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General Tabletop Discussion
*Pathfinder & Starfinder
The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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<blockquote data-quote="Obryn" data-source="post: 6088324" data-attributes="member: 11821"><p>If we're quoting the dictionary, this conversation has degenerated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's a class name. In this case, it's an extremely recognizable class name from a successful edition of D&D, known to existing players and easily grasped by new ones. I can't understand why changing it is so very important.</p><p></p><p>Now, if you want to bring 1e level titles back, I'm on board, but I don't think that's where you're going.</p><p></p><p></p><p>I'd say "experience in play" is more an outright "whole game experience" than a litmus test. I don't drink the beaker of fluid to find out if it's acidic.</p><p></p><p>It's a sampling of the design philosophy. If Next is including it, then I know it says certain things about the design directions. If it's not, then it's saying something different. I can't grasp what's such a big deal here?</p><p></p><p>It's kind of like someone saying, "If Next has something like 'Come and Get It,' I'm not interested." And it makes some bit of sense because it's a window into the system as a whole. Without a Warlord it's basically saying that 4e's innovations aren't worth considering. Without the warlords' healing, it's saying very specific things about the nature of hit points and simulation, and I'm not interested in a higher-sim system at this point.</p><p></p><p>Again - I'm not saying it means the system will be crap without these elements. I'm saying I'll have very little interest in buying into it.</p><p></p><p></p><p>And all of this is dandy. I'm not angling for a Core inclusion - I'm saying (1) the class must exist somewhere, and (2) it must have healing capabilities. For my interest in playing the system, not for my determination of whether or not it's a good system to play. I want Next to be successful, but that doesn't mean it has to be a system I want to play.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 6088324, member: 11821"] If we're quoting the dictionary, this conversation has degenerated. :) It's a class name. In this case, it's an extremely recognizable class name from a successful edition of D&D, known to existing players and easily grasped by new ones. I can't understand why changing it is so very important. Now, if you want to bring 1e level titles back, I'm on board, but I don't think that's where you're going. I'd say "experience in play" is more an outright "whole game experience" than a litmus test. I don't drink the beaker of fluid to find out if it's acidic. It's a sampling of the design philosophy. If Next is including it, then I know it says certain things about the design directions. If it's not, then it's saying something different. I can't grasp what's such a big deal here? It's kind of like someone saying, "If Next has something like 'Come and Get It,' I'm not interested." And it makes some bit of sense because it's a window into the system as a whole. Without a Warlord it's basically saying that 4e's innovations aren't worth considering. Without the warlords' healing, it's saying very specific things about the nature of hit points and simulation, and I'm not interested in a higher-sim system at this point. Again - I'm not saying it means the system will be crap without these elements. I'm saying I'll have very little interest in buying into it. And all of this is dandy. I'm not angling for a Core inclusion - I'm saying (1) the class must exist somewhere, and (2) it must have healing capabilities. For my interest in playing the system, not for my determination of whether or not it's a good system to play. I want Next to be successful, but that doesn't mean it has to be a system I want to play. -O [/QUOTE]
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The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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