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<blockquote data-quote="Arrowhawk" data-source="post: 5754791" data-attributes="member: 6679551"><p>Understood. As I suggested above, I think people in discussions tend to latch or focus on to different things. When this happens, we end up talking over one another and seemingly disagreeing. But closer examination reveals that we are often talking about different things. </p><p></p><p></p><p>Well, we only have one side of it. Whether we are missing material facts is up for debate. It's possible everything is exactly as RR has suggested. It's also possible RR left out salient facts that would completely change my perception. The extent that one fills in the gaps or interprets the events beyond the literal is undoubtedly going to make a difference in how one views what transpired. </p><p></p><p></p><p></p><p>I think all of these issues are what make the discussion particularly compelling. It's always of interest for me to see other people process information and how people respond to controversial topics. It says a lot about who we are, our values, our mindset, etc. </p><p></p><p></p><p></p><p>To make a simplified observation, I tend to be anti-conformist when I feel pressure to conform. Some people in this thread seem to be threatened by those who do not conform. So while many may appreciate this advice and would quickly parrot it, for me it feels like someone putting shackles on me and turns the <em>game</em> into some sort of exercise. Now, I am not the type of person who enjoys or wants PvP in a PnP RPG, but for me, the difference between killing an NPC and a PC is about a galaxy's diameter in distance. I don't equate killing of the former as having any relationship to killing of the latter. Clearly others disagree, and that's completely acceptable. </p><p></p><p></p><p> I think RR would completely agree with you. In fact, I believe he said that he was going to tell the GM he was not going to return. RR watched the DVD and realized that if he's expected to act stupid like the written characters, it's not going to be a positive experience. I think the point of contention is whether the other PC's were actually having their fun ruined. The pivot point for this question is what actually happened when everyone at the table was "up in arms." I gave an example of how a character of mine may be up in arms "at the table" about someone's IC behavior, but away from the table I am loving it.</p><p></p><p>What if the truth were that all the other PC's loved what RR did (or had no OOC issue with it), have no fear that he's going to initiate PvP within the campaign, and would be disappointed if he quit playing? Such a reality is not precluded from what RR posted, imho.</p><p></p><p>In any event, I think it's a great topic for all the things that it brings out in discussion.</p></blockquote><p></p>
[QUOTE="Arrowhawk, post: 5754791, member: 6679551"] Understood. As I suggested above, I think people in discussions tend to latch or focus on to different things. When this happens, we end up talking over one another and seemingly disagreeing. But closer examination reveals that we are often talking about different things. Well, we only have one side of it. Whether we are missing material facts is up for debate. It's possible everything is exactly as RR has suggested. It's also possible RR left out salient facts that would completely change my perception. The extent that one fills in the gaps or interprets the events beyond the literal is undoubtedly going to make a difference in how one views what transpired. I think all of these issues are what make the discussion particularly compelling. It's always of interest for me to see other people process information and how people respond to controversial topics. It says a lot about who we are, our values, our mindset, etc. To make a simplified observation, I tend to be anti-conformist when I feel pressure to conform. Some people in this thread seem to be threatened by those who do not conform. So while many may appreciate this advice and would quickly parrot it, for me it feels like someone putting shackles on me and turns the [i]game[/i] into some sort of exercise. Now, I am not the type of person who enjoys or wants PvP in a PnP RPG, but for me, the difference between killing an NPC and a PC is about a galaxy's diameter in distance. I don't equate killing of the former as having any relationship to killing of the latter. Clearly others disagree, and that's completely acceptable. I think RR would completely agree with you. In fact, I believe he said that he was going to tell the GM he was not going to return. RR watched the DVD and realized that if he's expected to act stupid like the written characters, it's not going to be a positive experience. I think the point of contention is whether the other PC's were actually having their fun ruined. The pivot point for this question is what actually happened when everyone at the table was "up in arms." I gave an example of how a character of mine may be up in arms "at the table" about someone's IC behavior, but away from the table I am loving it. What if the truth were that all the other PC's loved what RR did (or had no OOC issue with it), have no fear that he's going to initiate PvP within the campaign, and would be disappointed if he quit playing? Such a reality is not precluded from what RR posted, imho. In any event, I think it's a great topic for all the things that it brings out in discussion. [/QUOTE]
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