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General Tabletop Discussion
*Pathfinder & Starfinder
The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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<blockquote data-quote="Hussar" data-source="post: 6089318" data-attributes="member: 22779"><p>But, I think the psychology thing is dead on. </p><p></p><p>Adding an "Arcane" keyword to a warlord makes him a bard that doesn't suck. We've had years of people not having an issue with bards healing through arcane magic, so, I'm thinking this isn't too much of a stretch.</p><p></p><p>Do people REALLY need that spelled out for them? I guess a sidebar would have ended this conversation pretty quickly. </p><p></p><p>To be honest, the psychology seems a lot more to do with, "It's in a 4e book, therefore it's bad" than anything else. The fact that Next healing gets a pass but healing surges are a problem pretty much shows that.</p><p></p><p></p><p></p><p></p><p></p><p>And I think I've made it pretty clear that this is something of an overreaction in my mind. I've already responded to GX.Sigma. But let me illustrate in some more detail to JC here:</p><p></p><p></p><p></p><p></p><p>The problem here though is that X encounters are never really dangerous. X is the number of encounters you can have before you run out of between encounter healing. What incentive is there to do X+1 encounters? Only that X+1 encounter is actually threatening in any real sense. So, we're right back to the 15 minute adventuring day where as soon as your healer is out of healing juice, you stop for the day unless there is some time dependent issue in game (which means that in order to make this work, you need to make virtually every adventure time dependent.)</p></blockquote><p></p>
[QUOTE="Hussar, post: 6089318, member: 22779"] But, I think the psychology thing is dead on. Adding an "Arcane" keyword to a warlord makes him a bard that doesn't suck. We've had years of people not having an issue with bards healing through arcane magic, so, I'm thinking this isn't too much of a stretch. Do people REALLY need that spelled out for them? I guess a sidebar would have ended this conversation pretty quickly. To be honest, the psychology seems a lot more to do with, "It's in a 4e book, therefore it's bad" than anything else. The fact that Next healing gets a pass but healing surges are a problem pretty much shows that. And I think I've made it pretty clear that this is something of an overreaction in my mind. I've already responded to GX.Sigma. But let me illustrate in some more detail to JC here: The problem here though is that X encounters are never really dangerous. X is the number of encounters you can have before you run out of between encounter healing. What incentive is there to do X+1 encounters? Only that X+1 encounter is actually threatening in any real sense. So, we're right back to the 15 minute adventuring day where as soon as your healer is out of healing juice, you stop for the day unless there is some time dependent issue in game (which means that in order to make this work, you need to make virtually every adventure time dependent.) [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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