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The War Without End (Planescape-ish)
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<blockquote data-quote="cmnash" data-source="post: 1864594" data-attributes="member: 17291"><p><strong>ooc campaign description</strong></p><p></p><p>To set the scene for what's coming I want to give some backstory about our group. We have been playing DnD exclusively since the release of 3rd Edition and thoroughly enjoyed it. We started with a conversion from 2e run by Tim and then moved onto Return to the Temple of Elemental Evil by Monte Cook, run by Stuart. This mega-campaign tested the endurance of the group <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> , and by the time it ended I think we were all glad that it had ... but it did provide a large amount of inspiration for my own campaign. After RttToEE, another group member, John, started a conversion of 'The Night Below' 2e campaign, but for various out-of-game reasons (mainly caused by a large amount of player absences resulting in 2 players trying to run 5 pcs <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> for most sessions) we abandoned that - hopefully to resume at some point.</p><p></p><p>Following on from these 3 loooooong campaigns we were all suffering DnD fatigue and wanted a change - something different. So, inspired by the "T.V. Structure" article in Dragon 293 we decided to adopt a more collaborative format. More info on the structure and our ideas about levelling characters </p><p><a href="http://homepage.ntlworld.com/cmnash/warwithoutend/notes.htm#format" target="_blank">can be found here.</a></p><p></p><p>So with the basis established we needed one person to come up with an over-arching plotline for the campaign - sort of like Bablyon 5 in DnD terms. And it was my turn! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> </p><p></p><p>I had always been enamoured with the Planescape 2e setting and that is an ideal basis for the format we had adopted - e.g. different DMs can use different planes/worlds for their adventures - so I surfed along to RPGNOW.com and bought a load of the supplements (which I'm still reading!). We also all wanted to try high-level play (I was especially inspired by Sepulchrave II and Piratecat's storyhours [I am not worthy!]) but nobody wanted to start with high-level characters so we further decided that we would start the PCs at 2nd level and level up after each session until 7th was reached and then slow down.</p><p></p><p>Onto this I superimposed an organisation I had created for the RttToEE campaign - the Med-Jai (yes, inspired by the Mummy and Mummy 2 films), who's purpose is to keep the Mad God Tharizdun imprisoned.</p><p></p><p>This was not known to the Players or their Characters when we started - all they knew was that each of them had a strange tatto upon their bodies ...</p><p></p><p>The setting created I began the process of writing the PCs into it ...</p></blockquote><p></p>
[QUOTE="cmnash, post: 1864594, member: 17291"] [b]ooc campaign description[/b] To set the scene for what's coming I want to give some backstory about our group. We have been playing DnD exclusively since the release of 3rd Edition and thoroughly enjoyed it. We started with a conversion from 2e run by Tim and then moved onto Return to the Temple of Elemental Evil by Monte Cook, run by Stuart. This mega-campaign tested the endurance of the group :( , and by the time it ended I think we were all glad that it had ... but it did provide a large amount of inspiration for my own campaign. After RttToEE, another group member, John, started a conversion of 'The Night Below' 2e campaign, but for various out-of-game reasons (mainly caused by a large amount of player absences resulting in 2 players trying to run 5 pcs :( for most sessions) we abandoned that - hopefully to resume at some point. Following on from these 3 loooooong campaigns we were all suffering DnD fatigue and wanted a change - something different. So, inspired by the "T.V. Structure" article in Dragon 293 we decided to adopt a more collaborative format. More info on the structure and our ideas about levelling characters [URL=http://homepage.ntlworld.com/cmnash/warwithoutend/notes.htm#format]can be found here.[/URL] So with the basis established we needed one person to come up with an over-arching plotline for the campaign - sort of like Bablyon 5 in DnD terms. And it was my turn! :eek: I had always been enamoured with the Planescape 2e setting and that is an ideal basis for the format we had adopted - e.g. different DMs can use different planes/worlds for their adventures - so I surfed along to RPGNOW.com and bought a load of the supplements (which I'm still reading!). We also all wanted to try high-level play (I was especially inspired by Sepulchrave II and Piratecat's storyhours [I am not worthy!]) but nobody wanted to start with high-level characters so we further decided that we would start the PCs at 2nd level and level up after each session until 7th was reached and then slow down. Onto this I superimposed an organisation I had created for the RttToEE campaign - the Med-Jai (yes, inspired by the Mummy and Mummy 2 films), who's purpose is to keep the Mad God Tharizdun imprisoned. This was not known to the Players or their Characters when we started - all they knew was that each of them had a strange tatto upon their bodies ... The setting created I began the process of writing the PCs into it ... [/QUOTE]
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