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The vital statistics of Padma Illindra
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<blockquote data-quote="hong" data-source="post: 351403" data-attributes="member: 537"><p>She of the rather infamous <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=3856" target="_blank">secret diary</a>, and later a featured character (the Joke) when <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=4680" target="_blank">Roy and H.G. did RttToEE</a>. Just thought I'd put up her stats for posterity.</p><p></p><p></p><p><span style="font-size: 12px"><strong><span style="color: skyblue">BACKGROUND</span></strong></span></p><p></p><p>Padma Illindra hails from Ghandarva, an exotic land of jungles far to the east. Early on, she demonstrated an aptitude for the martial arts, and was sent to learn wisdom from a sensei. While she was away, a band of rat hengeyokai found her village, and started extorting gold and food from the villagers. After many months of this, a wandering Kara-Turian warrior incited the spirit folk to rise up against the bandits. They succeeded in destroying the hengeyokai, but the village was itself burned to the ground and most of the spirit folk killed, including Padma's parents.</p><p></p><p>When Padma returned, she found precious few survivors. With nothing left for her, she has dedicated herself to finding this Kara-Turian man, whom she knows only as "Lao". She doesn't know what she'll do if and when she finds him. Part of her holds him responsible for the deaths of her kinsfolk, and wants to avenge them. Another part wants to congratulate him for standing up to evildoers, even if things went wrong. Most of all, perhaps, she wants answers.</p><p></p><p>Temperamentally, Padma is quiet and withdrawn. This shouldn't be mistaken for lack of resolve, however; she's quite capable of standing up to adversaries twice her size. Despite her strong sense of honor, she also has a keen appreciation for irony, and has been known to make bitingly sardonic comments when the mood strikes her. <span style="font-size: 9px">(This last bit is so I can make silly jokes without being too OOC)</span></p><p></p><p></p><p><span style="font-size: 12px"><span style="color: skyblue"><strong>STATISTICS</strong></span></span></p><p></p><p>Female woodland spirit folk, MA6/Sha3/Blade Dancer 1</p><p>Medium-Size Humanoid (human, spirit)</p><p>HD: 7d8+3d6+20 (78 hp)</p><p>Init: +5 (Dex)</p><p>Speed: 60 ft</p><p>AC: 24 (+5 Dex, +4 Wis, +2 dodge, +2 armour, +1 deflection)</p><p>Atks: +2 frost bastard sword of agility +17/+12 melee or mighty composite longbow +14/+9 ranged </p><p>Dmg +2 frost bastard sword of agility 1d10+3/19-20 and 1d6 cold, or </p><p>1d8+1/x3, mighty composite longbow [+2]</p><p>Spec Atks: Spells, smite 1/day, turn undead 4/day</p><p>Spec Qual: Woodland spirit folk traits, uncanny dodge (Dex bonus to AC, can't be flanked), hawk animal companion, spirit sight, woodland stride</p><p>Alignment: Lawful Good</p><p>Saves: Fort +9, Ref +15, Will +10</p><p>Str 13, Dex 21, Con 14, Int 14, Wis 18, Cha 12</p><p></p><p>Skills: Balance +20, Climb +7, Concentration +6, Escape Artist +9, Heal +13, Hide +15, Jump +47, Knowledge (religion) +7, Move Silently +11, Spellcraft +9, Swim +3, Tumble +30, Wilderness Lore +6</p><p></p><p>Feats: Weapon Focus (bastard sword), Dodge, Mobility, Signature Weapon (bastard sword), Martial Finesse (bastard sword), Spring Attack, Improved Unarmed Strike, Blind-Fight, Expertise</p><p></p><p>SA - Turn Undead: Padma turns undead as a 1st level cleric.</p><p></p><p>SQ - Woodland Spirit Folk Traits: low-light vision; +4 racial bonus on Hide checks in woods or forest; +2 racial bonus on Wilderness Lore checks; trackless step (no trail in natural surroundings and cannot be tracked); +2 racial bonus on saves vs spells and spell-like effects with "earth", "rock", "stone" or "wood" in the name of the effect; speak with animals 1/day as 1st level caster.</p><p></p><p>SQ - Spirit Sight: can see ethereal creatures (including spirits) as easily as she sees material creatures and objects. Ethereal creatures appear translucent and indistinct.</p><p></p><p>Spells (4/3+1/2+1; base DC = 14 + spell level): 0 - <em>detect magic, mending, purify food & drink, resistance</em>; 1st - <em>attraction, detect evil, protection from evil, weapon bless</em>*; 2nd - <em>bull's strength (2), shatter</em>*.</p><p>* Indicates domain spells. Domains: Fury (smite 1/day; +4 attack bonus, +3 damage bonus), Wood (woodland stride).</p><p></p><p>Possessions: <em>+2 frost bastard sword of agility</em> (+2), mighty composite longbow (+3 Str), 20 arrows, <em>bracers of armour +2</em>, <em>ring of jumping</em>, <em>ring of protection +1</em>, <em>cloak of resistance +1</em>, <em>gloves of dexterity +4</em>, <em>periapt of wisdom +2</em>, <em>4 potions of cure light wounds</em>, <em>wand of bless</em> (40 charges), <em>wand of cure light wounds</em> (15 charges), <em>wand of summon monster IV</em> (5 charges), <em>scroll of raise dead</em>, 2 flasks alchemist's fire, masterwork healer's kit, backpack, bedroll, flint and steel, waterskin.</p></blockquote><p></p>
