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The Walking Dead Universe RPG: An Interview with Nils Hintze
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<blockquote data-quote="Charles Dunwoody" data-source="post: 9240798" data-attributes="member: 17927"><p>Combat is 22 pages long so I can just cover the basic ideas.</p><p></p><p>Battles with people happen as duels (one on one) or as brawls (multiple opponents). Opposed rolls mostly with options.</p><p></p><p>Walkers attack on a special table with various results up to amputation being required to live and/or death. A PC can make a skill roll to avoid the attack in some cases and doing so might kill an individual walker. PCs can also use Force to push another PC toward the walkers so they can try to escape.</p><p></p><p>Walkers gather in swarms and attack based on the size of the swarm. Brawls and swarms can happen at the same time and all the rules apply. That would be a seriously dangerous situation especially with a bigger swarm.</p><p></p><p>There is a Threat level that determines how much the walkers notice the PCs. The bigger the Threat level the greater the danger. Swarms might get bigger, all the walkers may notice the PCs, or the entire swarm might mob the PCs in a vicious attack. Swarms can also cut off all the exits. The bigger the swarm, the less skills PCs can use to defend themselves.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 9240798, member: 17927"] Combat is 22 pages long so I can just cover the basic ideas. Battles with people happen as duels (one on one) or as brawls (multiple opponents). Opposed rolls mostly with options. Walkers attack on a special table with various results up to amputation being required to live and/or death. A PC can make a skill roll to avoid the attack in some cases and doing so might kill an individual walker. PCs can also use Force to push another PC toward the walkers so they can try to escape. Walkers gather in swarms and attack based on the size of the swarm. Brawls and swarms can happen at the same time and all the rules apply. That would be a seriously dangerous situation especially with a bigger swarm. There is a Threat level that determines how much the walkers notice the PCs. The bigger the Threat level the greater the danger. Swarms might get bigger, all the walkers may notice the PCs, or the entire swarm might mob the PCs in a vicious attack. Swarms can also cut off all the exits. The bigger the swarm, the less skills PCs can use to defend themselves. [/QUOTE]
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