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The warlock is a "better" wizard than a wizard
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<blockquote data-quote="CleverNickName" data-source="post: 8341049" data-attributes="member: 50987"><p>Now you've got me thinking about adapting the warlock "Pact Boon" feature for use with the wizard class. Call it an "Arcane Boon" or something, and give it to wizards at 3rd level.</p><p></p><p><strong>Arcane Boon</strong></p><p>At 3rd Level, you unlock special insight into a particular form of arcane magic, concentrated upon a single object or creature. You gain one of the following features of your choice.</p><p></p><p>[SPOILER="Wizard of the Chain"]Your gift of arcane insight focuses upon a single creature, which you bind to your service. You learn the Find Familiar spell if you have not learned it already. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its Reaction.</p><p></p><p>Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your school of magic or your arcane guild. In the world of Harry Potter, for example, students of House Slytherin typically have vipers for familiars. [/SPOILER]</p><p></p><p>[SPOILER="Wizard of the Staff"]Your arcane insight focuses upon a wooden staff. You can use your action to conjure a quarterstaff in your empty hand. You can wield the staff as a melee weapon, and use it as an arcane focus for casting your wizard spells. This weapon counts as magical for the Purpose of overcoming Resistance and immunity to nonmagical attacks and damage. Your staff disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, dismiss it (no action required), or if you die.</p><p></p><p>You can transform one magical staff into your conjured staff by performing a special ritual while you hold it. You perform this ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the staff, shunting it into an extradiensional space, and it appears whenever you conjure your staff thereafter. You can’t affect an artifact or a sentient staff in this way. The staff ceases being your conjured staff if you die, if you perform the 1-hour ritual on a different staff, or if you use a 1-hour ritual to break your bond to it. The staff appears at your feet if it is in the extradimensional space when the bond breaks.[/SPOILER]</p><p></p><p>[SPOILER="Wizard of the Tome"]Your spellbook grows in power, and you gain special insight over written spells. When you gain this feature, choose three cantrips from any class spell list (they needn't be from the same list). While your spellbook is on your person, you can cast these cantrips at will and they don't count against your number of cantrips known. They are wizard spells for you, even if they don't appear on the wizard spell list.</p><p></p><p>If you ever lose your spellbook, you can fabricate a replacement using a special ritual. This ritual can be performed during a short or Long Rest, and it destroys the previous book. The book turns to ash when you die.[/SPOILER]</p><p></p><p>Or whatever. I'll have to tinker around with this a bit. It's certainly better than dipping three levels of warlock just to get a fancy book. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Thanks for the idea!</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8341049, member: 50987"] Now you've got me thinking about adapting the warlock "Pact Boon" feature for use with the wizard class. Call it an "Arcane Boon" or something, and give it to wizards at 3rd level. [B]Arcane Boon[/B] At 3rd Level, you unlock special insight into a particular form of arcane magic, concentrated upon a single object or creature. You gain one of the following features of your choice. [SPOILER="Wizard of the Chain"]Your gift of arcane insight focuses upon a single creature, which you bind to your service. You learn the Find Familiar spell if you have not learned it already. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its Reaction. Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your school of magic or your arcane guild. In the world of Harry Potter, for example, students of House Slytherin typically have vipers for familiars. [/SPOILER] [SPOILER="Wizard of the Staff"]Your arcane insight focuses upon a wooden staff. You can use your action to conjure a quarterstaff in your empty hand. You can wield the staff as a melee weapon, and use it as an arcane focus for casting your wizard spells. This weapon counts as magical for the Purpose of overcoming Resistance and immunity to nonmagical attacks and damage. Your staff disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, dismiss it (no action required), or if you die. You can transform one magical staff into your conjured staff by performing a special ritual while you hold it. You perform this ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the staff, shunting it into an extradiensional space, and it appears whenever you conjure your staff thereafter. You can’t affect an artifact or a sentient staff in this way. The staff ceases being your conjured staff if you die, if you perform the 1-hour ritual on a different staff, or if you use a 1-hour ritual to break your bond to it. The staff appears at your feet if it is in the extradimensional space when the bond breaks.[/SPOILER] [SPOILER="Wizard of the Tome"]Your spellbook grows in power, and you gain special insight over written spells. When you gain this feature, choose three cantrips from any class spell list (they needn't be from the same list). While your spellbook is on your person, you can cast these cantrips at will and they don't count against your number of cantrips known. They are wizard spells for you, even if they don't appear on the wizard spell list. If you ever lose your spellbook, you can fabricate a replacement using a special ritual. This ritual can be performed during a short or Long Rest, and it destroys the previous book. The book turns to ash when you die.[/SPOILER] Or whatever. I'll have to tinker around with this a bit. It's certainly better than dipping three levels of warlock just to get a fancy book. :D Thanks for the idea! [/QUOTE]
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