Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Voor Larva
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 2033236" data-attributes="member: 287"><p>Oooh....I like that flavor text! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Take two....</p><p></p><p>Voor Dust (Ex): A creature that passes through a cloud of voor dust while on the Astral Plane must succeed on a DC X Reflex save or several specks of the dust adhere to it. These specks are very difficult to notice (requiring a DC 30 Spot check), and even if noticed, will most likely be considered normal dust. A DC 30 Knowledge (the planes) checks reveals the true nature of the dust. While on the Astral Plane, the dust has no effect. If the creature leaves the Astral Plane, the affected creature must succeed on a DC X Fortitude save to avoid infestation. The save DCs are Constitution-based.</p><p></p><p>If the save fails, the speck begins to rapidly grow, forming a chrysalis in 1d4 hours. This is an extremely painful process, dealing 1d4 points of Constitution damage each hour. The chrysalis gestates for 1d6 more hours before hatching into a voor larva that eats its way out, killing the host. Twenty-four hours before the chrysalis fully matures, the victim falls extremely ill (-10 to all ability scores, to a minimum of 1). A <em>remove disease </em> spell rids a victim of the chrysalis, as does a DC 25 Heal check. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient. </p><p></p><p>The dust can also infect objects. The object must be of at least Small size, allowing enough room for the chrysalis to form. If an unattended object passes through a voor dust cloud, it is entitled to a DC X Reflex save as if it were a creature. If removed from the Astral Plane, the voor chrysalis immediately forms in the object. The object takes 3d6 points of damage per hour (which bypasses hardness). If the chrysalis is allowed to hatch, the object suffers an additional 3d6 points of damage. Since the voor dust can affect objects, constructs and undead are not immune to its effects, suffering damage as an object (damage reduction does not apply).</p></blockquote><p></p>
[QUOTE="Shade, post: 2033236, member: 287"] Oooh....I like that flavor text! :D Take two.... Voor Dust (Ex): A creature that passes through a cloud of voor dust while on the Astral Plane must succeed on a DC X Reflex save or several specks of the dust adhere to it. These specks are very difficult to notice (requiring a DC 30 Spot check), and even if noticed, will most likely be considered normal dust. A DC 30 Knowledge (the planes) checks reveals the true nature of the dust. While on the Astral Plane, the dust has no effect. If the creature leaves the Astral Plane, the affected creature must succeed on a DC X Fortitude save to avoid infestation. The save DCs are Constitution-based. If the save fails, the speck begins to rapidly grow, forming a chrysalis in 1d4 hours. This is an extremely painful process, dealing 1d4 points of Constitution damage each hour. The chrysalis gestates for 1d6 more hours before hatching into a voor larva that eats its way out, killing the host. Twenty-four hours before the chrysalis fully matures, the victim falls extremely ill (-10 to all ability scores, to a minimum of 1). A [I]remove disease [/I] spell rids a victim of the chrysalis, as does a DC 25 Heal check. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient. The dust can also infect objects. The object must be of at least Small size, allowing enough room for the chrysalis to form. If an unattended object passes through a voor dust cloud, it is entitled to a DC X Reflex save as if it were a creature. If removed from the Astral Plane, the voor chrysalis immediately forms in the object. The object takes 3d6 points of damage per hour (which bypasses hardness). If the chrysalis is allowed to hatch, the object suffers an additional 3d6 points of damage. Since the voor dust can affect objects, constructs and undead are not immune to its effects, suffering damage as an object (damage reduction does not apply). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Voor Larva
Top