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The Warhammer Fantasy Role Play Starter Set Is A Great Gateway Into A Grim Game
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<blockquote data-quote="pming" data-source="post: 8108142" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Sorry to say that you and your GM didn't do it right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's called "Additional Damage", on page 122 of the 1st Edition WHFRP. Basically, if you roll a 6, your roll your Weapon Skill again; if you succeed, you add another d6 to your damage. If THAT comes up a 6, you just keep rolling d6's until you don't get a 6 (no need to make another WS check). </p><p></p><p><em><strong>Ex:</strong> WS 34%. You get a 6 for your damage, you roll % again, and get a 22. That's under your WS, you you get to add another d6 damage. Lets say that's another 6...you roll another d6, get a 6, you roll another d6, that's a 3. Your total damage would then be 6 + 6 + 6 + 3 = 21 damage. You likely just put a creature into the realm of "Critical Hits" (re: below 0 in Wounds). THAT is where the fun starts! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></em></p><p></p><p>A lot of people who try WHFRP (at least 1st edition...the version I still play) make little mistakes like this, especially if they are coming from D&D, Palladium Fantasy, Tunnels & Trolls, etc.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8108142, member: 45197"] Hiya! Sorry to say that you and your GM didn't do it right. :) It's called "Additional Damage", on page 122 of the 1st Edition WHFRP. Basically, if you roll a 6, your roll your Weapon Skill again; if you succeed, you add another d6 to your damage. If THAT comes up a 6, you just keep rolling d6's until you don't get a 6 (no need to make another WS check). [I][B]Ex:[/B] WS 34%. You get a 6 for your damage, you roll % again, and get a 22. That's under your WS, you you get to add another d6 damage. Lets say that's another 6...you roll another d6, get a 6, you roll another d6, that's a 3. Your total damage would then be 6 + 6 + 6 + 3 = 21 damage. You likely just put a creature into the realm of "Critical Hits" (re: below 0 in Wounds). THAT is where the fun starts! ;)[/I] A lot of people who try WHFRP (at least 1st edition...the version I still play) make little mistakes like this, especially if they are coming from D&D, Palladium Fantasy, Tunnels & Trolls, etc. ^_^ Paul L. Ming [/QUOTE]
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The Warhammer Fantasy Role Play Starter Set Is A Great Gateway Into A Grim Game
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