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The War Cleric
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<blockquote data-quote="Esker" data-source="post: 7810488" data-attributes="member: 6966824"><p>Let's compare that to taking GWM, which lets you take full advantage of Guided Strike (unlike inflict wounds where a +10 is overkill most of the time).</p><p></p><p><strong><u>Option 1</u></strong><u>:</u> Using War Priest bonus action attack with GWM (assuming base to-hit is down to 55% since we didn't boost strength):</p><p></p><p>Avg damage per hit: 2 * 3.5 + 13 = 20</p><p></p><p><u>Round 1:</u></p><p>Chance we have 2 guided strikes left: 1.00</p><p>0.80 chance to hit with guided strike</p><p>Damage per attack: 0.80 * 20 = 16</p><p>Expected damage Round 1 (using War Priest): 32</p><p></p><p><u>Round 2:</u></p><p>Chance that we have 0 guided strike left: 0.50 * 0.50 = 0.25</p><p>Chance that we have 1 guided strike left: 2 * 0.50 * 0.50 = 0.50</p><p>Chance that we have 2 guided strike left: 0.50 * 0.50 = 0.25</p><p>Main attack to-hit: (0.30 + 0.75 * 0.50) = 0.675</p><p>Chance that we have 0 guided strike left now: 0.25 + 0.50*0.50 = 0.50</p><p>Chance that we have 1 guided strike left now: 0.50 * 0.50 + 0.25 * 0.50 = 0.375</p><p>Chance that we have 2 guided strikes left: 0.25 * 0.50 = 0.125</p><p>Bonus attack to-hit: (0.30 +(0.375 + 0.125) * 0.50) = 0.55</p><p>Expected Damage for the Round: (0.675 + 0.55) * 20 = 24.5</p><p></p><p><u>Round 3:</u></p><p>Chance that we have 0 guided strike left: 0.50 + 0.375 * 0.50 = 0.6875</p><p>Chance that we have 1 guided strike left: 0.375 * 0.50 + 0.125 * 0.50 = 0.25</p><p>Chance that we have 2 guided strike left: 0.125 * 0.50 = 0.0625</p><p>Main attack to-hit: (0.30 + 0.25 * 0.50) = 0.425</p><p>Chance that we have 0 guided strike left now: 0.6875 + 0.25 * 0.50 = 0.8125</p><p>Chance that we have 1 guided strike left now: 0.25 * 0.50 + 0.0625 * 0.50 = 0.15625</p><p>Chance that we have 2 guided strike left: 0.0625 * 0.50 = 0.03125</p><p>Bonus attack to-hit: (0.30 + (0.15625 + 0.03125) * 0.50) = 0.39375</p><p>Expected Damage for the Round: (0.425 + 0.39375) * 20 = 16.4</p><p></p><p>Cumulative Damage (1st 3 rounds): 32, 56.5, 72.9</p><p></p><p>Chance that we have 0 guided strike left now: 0.8125 + 0.15625 * 0.50 = 0.89</p><p>Chance that we have 1 guided strike left now: 0.15625 * 0.50 + 0.03125 * 0.50 = 0.094</p><p>Chance that we have 2 guided strike left: 0.03125 * 0.50 = 0.016</p><p></p><p>Expected Guided Strike Remaining: 0 * 0.89 + 1 * 0.094 + 2 * 0.016 = 0.126</p><p>War Priest Remaining: 0</p><p>3rd level Spell Slots Remaining: 3</p><p></p><p><strong><u>Option 2</u></strong>: Inflict Wounds, Boosting Wisdom</p><p></p><p>Avg damage per hit (3rd level): 5 * 5.5 = 27.5 (assume 60% base-to-hit)</p><p></p><p><u>Round 1</u></p><p>Chance we have 2 guided strikes left: 1.00</p><p>0.95 chance to hit with guided strike</p><p>Expected damage Round 1: (0.60 + 0.35) * 27.5 = 26.1</p><p></p><p><u>Round 2</u></p><p>Chance we have 1 guided strike left: 0.35</p><p>Chance we have 2 guided strikes left: 0.65</p><p>Expected damage Round 2: (0.60 + 0.35) * 27.5 = 26.1</p><p></p><p><u>Round 3</u></p><p>Chance we have 0 guided strike left: 0.35 * 0.35 = 0.1225</p><p>Chance we have 1 guided strike left: 0.35 * 0.65 + 0.65 * 0.35 = 0.455</p><p>Chance we have 2 guided strike left: 0.65 * 0.65 = 0.4225</p><p>Expected damage Round 3: (0.60 + (0.455 + 0.4225) * 0.35) * 27.5 = 24.9</p><p></p><p>Cumulative Damage (1st 3 rounds): 26.1, 52.2, 77.1</p><p></p><p>Chance that we have 0 guided strike left now: 0.1225 + 0.455 * 0.35 = 0.282</p><p>Chance that we have 1 guided strike left now: 0.455 * 0.65 + 0.4225 * 0.35 = 0.444</p><p>Chance that we have 2 guided strike left: 0.4225 * 0.65 = 0.275</p><p>Expected Guided Strike Remaining: 0 * 0.282 + 1 * 0.444 + 2 * 0.275 = 0.994</p><p>War Priest Remaining: 4</p><p>3rd level Spell Slots Remaining: 0</p><p></p><p>I didn't factor in crits, which would favor inflict wounds a little. So damage-wise, blowing 3rd level slots lags a little behind using war priest in rounds 1 and 2 if we take GWM, but we tend to use only one Guided Strike, vs usually using both with GWM and War Priest, and if we need more than two rounds, we have more left in the tank. Plus we didn't spend a feat dedicated to nova tactics.</p><p></p><p>In the narrow scope of the theorycrafting exercise, it's a tough call; blowing all three 3rd level slots in one fight is a lot, but then so is blowing all three of our bonus action attacks and likely both of our channel divinities. In reality I prefer inflict wounds, mainly because I don't want to take GWM on a character that never gets a real second attack just to do a little better damage over two rounds.</p></blockquote><p></p>
