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<blockquote data-quote="Arrowhawk" data-source="post: 5752012" data-attributes="member: 6679551"><p>Here's what I see. A bunch of people in this thread who GM, interpreting the factual statements in a way that is closely linked to some situation they have been a part of in the past. DA, you, Janx, are all quick throwout these situations which are not analogous, but clearly indicate the framework with which you are parsing the data. Let me give you a perfect example:</p><p></p><p> He isn't playing Captain Marvel. Such a comparison constitutes a disanology. And yet, you keep offering it. Why? Most likely because this describes some situation you were involved in and this is how you are relating to RR's rant. You see it as Captain Marvel wanting to be evil. If that were the situation, I would agree with your social contract statement. But it's not. Nevertheless, I get where you are coming from and why you and I are on different pages. </p><p></p><p>Good people do bad things when stressed. Nobody knows how one will react when faced with unthinkable horrors. Not only were RR's actions plausible in the scope of human reactions, it has been confirmed to be within the scope of the genre.</p><p></p><p>The bottom line is my perspective depends on what is meant by "that is not how the game is going to be played." If the GM is telling the player that in the future, he will not allow the character to take such an action, that is a railroad. </p><p></p><p>The fundamantal problem is the GM expects the characters to act like characters that were <em>written by an author</em>. THAT is a railroad. I'm going to repeat Ogre's statment which captures my sentiment:</p><p></p><p style="margin-left: 20px">To me it sounds like the GM is one of those I'm telling a story and not playing a game types. Telling a story as a GM leads to crappy games. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If my players want to sit down and be spoon-feed a story they will go read a book. Instead I come up with as cool adventure idea,fun locations and bad arse villains and situations.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The players are the ones that decide what the (story) is going to be.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Sure I might have a idea of how I would like things to go but I have yet to EVER see them go exactly like I would like.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Most of the time its far far different than i plan on</strong>.</p><p></p><p>Emphasis added. Based on what RR said, this GM is not willing to tolerate something that is different than what he had planned on = Railroad.</p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5752012, member: 6679551"] Here's what I see. A bunch of people in this thread who GM, interpreting the factual statements in a way that is closely linked to some situation they have been a part of in the past. DA, you, Janx, are all quick throwout these situations which are not analogous, but clearly indicate the framework with which you are parsing the data. Let me give you a perfect example: He isn't playing Captain Marvel. Such a comparison constitutes a disanology. And yet, you keep offering it. Why? Most likely because this describes some situation you were involved in and this is how you are relating to RR's rant. You see it as Captain Marvel wanting to be evil. If that were the situation, I would agree with your social contract statement. But it's not. Nevertheless, I get where you are coming from and why you and I are on different pages. Good people do bad things when stressed. Nobody knows how one will react when faced with unthinkable horrors. Not only were RR's actions plausible in the scope of human reactions, it has been confirmed to be within the scope of the genre. The bottom line is my perspective depends on what is meant by "that is not how the game is going to be played." If the GM is telling the player that in the future, he will not allow the character to take such an action, that is a railroad. The fundamantal problem is the GM expects the characters to act like characters that were [i]written by an author[/i]. THAT is a railroad. I'm going to repeat Ogre's statment which captures my sentiment: [INDENT]To me it sounds like the GM is one of those I'm telling a story and not playing a game types. Telling a story as a GM leads to crappy games. If my players want to sit down and be spoon-feed a story they will go read a book. Instead I come up with as cool adventure idea,fun locations and bad arse villains and situations. The players are the ones that decide what the (story) is going to be. Sure I might have a idea of how I would like things to go but I have yet to EVER see them go exactly like I would like. [B]Most of the time its far far different than i plan on[/B].[/INDENT] Emphasis added. Based on what RR said, this GM is not willing to tolerate something that is different than what he had planned on = Railroad. [/QUOTE]
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