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The warlock is a "better" wizard than a wizard
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<blockquote data-quote="EzekielRaiden" data-source="post: 8341277" data-attributes="member: 6790260"><p>You're absolutely right that the Warlock is better at fitting the themes of a book-banging nerd than the Wizard is--because the Wizard has been forced into the "zero flavor, you must bring that yourself" hole alongside the Fighter. They've just given the Wizard lots of <em>power</em> to go with it, which doesn't help fix any of the flavor issues, but it does assuage the blandness of the underlying class.</p><p></p><p>I get, 100%, that some people absolutely LOATHE the idea of ANY preconceived notions about what a class should be.* I just don't think that that philosophy <em>works</em> in a game that makes classes front and center. IMO, the current "no-flavor" Wizard should've been a single subclass akin to Champion, where you pick your one school of magic, get a couple bonuses, and it's on you to make it flavorful. Then every OTHER subclass could, y'know, actually offer flavor concepts to start from, if you want them.</p><p></p><p>Edit: I think the most damning thing of all about the Wizard is...they don't actually do research. I mean, we have the handwave of "you develop new spells between levels" stuff, but that's just a fig leaf excuse for letting the player pick spells. They aren't <em>researching</em> anything as an action or effect or theme, it never comes up in play unless the player works rather hard to MAKE it come up in play. Failure to support that core thematic idea of the hermetic researcher combing through dusty tomes via the mechanics of the class is a serious fault IMO, and one I hope they address if at some point a 6th edition rolls around.</p><p></p><p>*Though I will admit, I've never understood why people feel <em>chained</em> by them when these notions do exist. Reskinning has always been a thing.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8341277, member: 6790260"] You're absolutely right that the Warlock is better at fitting the themes of a book-banging nerd than the Wizard is--because the Wizard has been forced into the "zero flavor, you must bring that yourself" hole alongside the Fighter. They've just given the Wizard lots of [I]power[/I] to go with it, which doesn't help fix any of the flavor issues, but it does assuage the blandness of the underlying class. I get, 100%, that some people absolutely LOATHE the idea of ANY preconceived notions about what a class should be.* I just don't think that that philosophy [I]works[/I] in a game that makes classes front and center. IMO, the current "no-flavor" Wizard should've been a single subclass akin to Champion, where you pick your one school of magic, get a couple bonuses, and it's on you to make it flavorful. Then every OTHER subclass could, y'know, actually offer flavor concepts to start from, if you want them. Edit: I think the most damning thing of all about the Wizard is...they don't actually do research. I mean, we have the handwave of "you develop new spells between levels" stuff, but that's just a fig leaf excuse for letting the player pick spells. They aren't [I]researching[/I] anything as an action or effect or theme, it never comes up in play unless the player works rather hard to MAKE it come up in play. Failure to support that core thematic idea of the hermetic researcher combing through dusty tomes via the mechanics of the class is a serious fault IMO, and one I hope they address if at some point a 6th edition rolls around. *Though I will admit, I've never understood why people feel [I]chained[/I] by them when these notions do exist. Reskinning has always been a thing. [/QUOTE]
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