[QUOTE="Esker, post: 7810488, member: 6966824"] Let's compare that to taking GWM, which lets you take full advantage of Guided Strike (unlike inflict wounds where a +10 is overkill most of the time). [B][U]Option 1[/U][/B][U]:[/U] Using War Priest bonus action attack with GWM (assuming base to-hit is down to 55% since we didn't boost strength): Avg damage per hit: 2 * 3.5 + 13 = 20 [U]Round 1:[/U] Chance we have 2 guided strikes left: 1.00 0.80 chance to hit with guided strike Damage per attack: 0.80 * 20 = 16 Expected damage Round 1 (using War Priest): 32 [U]Round 2:[/U] Chance that we have 0 guided strike left: 0.50 * 0.50 = 0.25 Chance that we have 1 guided strike left: 2 * 0.50 * 0.50 = 0.50 Chance that we have 2 guided strike left: 0.50 * 0.50 = 0.25 Main attack to-hit: (0.30 + 0.75 * 0.50) = 0.675 Chance that we have 0 guided strike left now: 0.25 + 0.50*0.50 = 0.50 Chance that we have 1 guided strike left now: 0.50 * 0.50 + 0.25 * 0.50 = 0.375 Chance that we have 2 guided strikes left: 0.25 * 0.50 = 0.125 Bonus attack to-hit: (0.30 +(0.375 + 0.125) * 0.50) = 0.55 Expected Damage for the Round: (0.675 + 0.55) * 20 = 24.5 [U]Round 3:[/U] Chance that we have 0 guided strike left: 0.50 + 0.375 * 0.50 = 0.6875 Chance that we have 1 guided strike left: 0.375 * 0.50 + 0.125 * 0.50 = 0.25 Chance that we have 2 guided strike left: 0.125 * 0.50 = 0.0625 Main attack to-hit: (0.30 + 0.25 * 0.50) = 0.425 Chance that we have 0 guided strike left now: 0.6875 + 0.25 * 0.50 = 0.8125 Chance that we have 1 guided strike left now: 0.25 * 0.50 + 0.0625 * 0.50 = 0.15625 Chance that we have 2 guided strike left: 0.0625 * 0.50 = 0.03125 Bonus attack to-hit: (0.30 + (0.15625 + 0.03125) * 0.50) = 0.39375 Expected Damage for the Round: (0.425 + 0.39375) * 20 = 16.4 Cumulative Damage (1st 3 rounds): 32, 56.5, 72.9 Chance that we have 0 guided strike left now: 0.8125 + 0.15625 * 0.50 = 0.89 Chance that we have 1 guided strike left now: 0.15625 * 0.50 + 0.03125 * 0.50 = 0.094 Chance that we have 2 guided strike left: 0.03125 * 0.50 = 0.016 Expected Guided Strike Remaining: 0 * 0.89 + 1 * 0.094 + 2 * 0.016 = 0.126 War Priest Remaining: 0 3rd level Spell Slots Remaining: 3 [B][U]Option 2[/U][/B]: Inflict Wounds, Boosting Wisdom Avg damage per hit (3rd level): 5 * 5.5 = 27.5 (assume 60% base-to-hit) [U]Round 1[/U] Chance we have 2 guided strikes left: 1.00 0.95 chance to hit with guided strike Expected damage Round 1: (0.60 + 0.35) * 27.5 = 26.1 [U]Round 2[/U] Chance we have 1 guided strike left: 0.35 Chance we have 2 guided strikes left: 0.65 Expected damage Round 2: (0.60 + 0.35) * 27.5 = 26.1 [U]Round 3[/U] Chance we have 0 guided strike left: 0.35 * 0.35 = 0.1225 Chance we have 1 guided strike left: 0.35 * 0.65 + 0.65 * 0.35 = 0.455 Chance we have 2 guided strike left: 0.65 * 0.65 = 0.4225 Expected damage Round 3: (0.60 + (0.455 + 0.4225) * 0.35) * 27.5 = 24.9 Cumulative Damage (1st 3 rounds): 26.1, 52.2, 77.1 Chance that we have 0 guided strike left now: 0.1225 + 0.455 * 0.35 = 0.282 Chance that we have 1 guided strike left now: 0.455 * 0.65 + 0.4225 * 0.35 = 0.444 Chance that we have 2 guided strike left: 0.4225 * 0.65 = 0.275 Expected Guided Strike Remaining: 0 * 0.282 + 1 * 0.444 + 2 * 0.275 = 0.994 War Priest Remaining: 4 3rd level Spell Slots Remaining: 0 I didn't factor in crits, which would favor inflict wounds a little. So damage-wise, blowing 3rd level slots lags a little behind using war priest in rounds 1 and 2 if we take GWM, but we tend to use only one Guided Strike, vs usually using both with GWM and War Priest, and if we need more than two rounds, we have more left in the tank. Plus we didn't spend a feat dedicated to nova tactics. In the narrow scope of the theorycrafting exercise, it's a tough call; blowing all three 3rd level slots in one fight is a lot, but then so is blowing all three of our bonus action attacks and likely both of our channel divinities. In reality I prefer inflict wounds, mainly because I don't want to take GWM on a character that never gets a real second attack just to do a little better damage over two rounds. [/QUOTE]
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