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*Pathfinder & Starfinder
The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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<blockquote data-quote="I'm A Banana" data-source="post: 6088181" data-attributes="member: 2067"><p>It seems really odd to me to hang your opinion of an entire game based on whether or not some dude can scream HPs back at you. In either direction. I mean, everyone's got their thing, so it's not a problem, it just seems odd to me. Like, "I hate this one Wizard spell, and thus <em>it all sucks</em>." </p><p></p><p>I get wanting a non-clerical healing option. Next already has a feat that lets anyone cast cure wounds. I get wanting a non-magical healing option. Next already has the "healer specialty" that allows that. I get enjoying the "military commander" archetype. I imagine that would fit well in Next's manuever system (or elsewhere). I get liking HPs as abstract measures of luck and chance -- Next EXPLICITLY says that's what they are (I've got some issues with them being that, personally, but I get the other side of that coin). </p><p></p><p>So if the warlord is an archetype you tap by saying "Okay, inspiring tactical leader-type warrior who helps the whole team perform better!" I don't think scream-heals is a necessary part of that. Anything from temp HP to defense bonuses to "you can fight below 0 hp" kinds of mechanics can all represent that, and can functionally do the same mechanical thing that healing does (but with a better psychological exploit and fictional match). </p><p></p><p>If the warlord is, to you, only "You instantly gain back lost HP without magic," then I imagine Next could support that (it's really just a math trick)...but I'm less convinced that it won't be in some Advanced-level module that talks about how different kinds of healing and defense can be used to identical mechanical effect but different play-style considerations. I mean, maybe...they're staying silent on the Warlord, but I imagine they've been thinking a lot about it internally. But to me, it seems weird to reduce the warlord to that purely mechanical exhibition of what encouragement could look like. Personally.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6088181, member: 2067"] It seems really odd to me to hang your opinion of an entire game based on whether or not some dude can scream HPs back at you. In either direction. I mean, everyone's got their thing, so it's not a problem, it just seems odd to me. Like, "I hate this one Wizard spell, and thus [I]it all sucks[/I]." I get wanting a non-clerical healing option. Next already has a feat that lets anyone cast cure wounds. I get wanting a non-magical healing option. Next already has the "healer specialty" that allows that. I get enjoying the "military commander" archetype. I imagine that would fit well in Next's manuever system (or elsewhere). I get liking HPs as abstract measures of luck and chance -- Next EXPLICITLY says that's what they are (I've got some issues with them being that, personally, but I get the other side of that coin). So if the warlord is an archetype you tap by saying "Okay, inspiring tactical leader-type warrior who helps the whole team perform better!" I don't think scream-heals is a necessary part of that. Anything from temp HP to defense bonuses to "you can fight below 0 hp" kinds of mechanics can all represent that, and can functionally do the same mechanical thing that healing does (but with a better psychological exploit and fictional match). If the warlord is, to you, only "You instantly gain back lost HP without magic," then I imagine Next could support that (it's really just a math trick)...but I'm less convinced that it won't be in some Advanced-level module that talks about how different kinds of healing and defense can be used to identical mechanical effect but different play-style considerations. I mean, maybe...they're staying silent on the Warlord, but I imagine they've been thinking a lot about it internally. But to me, it seems weird to reduce the warlord to that purely mechanical exhibition of what encouragement could look like. Personally. [/QUOTE]
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Community
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The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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