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*Pathfinder & Starfinder
The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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<blockquote data-quote="I'm A Banana" data-source="post: 6088345" data-attributes="member: 2067"><p>I agree that it's similar, but I still think someone not playing the game because of one thing they dislike is a little too Manichean for me to not be mystified by it. I feel the same way about single-issue voters. "Well, he doesn't agree with me on X, and therefore, he is unworthy of my vote." Or about picky daters: "Oh, I don't like people with blue eyes." Man, just go out with this girl, it will probably be fun. Dude, nobody agrees with you on X, why be so rigid?</p><p></p><p>I disagree that you can somehow divine an entire design ethos from a single rule like that. There's lots of powers in 4e that aren't <em>Come and Get It</em> (and 4e had a pretty cohesive design ethos!).</p><p></p><p>That said, I won't say it's not fair. It's not something I share, but we've all got our things, and if inspirational healing is your thing, well, I'm not so free of sin that I can cast that first stone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It doesn't seem particular to you, either (I've had convos with [MENTION=42582]pemerton[/MENTION] where he seems to feel much the same way), so it's probably something that's at least moderately prevalent in those who feel that 4e is their bag. So asking that NEXT have it doesn't seem like a bad idea -- it's supposed to be The Peacemaker Edition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>As an option, I've got no qualms with it, really. As the only option, it would make me a sad panda. Swapping "gives you HP back" for "lets you fight at negative HP" or "gives you temporary HP" or "gives you a bonus to AC" is mostly a trick of the maths, anyway.</p><p></p><p>I still am not sure I quite comprehend the dramatic monolithic importance placed on this singular particular game mechanic for some people yet, but I also don't understand why anyone dislikes ascending AC, which ruins anything after 2e for some people. I feel like an option for inspirational healing isn't something that NEXT would have to rule out.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6088345, member: 2067"] I agree that it's similar, but I still think someone not playing the game because of one thing they dislike is a little too Manichean for me to not be mystified by it. I feel the same way about single-issue voters. "Well, he doesn't agree with me on X, and therefore, he is unworthy of my vote." Or about picky daters: "Oh, I don't like people with blue eyes." Man, just go out with this girl, it will probably be fun. Dude, nobody agrees with you on X, why be so rigid? I disagree that you can somehow divine an entire design ethos from a single rule like that. There's lots of powers in 4e that aren't [I]Come and Get It[/I] (and 4e had a pretty cohesive design ethos!). That said, I won't say it's not fair. It's not something I share, but we've all got our things, and if inspirational healing is your thing, well, I'm not so free of sin that I can cast that first stone. ;) It doesn't seem particular to you, either (I've had convos with [MENTION=42582]pemerton[/MENTION] where he seems to feel much the same way), so it's probably something that's at least moderately prevalent in those who feel that 4e is their bag. So asking that NEXT have it doesn't seem like a bad idea -- it's supposed to be The Peacemaker Edition. :) As an option, I've got no qualms with it, really. As the only option, it would make me a sad panda. Swapping "gives you HP back" for "lets you fight at negative HP" or "gives you temporary HP" or "gives you a bonus to AC" is mostly a trick of the maths, anyway. I still am not sure I quite comprehend the dramatic monolithic importance placed on this singular particular game mechanic for some people yet, but I also don't understand why anyone dislikes ascending AC, which ruins anything after 2e for some people. I feel like an option for inspirational healing isn't something that NEXT would have to rule out. [/QUOTE]
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The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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