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The warlock is a "better" wizard than a wizard
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<blockquote data-quote="Ancalagon" data-source="post: 8341829" data-attributes="member: 23"><p>About casting spells and the limited number of slots:</p><p></p><p>1: It certainly makes using those slots more of an interesting choice. As a wizard (... or any full spell caster really) the only slots you really worry about are your highest level ones. Do I cast fly? I might need dispel magic later... buuut the same wizard won't really worry about casting a 2nd level spell if it's needed. As a warlock, you have this tension all the time. So you will resort to guile and "tricks" if you can. </p><p></p><p>2: This limit not only makes it more interesting (although it could be more frustrating) but it also reflects how mages in several fantasy settings preserve their magic carefully (look how rarely Gandalf used a powerful spell), and in a number of games too, where casting has a cost/risk. Apart from D&D, what other tabletop fantasy RPG have you played? </p><p></p><p>About: "Not sure why to stay in the warlock class for more than 3 levels"</p><p></p><p>Well if the path of wizardry is not available (more on that), it makes a lot of sense - how are you going to get those high level slots otherwise?</p><p>Why would the path of wizardry not be available? Well, 2 reasons. 1: you could be in a game where the GM liked my thread so much that the class isn't available. 2: If your character could take another path to magical power, why on earth would they have made a pact with some entity? </p><p></p><p>I agree with you that wizards do have flavor, and I also agree that making warlocks more powerful isn't the goal.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8341829, member: 23"] About casting spells and the limited number of slots: 1: It certainly makes using those slots more of an interesting choice. As a wizard (... or any full spell caster really) the only slots you really worry about are your highest level ones. Do I cast fly? I might need dispel magic later... buuut the same wizard won't really worry about casting a 2nd level spell if it's needed. As a warlock, you have this tension all the time. So you will resort to guile and "tricks" if you can. 2: This limit not only makes it more interesting (although it could be more frustrating) but it also reflects how mages in several fantasy settings preserve their magic carefully (look how rarely Gandalf used a powerful spell), and in a number of games too, where casting has a cost/risk. Apart from D&D, what other tabletop fantasy RPG have you played? About: "Not sure why to stay in the warlock class for more than 3 levels" Well if the path of wizardry is not available (more on that), it makes a lot of sense - how are you going to get those high level slots otherwise? Why would the path of wizardry not be available? Well, 2 reasons. 1: you could be in a game where the GM liked my thread so much that the class isn't available. 2: If your character could take another path to magical power, why on earth would they have made a pact with some entity? I agree with you that wizards do have flavor, and I also agree that making warlocks more powerful isn't the goal. [/QUOTE]
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