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The Voure - angel-men of the mountains
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<blockquote data-quote="BOZ" data-source="post: 835777" data-attributes="member: 1241"><p>here i have for the stats so far for my "mountain men". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> comments appreciated...</p><p></p><p>as i said before, i want them to have the same ECL as basic PC races, so let's make sure it balances well. </p><p></p><p>Vuore</p><p>Medium-Size Humanoid (vuore)</p><p>Hit Dice: 1d8-1 (3 hp)</p><p>Initiative: +0 (Dex)</p><p>Speed: 30 ft, fly 50 ft (good)</p><p>AC: ac (+0 Dex); touch, flat-footed</p><p>Base Attack/Grapple: +0/grap</p><p>Attack: by weapon</p><p>Full Attack: atk (dmg)</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: sa</p><p>Special Qualities: sq</p><p>Saves: Fort +, Ref +, Will +</p><p>Abilities: Str 9, Dex 10, Con 9, Int 13, Wis 11, Cha 11</p><p>Skills: skills (?)</p><p>Feats: feats (?)</p><p>Climate/Terrain: Temperate mountains, forest, and hills</p><p>Organization: Pair, band (2-6), or aerie (10-100)</p><p>Challenge Rating: 1/2</p><p>Treasure: Standard</p><p>Alignment: Usually lawful neutral</p><p>Advancement: By character class</p><p></p><p>The vuore are a misunderstood, aloof people that live high in mountain peaks or ancient forest treetops, and are often mistaken for celestials. These large humanoids are often over 7 feet tall, though their bones are hollow and they weigh much less than one would expect. They dress in modest tunics or finely crafted animal hides. Vuore look similar to humans or elves of impressive stature, and usually sport long hair of all colors of the spectrum, but have no facial hair.</p><p> Vuore are able to speak Common, Elf, and Auran, and some do know Celestial. While their appearance suggests they have some sort of connection to extraplanar beings, they are very much mortal.</p><p></p><p>Combat</p><p>Vuores </p><p></p><p>Vuore Society</p><p>Vuore society is highly adaptable to whatever is going on in their region. They are an extremely lawful and cooperative people, and the whole of their society can change in an instant to meet the needs of the people. If the vuore are at war with another race, all of these people can become martial or change their goals to suit the war effort. If the vuore are involved in some sort of undertaking or discovery that will benefit their society, all of the people are adaptable enough to change their lifestyle to facilitate this goal. Normally though, vuore prefer to spend their time as peaceful philosophers.</p><p>Vuore have a unique relationship with elves, which refer to them as Aesil. One would assume that the chaotic nature of elvenkind would make the vuore’s intolerant of them, though the opposite is true. As the vuore are extremely long-lived, they have come to understand the elven attitude towards life, and vice versa. Elves and vuore see each other as two races of the same whole, and often cooperate when need be. Though the vuore are said to have a relationship to celestials, they deny any connection.</p><p></p><p>Vuore Characters</p><p>A vuore’s favored class is wizard, and vuore leaders tend to be wizards or wizard/monks. Clerics can choose from the Air, Knowledge, Law, or Protection domains.</p><p></p><p></p><p></p><p>i also wanted to give them an ability or 2 to make them more interesting. i got a few suggestions:</p><p></p><p>Knight Otu: They receive an insight bonus to AC equal to their Wis bonus. In times of need, they may instead apply it to Attack or Spell save DCs, but lose the AC bonus for an amount of time.</p><p></p><p>Krishnath: Permanent featherfall effect as extraordinary ability (effectively becomes immune to falling damage.)</p><p></p><p>Gez: Another possibility may be that they apply their Wis bonus, if any, to their Balance, Climb, and Jump check (making them especially at home on ledges and cliffs compared to other people, especially if they have a racial bonus to Wis). A more traditional racial bonus to these skills could be added on top of that.</p><p></p><p></p><p></p><p>also, for skills, i think that every member of society should have either a Craft or a Profession. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> maybe a Perform also as an option. or maybe that would just be an automatic skill bonus, to reflect their adaptivity.</p><p></p><p></p><p>that's all i got for now, discuss. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BOZ, post: 835777, member: 1241"] here i have for the stats so far for my "mountain men". ;) comments appreciated... as i said before, i want them to have the same ECL as basic PC races, so let's make sure it balances well. Vuore Medium-Size Humanoid (vuore) Hit Dice: 1d8-1 (3 hp) Initiative: +0 (Dex) Speed: 30 ft, fly 50 ft (good) AC: ac (+0 Dex); touch, flat-footed Base Attack/Grapple: +0/grap Attack: by weapon Full Attack: atk (dmg) Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: sa Special Qualities: sq Saves: Fort +, Ref +, Will + Abilities: Str 9, Dex 10, Con 9, Int 13, Wis 11, Cha 11 Skills: skills (?) Feats: feats (?) Climate/Terrain: Temperate mountains, forest, and hills Organization: Pair, band (2-6), or aerie (10-100) Challenge Rating: 1/2 Treasure: Standard Alignment: Usually lawful neutral Advancement: By character class The vuore are a misunderstood, aloof people that live high in mountain peaks or ancient forest treetops, and are often mistaken for celestials. These large humanoids are often over 7 feet tall, though their bones are hollow and they weigh much less than one would expect. They dress in modest tunics or finely crafted animal hides. Vuore look similar to humans or elves of impressive stature, and usually sport long hair of all colors of the spectrum, but have no facial hair. Vuore are able to speak Common, Elf, and Auran, and some do know Celestial. While their appearance suggests they have some sort of connection to extraplanar beings, they are very much mortal. Combat Vuores Vuore Society Vuore society is highly adaptable to whatever is going on in their region. They are an extremely lawful and cooperative people, and the whole of their society can change in an instant to meet the needs of the people. If the vuore are at war with another race, all of these people can become martial or change their goals to suit the war effort. If the vuore are involved in some sort of undertaking or discovery that will benefit their society, all of the people are adaptable enough to change their lifestyle to facilitate this goal. Normally though, vuore prefer to spend their time as peaceful philosophers. Vuore have a unique relationship with elves, which refer to them as Aesil. One would assume that the chaotic nature of elvenkind would make the vuore’s intolerant of them, though the opposite is true. As the vuore are extremely long-lived, they have come to understand the elven attitude towards life, and vice versa. Elves and vuore see each other as two races of the same whole, and often cooperate when need be. Though the vuore are said to have a relationship to celestials, they deny any connection. Vuore Characters A vuore’s favored class is wizard, and vuore leaders tend to be wizards or wizard/monks. Clerics can choose from the Air, Knowledge, Law, or Protection domains. i also wanted to give them an ability or 2 to make them more interesting. i got a few suggestions: Knight Otu: They receive an insight bonus to AC equal to their Wis bonus. In times of need, they may instead apply it to Attack or Spell save DCs, but lose the AC bonus for an amount of time. Krishnath: Permanent featherfall effect as extraordinary ability (effectively becomes immune to falling damage.) Gez: Another possibility may be that they apply their Wis bonus, if any, to their Balance, Climb, and Jump check (making them especially at home on ledges and cliffs compared to other people, especially if they have a racial bonus to Wis). A more traditional racial bonus to these skills could be added on top of that. also, for skills, i think that every member of society should have either a Craft or a Profession. :) maybe a Perform also as an option. or maybe that would just be an automatic skill bonus, to reflect their adaptivity. that's all i got for now, discuss. :) [/QUOTE]
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