Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6088775" data-attributes="member: 42582"><p>I'm in the variant of the latter group that thinks that heroically pushing on through injuries, while sometimes unrealistic, is part of the heroic fantasy genre. (And the superhero genre that is closely related to it.)</p><p></p><p>This may signal a fundamental divergence of preferences. And, to my mind at least, it relates back to [MENTION=11821]Obryn[/MENTION]'s post upthread about using certain key design elements as a litmus test.</p><p></p><p>There is an approach to RPG design - with The Forge at the centre, but the ripples have reached pretty far by now (Marvel Heroic Roleplaying thanks Vincent Baker and Clinton R Nixon in its acknowledgements!) - which holds that every episode of play should be awesome; that every episode of play should deliver dramatic thrills. (When Ron Edwards talks about playing for "story now", the emphasis is not on "story", it's on "NOW!")</p><p></p><p>At least in my own experience, real life - the weeks between sessions, and the moments during sessions when people eat food or take other sorts of breaks - delivers the necessary downtime to make the pursuit of ingame drama at every opportunity desirable.</p><p></p><p>If I'm looking at a system, and I'm seeing that in order to get the awesome I'm going to have to game through hours of non-awesome - eg combats or traps that nickle-and-dime away the first third or half of PC hit points; calculating encumbrance, inventory etc - then I don't think I'm interested. Whatever pleasure I am able to get out of that sort of thing I can get solving crosswords by myself.</p><p></p><p>So for me, the litmus is - when I look at this system can I see where it is going to deliver all awesome, all the time? And for me, the warlord in 4e was one marker of that. The very fact that the game has as part of its core build <em>that class</em>, with those abilities and that function, tells me something about what the game apsires to. (Whether it also meets its aspirations is important too - in my own experience 4e mostly does, though it's not without its flaws.)</p><p></p><p>Thank you.</p><p></p><p>Because I thought board rules mandated respect for other posters? And putting that to one side - after all, in the real world we all know people who don't actually warrant respect - because discussion generally proceeds more productively when the ideas in play are described using language that is neutral as between the preferences of various sides, and (where possible) is acceptable to both sides.</p><p></p><p>I didn't think my response was hyper-emotional - it was a one line request. I'm sorry it came across differently to you.</p><p></p><p>From my point of view, everyone posting on ENworld is doing so voluntarily and for recreational purposes. I do my best not to make fun of other peoples preferences, even though I don't always share them, and I do my best to describe their play and their play experiences in language they themselves might use, because I figure that's a way to make their recreation more pleasant for them.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6088775, member: 42582"] I'm in the variant of the latter group that thinks that heroically pushing on through injuries, while sometimes unrealistic, is part of the heroic fantasy genre. (And the superhero genre that is closely related to it.) This may signal a fundamental divergence of preferences. And, to my mind at least, it relates back to [MENTION=11821]Obryn[/MENTION]'s post upthread about using certain key design elements as a litmus test. There is an approach to RPG design - with The Forge at the centre, but the ripples have reached pretty far by now (Marvel Heroic Roleplaying thanks Vincent Baker and Clinton R Nixon in its acknowledgements!) - which holds that every episode of play should be awesome; that every episode of play should deliver dramatic thrills. (When Ron Edwards talks about playing for "story now", the emphasis is not on "story", it's on "NOW!") At least in my own experience, real life - the weeks between sessions, and the moments during sessions when people eat food or take other sorts of breaks - delivers the necessary downtime to make the pursuit of ingame drama at every opportunity desirable. If I'm looking at a system, and I'm seeing that in order to get the awesome I'm going to have to game through hours of non-awesome - eg combats or traps that nickle-and-dime away the first third or half of PC hit points; calculating encumbrance, inventory etc - then I don't think I'm interested. Whatever pleasure I am able to get out of that sort of thing I can get solving crosswords by myself. So for me, the litmus is - when I look at this system can I see where it is going to deliver all awesome, all the time? And for me, the warlord in 4e was one marker of that. The very fact that the game has as part of its core build [I]that class[/I], with those abilities and that function, tells me something about what the game apsires to. (Whether it also meets its aspirations is important too - in my own experience 4e mostly does, though it's not without its flaws.) Thank you. Because I thought board rules mandated respect for other posters? And putting that to one side - after all, in the real world we all know people who don't actually warrant respect - because discussion generally proceeds more productively when the ideas in play are described using language that is neutral as between the preferences of various sides, and (where possible) is acceptable to both sides. I didn't think my response was hyper-emotional - it was a one line request. I'm sorry it came across differently to you. From my point of view, everyone posting on ENworld is doing so voluntarily and for recreational purposes. I do my best not to make fun of other peoples preferences, even though I don't always share them, and I do my best to describe their play and their play experiences in language they themselves might use, because I figure that's a way to make their recreation more pleasant for them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
Top