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General Tabletop Discussion
*Pathfinder & Starfinder
The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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<blockquote data-quote="Jester David" data-source="post: 6088681" data-attributes="member: 37579"><p>Which is fine IF the DM wants that style of play. If morale-based non-magical healing is something they want. However, the choice should not be a player's. </p><p></p><p>A player picking one class over another should not change how the DM wants to narrative every single turn of every single combat for the entire campaign. It shouldn't push a DM to include one set of optional rules.</p><p></p><p>Here's an analogy. Would you allow a class that required encumbrance? A class wth a class feature - even if it was just one option of many - related to carrying capacity and only of use if the entire table started tracking weight. </p><p>Is that fair? </p><p>It's actually less of a stretch since it involves no optional rules, just rules seldom used. And doesn't involve anyone changing how they view a game element.</p><p></p><p></p><p>I can see warlord healing working in a couple ways. Including it as a core option, a base class feature is problematic because it's basically telling anyone who prefers the meat damage model that this is not the game for them. It's not inclusive. </p><p>However, there could be class features tied to certain rules modules, and there could easily be a small morale-based healing module, a sidebar in the section of optional healing and health rules. Anyone can stop and give an inspiring speech and heal, but warlords (and bards) are better at it. Just like Gandalf, a wizard, can apparently heal in your example. </p><p>Alternatively, it could be part of an optional expansion of the class, likely in an accessory or <em>Dragon</em> article. A straight warlord option where you can drop a maneuver or have reduced MDD in exchange for a daily heal. (I'm saying an accessory because fitting all the core options into the initial books will be hard enough as it is without squishing variants for every class. It makes more sense to have optional features in one place, like the 3e <em>Unearthed Arcana</em>.)</p></blockquote><p></p>
[QUOTE="Jester David, post: 6088681, member: 37579"] Which is fine IF the DM wants that style of play. If morale-based non-magical healing is something they want. However, the choice should not be a player's. A player picking one class over another should not change how the DM wants to narrative every single turn of every single combat for the entire campaign. It shouldn't push a DM to include one set of optional rules. Here's an analogy. Would you allow a class that required encumbrance? A class wth a class feature - even if it was just one option of many - related to carrying capacity and only of use if the entire table started tracking weight. Is that fair? It's actually less of a stretch since it involves no optional rules, just rules seldom used. And doesn't involve anyone changing how they view a game element. I can see warlord healing working in a couple ways. Including it as a core option, a base class feature is problematic because it's basically telling anyone who prefers the meat damage model that this is not the game for them. It's not inclusive. However, there could be class features tied to certain rules modules, and there could easily be a small morale-based healing module, a sidebar in the section of optional healing and health rules. Anyone can stop and give an inspiring speech and heal, but warlords (and bards) are better at it. Just like Gandalf, a wizard, can apparently heal in your example. Alternatively, it could be part of an optional expansion of the class, likely in an accessory or [I]Dragon[/I] article. A straight warlord option where you can drop a maneuver or have reduced MDD in exchange for a daily heal. (I'm saying an accessory because fitting all the core options into the initial books will be hard enough as it is without squishing variants for every class. It makes more sense to have optional features in one place, like the 3e [I]Unearthed Arcana[/I].) [/QUOTE]
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The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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