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The warlock is a "better" wizard than a wizard
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8341273" data-attributes="member: 6871653"><p>Of course I would remove Eldritch Blast from the list, but having the Invocations be applicable to ALL cantrips? that would be super fun, and double down on the controller role of the wizard. </p><p></p><p>Grasp of Hadar -> Astral Wind</p><p>Eldritch Spear -> Distant Cantrip</p><p>Agonizing Blast -> Aggravate Wounds</p><p></p><p>etc</p><p></p><p>So you could have a Frostbite dealing 1d6+Int cold damage with a range of 300 ft, for exemple. </p><p></p><p>Also, invocations that requires the use of Hex or other Cursing features could instead be used against a target under the effect of one your spell that a save can end. </p><p></p><p><strong>Ex: Maddening Charm</strong></p><p>As a bonus action, you cause a psychic disturbance around the target charmed by your spells or by a mage feature of yours, such as enchanter's Hypnotic Gaze. When you do so, you deal psychic damage to the target and each creature of your choice that you can see within 5 feet of it. The psychic damage equals your Charisma modifier (minimum of 1 damage). To use this invocation, you must be able to see the charmed target, and it must be within 30 feet of you.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8341273, member: 6871653"] Of course I would remove Eldritch Blast from the list, but having the Invocations be applicable to ALL cantrips? that would be super fun, and double down on the controller role of the wizard. Grasp of Hadar -> Astral Wind Eldritch Spear -> Distant Cantrip Agonizing Blast -> Aggravate Wounds etc So you could have a Frostbite dealing 1d6+Int cold damage with a range of 300 ft, for exemple. Also, invocations that requires the use of Hex or other Cursing features could instead be used against a target under the effect of one your spell that a save can end. [B]Ex: Maddening Charm[/B] As a bonus action, you cause a psychic disturbance around the target charmed by your spells or by a mage feature of yours, such as enchanter's Hypnotic Gaze. When you do so, you deal psychic damage to the target and each creature of your choice that you can see within 5 feet of it. The psychic damage equals your Charisma modifier (minimum of 1 damage). To use this invocation, you must be able to see the charmed target, and it must be within 30 feet of you. [/QUOTE]
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