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The Warhammer Fantasy Role Play Starter Set Is A Great Gateway Into A Grim Game
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<blockquote data-quote="pming" data-source="post: 8108960" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>One of the key things we loved about WHFRP (1e; the only version we played...although I did try 2e, and even have a stack of books for that version...1e is where my heart is <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ), was that no matter how long you survived, how many skills/talents you had, or what your stats were...a "tough monster" was very often STILL a "tough monster". For example, a Troll. New PC's COULD take a troll on and win...but it would be tough. PC's with a their basic career done, one advanced career done, and half way though a second...could take a troll on and win...and it would still be tough.</p><p></p><p>I think it stem's from the general "power" of a character primarily being that they have more Skills/Talents, and a higher chance to succeed at stuff...but their Damage and resistance to damage, doesn't increase very much past 'wet behind the ears' stage. In other words, a Human Soldier with a Toughness of 3 and 7 Wounds, might now have Toughness of 4 and 10 Wounds as a semi-advanced Mercenary Captain. Thing is...once those 7 or 10 Wound's go...you're into the Critical Table's. <img class="smilie smilie--emoji" loading="lazy" alt="😈" title="Smiling face with horns :smiling_imp:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" data-shortname=":smiling_imp:" /> ...and once you are in there, 'everyone is equal'.</p><p></p><p>This lead us to take more "chances" PRE-COMBAT to try and <em>avoid</em> it in the first place. The 5 PC's being surrounded by a dozen guards...regardless of the PC's "experience"...would be in a serious predicament! Toss in a quartet of crossbow or blunderbuss bodyguards to the noble with the smug smile on his face and, well...lets just say that when we played WHFRP, the emotional and personal attachments to other PC's and NPC's (and even places) was turned up to 11.</p><p></p><p>Contrasted to D&D, where a group of 5, 16th level PC's can pretty much raze a small town in a few minutes, and can all but ignore any and all rulers, kings, mayors, nobles, even going so far as to just kill them because "Well, there's always more nobles...we can always just get Bill here to Raise Dead if the family gets really prickley ...sheesh! It's just a Lord Mayor <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /> " <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Not so in WHFRP; titles, family names, and social connections will kill your PC faster than those 6 goblins that tried to ambush you on the way into the Black Hills.</p><p></p><p>In short: There's a reason why it has "Role-Play" in the name. <img class="smilie smilie--emoji" loading="lazy" alt="😎" title="Smiling face with sunglasses :sunglasses:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" data-shortname=":sunglasses:" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8108960, member: 45197"] Hiya! One of the key things we loved about WHFRP (1e; the only version we played...although I did try 2e, and even have a stack of books for that version...1e is where my heart is :) ), was that no matter how long you survived, how many skills/talents you had, or what your stats were...a "tough monster" was very often STILL a "tough monster". For example, a Troll. New PC's COULD take a troll on and win...but it would be tough. PC's with a their basic career done, one advanced career done, and half way though a second...could take a troll on and win...and it would still be tough. I think it stem's from the general "power" of a character primarily being that they have more Skills/Talents, and a higher chance to succeed at stuff...but their Damage and resistance to damage, doesn't increase very much past 'wet behind the ears' stage. In other words, a Human Soldier with a Toughness of 3 and 7 Wounds, might now have Toughness of 4 and 10 Wounds as a semi-advanced Mercenary Captain. Thing is...once those 7 or 10 Wound's go...you're into the Critical Table's. 😈 ...and once you are in there, 'everyone is equal'. This lead us to take more "chances" PRE-COMBAT to try and [I]avoid[/I] it in the first place. The 5 PC's being surrounded by a dozen guards...regardless of the PC's "experience"...would be in a serious predicament! Toss in a quartet of crossbow or blunderbuss bodyguards to the noble with the smug smile on his face and, well...lets just say that when we played WHFRP, the emotional and personal attachments to other PC's and NPC's (and even places) was turned up to 11. Contrasted to D&D, where a group of 5, 16th level PC's can pretty much raze a small town in a few minutes, and can all but ignore any and all rulers, kings, mayors, nobles, even going so far as to just kill them because "Well, there's always more nobles...we can always just get Bill here to Raise Dead if the family gets really prickley ...sheesh! It's just a Lord Mayor :rolleyes: " ;) Not so in WHFRP; titles, family names, and social connections will kill your PC faster than those 6 goblins that tried to ambush you on the way into the Black Hills. In short: There's a reason why it has "Role-Play" in the name. 😎 ^_^ Paul L. Ming [/QUOTE]
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