[QUOTE="hong, post: 351403, member: 537"] She of the rather infamous [url="http://enworld.cyberstreet.com/showthread.php?s=&threadid=3856"]secret diary[/url], and later a featured character (the Joke) when [url="http://enworld.cyberstreet.com/showthread.php?s=&threadid=4680"]Roy and H.G. did RttToEE[/url]. Just thought I'd put up her stats for posterity. [size=3][b][color=skyblue]BACKGROUND[/color][/b][/size] Padma Illindra hails from Ghandarva, an exotic land of jungles far to the east. Early on, she demonstrated an aptitude for the martial arts, and was sent to learn wisdom from a sensei. While she was away, a band of rat hengeyokai found her village, and started extorting gold and food from the villagers. After many months of this, a wandering Kara-Turian warrior incited the spirit folk to rise up against the bandits. They succeeded in destroying the hengeyokai, but the village was itself burned to the ground and most of the spirit folk killed, including Padma's parents. When Padma returned, she found precious few survivors. With nothing left for her, she has dedicated herself to finding this Kara-Turian man, whom she knows only as "Lao". She doesn't know what she'll do if and when she finds him. Part of her holds him responsible for the deaths of her kinsfolk, and wants to avenge them. Another part wants to congratulate him for standing up to evildoers, even if things went wrong. Most of all, perhaps, she wants answers. Temperamentally, Padma is quiet and withdrawn. This shouldn't be mistaken for lack of resolve, however; she's quite capable of standing up to adversaries twice her size. Despite her strong sense of honor, she also has a keen appreciation for irony, and has been known to make bitingly sardonic comments when the mood strikes her. [size=1](This last bit is so I can make silly jokes without being too OOC)[/size] [size=3][color=skyblue][b]STATISTICS[/b][/color][/size] Female woodland spirit folk, MA6/Sha3/Blade Dancer 1 Medium-Size Humanoid (human, spirit) HD: 7d8+3d6+20 (78 hp) Init: +5 (Dex) Speed: 60 ft AC: 24 (+5 Dex, +4 Wis, +2 dodge, +2 armour, +1 deflection) Atks: +2 frost bastard sword of agility +17/+12 melee or mighty composite longbow +14/+9 ranged Dmg +2 frost bastard sword of agility 1d10+3/19-20 and 1d6 cold, or 1d8+1/x3, mighty composite longbow [+2] Spec Atks: Spells, smite 1/day, turn undead 4/day Spec Qual: Woodland spirit folk traits, uncanny dodge (Dex bonus to AC, can't be flanked), hawk animal companion, spirit sight, woodland stride Alignment: Lawful Good Saves: Fort +9, Ref +15, Will +10 Str 13, Dex 21, Con 14, Int 14, Wis 18, Cha 12 Skills: Balance +20, Climb +7, Concentration +6, Escape Artist +9, Heal +13, Hide +15, Jump +47, Knowledge (religion) +7, Move Silently +11, Spellcraft +9, Swim +3, Tumble +30, Wilderness Lore +6 Feats: Weapon Focus (bastard sword), Dodge, Mobility, Signature Weapon (bastard sword), Martial Finesse (bastard sword), Spring Attack, Improved Unarmed Strike, Blind-Fight, Expertise SA - Turn Undead: Padma turns undead as a 1st level cleric. SQ - Woodland Spirit Folk Traits: low-light vision; +4 racial bonus on Hide checks in woods or forest; +2 racial bonus on Wilderness Lore checks; trackless step (no trail in natural surroundings and cannot be tracked); +2 racial bonus on saves vs spells and spell-like effects with "earth", "rock", "stone" or "wood" in the name of the effect; speak with animals 1/day as 1st level caster. SQ - Spirit Sight: can see ethereal creatures (including spirits) as easily as she sees material creatures and objects. Ethereal creatures appear translucent and indistinct. Spells (4/3+1/2+1; base DC = 14 + spell level): 0 - [i]detect magic, mending, purify food & drink, resistance[/i]; 1st - [i]attraction, detect evil, protection from evil, weapon bless[/i]*; 2nd - [i]bull's strength (2), shatter[/i]*. * Indicates domain spells. Domains: Fury (smite 1/day; +4 attack bonus, +3 damage bonus), Wood (woodland stride). Possessions: [i]+2 frost bastard sword of agility[/i] (+2), mighty composite longbow (+3 Str), 20 arrows, [i]bracers of armour +2[/i], [i]ring of jumping[/i], [i]ring of protection +1[/i], [i]cloak of resistance +1[/i], [i]gloves of dexterity +4[/i], [i]periapt of wisdom +2[/i], [i]4 potions of cure light wounds[/i], [i]wand of bless[/i] (40 charges), [i]wand of cure light wounds[/i] (15 charges), [i]wand of summon monster IV[/i] (5 charges), [i]scroll of raise dead[/i], 2 flasks alchemist's fire, masterwork healer's kit, backpack, bedroll, flint and steel, waterskin. [/QUOTE]
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