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The warlock is a "better" wizard than a wizard
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<blockquote data-quote="Ancalagon" data-source="post: 8341391" data-attributes="member: 23"><p>Yes, there certainly are.</p><p></p><p>But the "better" wizard comment is not only about some fantasy archetypes, it's also about game balance. The wizards are astounding problem solvers as they go up in level, and this feature is not universal in all games. In multiple systems I've played in, the spellcasters don't have this wide array of magical tricks at their command. Either their magic is themed (fire magic - fire doesn't fix everything!) or simply limited - a "good" mage might know 5-6 spells.</p><p></p><p>(please note, I'm having some glitches, sorry if this post has appeared twice)</p><p></p><p>I can see a "faustian wizard" having made a pact with a fiend for knowledge... And yes, I do like that there are many ways to make a certain character. A swashbuckler could be a rogue swashbuckler... or a battlemaster, or even could be build with the kensei monk chassi.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8341391, member: 23"] Yes, there certainly are. But the "better" wizard comment is not only about some fantasy archetypes, it's also about game balance. The wizards are astounding problem solvers as they go up in level, and this feature is not universal in all games. In multiple systems I've played in, the spellcasters don't have this wide array of magical tricks at their command. Either their magic is themed (fire magic - fire doesn't fix everything!) or simply limited - a "good" mage might know 5-6 spells. (please note, I'm having some glitches, sorry if this post has appeared twice) I can see a "faustian wizard" having made a pact with a fiend for knowledge... And yes, I do like that there are many ways to make a certain character. A swashbuckler could be a rogue swashbuckler... or a battlemaster, or even could be build with the kensei monk chassi. [/QUOTE]
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The warlock is a "better" wizard than a wizard
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