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The Warlock - How has it played?
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<blockquote data-quote="Ashanderai" data-source="post: 2442270" data-attributes="member: 13210"><p>I played a warlock in a brief mini-campaign. He didn't outshine anyone and we had a ranger specialized in archery with us as well as a Dragon-article, modified Paladin (NG), his dwarven cleric cohort, a barbarian, and an NPC wizard. </p><p></p><p>The ranger was better at long distance sniping and the warlock was better at being the close-range support guy with just a couple of other tricks, like detect magic. The ranger was very interesting; he had some trick arrows that were pretty cool - one type of which were arrows of healing (they could do max damage and due to the healing enchantment on them would heal anyone struck by them minus the damage, which would at worst cancel the new damage from the arrow). The arrows were a great way to heal someone when no one in the party could get near someone about to go down (or that had just gone down). </p><p></p><p>The warlock was cool because of what he could do with his eldritch blast. He had the ability to arc his blast to hit a second target near the first that came in extremely useful. Once we were getting pounded by some undead that were backing us into an undesirable corridor by coming at us with a tower shield that filled the corridor and that our strong guys and the ranger could do nothing about (the wizard was not with us yet). The warlock attacked the shield and arced the blast to hit the undead holding it a few times, which got them to change tactics to something our front line guys could deal with. The warlock was never able to do anything the DM could not cope with though. In fact, the warlock was the first to fall in the party and was eventually turned into an evil outsider that the NG Paladin had to banish.</p></blockquote><p></p>
[QUOTE="Ashanderai, post: 2442270, member: 13210"] I played a warlock in a brief mini-campaign. He didn't outshine anyone and we had a ranger specialized in archery with us as well as a Dragon-article, modified Paladin (NG), his dwarven cleric cohort, a barbarian, and an NPC wizard. The ranger was better at long distance sniping and the warlock was better at being the close-range support guy with just a couple of other tricks, like detect magic. The ranger was very interesting; he had some trick arrows that were pretty cool - one type of which were arrows of healing (they could do max damage and due to the healing enchantment on them would heal anyone struck by them minus the damage, which would at worst cancel the new damage from the arrow). The arrows were a great way to heal someone when no one in the party could get near someone about to go down (or that had just gone down). The warlock was cool because of what he could do with his eldritch blast. He had the ability to arc his blast to hit a second target near the first that came in extremely useful. Once we were getting pounded by some undead that were backing us into an undesirable corridor by coming at us with a tower shield that filled the corridor and that our strong guys and the ranger could do nothing about (the wizard was not with us yet). The warlock attacked the shield and arced the blast to hit the undead holding it a few times, which got them to change tactics to something our front line guys could deal with. The warlock was never able to do anything the DM could not cope with though. In fact, the warlock was the first to fall in the party and was eventually turned into an evil outsider that the NG Paladin had to banish. [/QUOTE]
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