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<blockquote data-quote="Mark CMG" data-source="post: 5753390" data-attributes="member: 10479"><p>This is problematic because what is really at issue is that the player violated what the GM and the other players thought was a social contract among the players.</p><p></p><p></p><p></p><p></p><p></p><p>Yes. We agree that this needs to happen moving forward if the OP is to continue playing the same character.</p><p></p><p></p><p></p><p></p><p></p><p>It seems that those condemning the OP are advocating that this does actually happen but from the side of the other players, not from the OP.</p><p></p><p></p><p></p><p></p><p></p><p>If the OP's character is in a high stress situation (as did exist) and the NPC is advocating taking action in a manner that would jeopardize the lives of all and if it appears that there are enough other NPCs that this position would win the day (particularly since the GM is having an NPC put it forth and controls all of the other NPCs), then I could see how the OP might feel that the GM was forcing the game in a particular direction and might feel that extreme measures needed to be taken. I don't know that this was the case but I can see how this could have been the case based only on what we know.</p><p></p><p></p><p>Nevertheless, what has happened is unfortunate but it was a miscommunication between the GM and the OP prior to the campaign that had consequences in-game that the GM and the OP need to deal with out of game. What happened in-game was regrettable but really wasn't all that dissimilar from what I have seen on the show. The details of how the GM is running the game seems suspiciously restrictive beyond what one might expect even if they are familiar with theshow, which the GM knew the OP was not. There's plenty of blame to go around here and there are some simple fixes going forward but the fixation on taking retribution on the OP in-game seems to be both counter-productive and antithetical to the actual restrictions the GM wants to impose.</p><p></p><p><em>This is the kind of thing that could lead to PC versus PC so let's have all the other player characters kill the OP's character to avoid it!</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5753390, member: 10479"] This is problematic because what is really at issue is that the player violated what the GM and the other players thought was a social contract among the players. Yes. We agree that this needs to happen moving forward if the OP is to continue playing the same character. It seems that those condemning the OP are advocating that this does actually happen but from the side of the other players, not from the OP. If the OP's character is in a high stress situation (as did exist) and the NPC is advocating taking action in a manner that would jeopardize the lives of all and if it appears that there are enough other NPCs that this position would win the day (particularly since the GM is having an NPC put it forth and controls all of the other NPCs), then I could see how the OP might feel that the GM was forcing the game in a particular direction and might feel that extreme measures needed to be taken. I don't know that this was the case but I can see how this could have been the case based only on what we know. Nevertheless, what has happened is unfortunate but it was a miscommunication between the GM and the OP prior to the campaign that had consequences in-game that the GM and the OP need to deal with out of game. What happened in-game was regrettable but really wasn't all that dissimilar from what I have seen on the show. The details of how the GM is running the game seems suspiciously restrictive beyond what one might expect even if they are familiar with theshow, which the GM knew the OP was not. There's plenty of blame to go around here and there are some simple fixes going forward but the fixation on taking retribution on the OP in-game seems to be both counter-productive and antithetical to the actual restrictions the GM wants to impose. [i]This is the kind of thing that could lead to PC versus PC so let's have all the other player characters kill the OP's character to avoid it![/i] :D [/QUOTE]
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