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General Tabletop Discussion
Character Builds & Optimization
The War Cleric
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<blockquote data-quote="FrogReaver" data-source="post: 7810313" data-attributes="member: 6795602"><p>Nope. Just used standard array for ease. I picked charisma to be 12 because it seemed fitting for the war cleric to be a somewhat inspirational figure that could rally the troops so to speak. I actually don't like war caster for this - but it's an option with point buy. Heavy Armor Master just seems much more fitting for a war cleric.</p><p></p><p></p><p></p><p>Inflict wounds does 16.5 average damage on a hit. 5.5*3 = 16.5.</p><p></p><p>In a 3 round fight Divine favor will let you do 1 more damage at the end in exchange for doing 4 more damage at the start. The damage difference at the end likely won't matter. The damage difference at the start is enough to reliably kill things like orcs in 1 turn as opposed to 2. That can make a much bigger difference.</p><p></p><p></p><p></p><p>In a fight I really wanted to do damage and had a 60% chance to hit I would use both of my slots on inflict wounds, especially if the first hit without needing guided strike +10 hit</p><p></p><p>That still leaves me my war priest with most of his extra attack feature for other fights. I still have heavy armor master </p><p></p><p></p><p></p><p>You misapplied my damage strategy and used the wrong average damage for inflict wounds</p><p></p><p></p><p></p><p>Let's look at resources remaining after this first fight.</p><p>I have 2 uses of war priest extra attack, no spell slots and heavy armor master</p><p>You have 1 use of war priest extra attack and 1 spell slot and war caster</p><p></p><p>I know which option I lean toward in that comparison.</p><p></p><p>Let me do a more accurate comparison</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7810313, member: 6795602"] Nope. Just used standard array for ease. I picked charisma to be 12 because it seemed fitting for the war cleric to be a somewhat inspirational figure that could rally the troops so to speak. I actually don't like war caster for this - but it's an option with point buy. Heavy Armor Master just seems much more fitting for a war cleric. Inflict wounds does 16.5 average damage on a hit. 5.5*3 = 16.5. In a 3 round fight Divine favor will let you do 1 more damage at the end in exchange for doing 4 more damage at the start. The damage difference at the end likely won't matter. The damage difference at the start is enough to reliably kill things like orcs in 1 turn as opposed to 2. That can make a much bigger difference. [FONT=arial][/FONT] In a fight I really wanted to do damage and had a 60% chance to hit I would use both of my slots on inflict wounds, especially if the first hit without needing guided strike +10 hit That still leaves me my war priest with most of his extra attack feature for other fights. I still have heavy armor master [FONT=arial][/FONT] You misapplied my damage strategy and used the wrong average damage for inflict wounds [FONT=arial][/FONT] Let's look at resources remaining after this first fight. I have 2 uses of war priest extra attack, no spell slots and heavy armor master You have 1 use of war priest extra attack and 1 spell slot and war caster I know which option I lean toward in that comparison. Let me do a more accurate comparison [/QUOTE]
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