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<blockquote data-quote="Janx" data-source="post: 5751996" data-attributes="member: 8835"><p>I don't think the OP ever gave enough real evidence that the game was a railroad.</p><p></p><p>Obviously somebody disagreed with how the OP acted in a situation (me? the NPC?). I'm pretty sure the NPC who died objected in character and his friend has some pretty strong feelings on the subject.</p><p></p><p>When a disagreement happens, you can deal with it in character or out of character. Out of character can still mean in-game (plenty of parties talk about combat out of character but still in-game).</p><p></p><p>telling somebody what you expected and how you expect them to behave isn't railroading. Otherwise your parents would be guilty of it.</p><p></p><p>The GM and the group have a right to certain expectations of behavior. They do not have to tolerate it. Some things can be solved in-game. Some things are better solved out of game. it depends on the problem.</p><p></p><p>What no player should expect is that they are free to do as they please and violate the social expectations of the group without consequence.</p><p></p><p>A GM is not a free simulation engine to process whatever commands a player orders. If he does not want to simulate somebody's attempt to commit a pedophile act (trying to name something so deplorable that we can all hopefully agree in concept that this should not be done), he is not obligated to do so. </p><p></p><p>It's not railroading to refuse to run that kind of game. he is not required to let the PC get away with it. He is not required to skim over it and then play out how the body was hid and how the crime was investigated. He is not obligated to show his disapproval in-game by swarming the PC with police.</p><p></p><p>He just simply says, "No. That's not what this game is about."</p><p></p><p>The same goes for the other players. If the players do not want PvP action, they can declare it and agree not to do it. Or they could in-game punish the culprit. Most often, in-game punishment craters the campaign (because the kind of person who goes PvP usually has the strongest PC in the group). As a result, it is actually better to solve the problem out of game and get the player to change his behavior or exit the game.</p><p></p><p>There is most definitely not a requirement that any kind of behavior at the table must be accepted. The group and the GM sets that.</p><p></p><p>There is no requirement that they manage this expectation and disruptions in-game. And in fact there are good reasons why that may be a bad idea.</p></blockquote><p></p>
[QUOTE="Janx, post: 5751996, member: 8835"] I don't think the OP ever gave enough real evidence that the game was a railroad. Obviously somebody disagreed with how the OP acted in a situation (me? the NPC?). I'm pretty sure the NPC who died objected in character and his friend has some pretty strong feelings on the subject. When a disagreement happens, you can deal with it in character or out of character. Out of character can still mean in-game (plenty of parties talk about combat out of character but still in-game). telling somebody what you expected and how you expect them to behave isn't railroading. Otherwise your parents would be guilty of it. The GM and the group have a right to certain expectations of behavior. They do not have to tolerate it. Some things can be solved in-game. Some things are better solved out of game. it depends on the problem. What no player should expect is that they are free to do as they please and violate the social expectations of the group without consequence. A GM is not a free simulation engine to process whatever commands a player orders. If he does not want to simulate somebody's attempt to commit a pedophile act (trying to name something so deplorable that we can all hopefully agree in concept that this should not be done), he is not obligated to do so. It's not railroading to refuse to run that kind of game. he is not required to let the PC get away with it. He is not required to skim over it and then play out how the body was hid and how the crime was investigated. He is not obligated to show his disapproval in-game by swarming the PC with police. He just simply says, "No. That's not what this game is about." The same goes for the other players. If the players do not want PvP action, they can declare it and agree not to do it. Or they could in-game punish the culprit. Most often, in-game punishment craters the campaign (because the kind of person who goes PvP usually has the strongest PC in the group). As a result, it is actually better to solve the problem out of game and get the player to change his behavior or exit the game. There is most definitely not a requirement that any kind of behavior at the table must be accepted. The group and the GM sets that. There is no requirement that they manage this expectation and disruptions in-game. And in fact there are good reasons why that may be a bad idea. [/QUOTE]
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