, and they will be unleashing an Ancient Dragon in the middle of the capitol city. So what I'm looking for are pairs of virtue-ish/vice-ish things, with thoughts on if each is particularly "dragon-like", and what color would it tend towards. For example, I could have "Cowardly / Rash". Cowardness is rather un-dragonlike, but of the dragons it might tend towards Black. Rashness could describe Red. "Greedy / Altruistic", etc. A intend that there are challenges that have overlap with previous ones, at least in one node. For example, picking "Rash" in one and "Determined" in another could end up with "Courageous" - knowing the dangers but moving forward anyhow. What are your Draconic Virtues and Vices? [/QUOTE]
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