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<blockquote data-quote="Mark CMG" data-source="post: 5754480" data-attributes="member: 10479"><p>I don't know that that is quite what happened. One person's show of initiative is another person's NPC putting forth a plan that could get everyone killed. Reviewing what was shared with us in this thread shows that every time they followed what the GM, through the NPCs, put forth as the way the PCs were destined to go got them deeper and deeper into trouble and danger and what culminated was them all trapped in a "cool room" of a diner with death all around and yet another NPC trying to call for a vote to yet another plan from the GM, through the NPCs. Now, I don't know how many other NPCs were also in the cool room but if there were enough that even without PC votes that plan would have been adopted, then I certainly would have felt that there was another portion of track being laid on a railroad that had already brought the PCs further and further into mortal danger.</p><p></p><p>As to the rest of what you posted, I do agree that distinguishing who on the show (and in the graphic novel) might be considered a PC, who an NPC, and who a villain (an NPC that is not a sheep but rather a conflict source for the GM's narrative) can be difficult. We might suggest that Merle is an NPC/villain but what of Shane? It's hard to make those sort of distinctions because obviously there is a marked difference between fiction and a game, and every character in fiction does as the writers determine. It might be more apt to sugest that all fictional characters are NPCs and villains of the writer-as-GM. However, the apples to oranges comparison isn't in trying to equate certain fictional characters to PCs, NPCs, or villains, it stems from the apples to oranges comparisons we all are making between fiction and game.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5754480, member: 10479"] I don't know that that is quite what happened. One person's show of initiative is another person's NPC putting forth a plan that could get everyone killed. Reviewing what was shared with us in this thread shows that every time they followed what the GM, through the NPCs, put forth as the way the PCs were destined to go got them deeper and deeper into trouble and danger and what culminated was them all trapped in a "cool room" of a diner with death all around and yet another NPC trying to call for a vote to yet another plan from the GM, through the NPCs. Now, I don't know how many other NPCs were also in the cool room but if there were enough that even without PC votes that plan would have been adopted, then I certainly would have felt that there was another portion of track being laid on a railroad that had already brought the PCs further and further into mortal danger. As to the rest of what you posted, I do agree that distinguishing who on the show (and in the graphic novel) might be considered a PC, who an NPC, and who a villain (an NPC that is not a sheep but rather a conflict source for the GM's narrative) can be difficult. We might suggest that Merle is an NPC/villain but what of Shane? It's hard to make those sort of distinctions because obviously there is a marked difference between fiction and a game, and every character in fiction does as the writers determine. It might be more apt to sugest that all fictional characters are NPCs and villains of the writer-as-GM. However, the apples to oranges comparison isn't in trying to equate certain fictional characters to PCs, NPCs, or villains, it stems from the apples to oranges comparisons we all are making between fiction and game. [/QUOTE]
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