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General Tabletop Discussion
*Pathfinder & Starfinder
The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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<blockquote data-quote="MichaelSomething" data-source="post: 6089474" data-attributes="member: 51168"><p>Warlord Powers....</p><p></p><p>Warlord Management</p><p>All members in a groups that has rested with a Warlord start their day with temp HP equal to 25 percent of their HP Total (so a Fighter with 40 HP would start a new day with 40HP and 10 Temp HP). These temp HP do not expire but do not stack with themselves. </p><p></p><p>"Being a Warlord is all about making the group run better. It's making sure the Wizard goes to bed and gets enough sleep instead of staying up night studying. It's making sure the Cleric doesn't annoy everyone with sermons. it's ensuring that the Rouge doesn't steal from the party and making sure the party doesn't kill the rouge when they think he did. That way, when the fight comes, everyone can focus everything they have on winning."</p><p></p><p>Watching their Backs</p><p>As a swift action, select one enemy and one party member. The damage that enemy deals to that party member is reduced by 1d6.</p><p></p><p>"Hey, goblin on your six! Be ready!"</p><p></p><p>Grit those teeth!</p><p>In place of a regular melee attack, you may instead make an unarmed melee against an ally. It automatically hits that ally and they take 1d6 damage but gains 3d12 temp HP. Also, remove any moral penalties/negative effects on that alley. You may do this a number of times a day equal to your cha modifier. </p><p></p><p><a href="https://www.youtube.com/watch?v=OUNU993ijZA" target="_blank">https://www.youtube.com/watch?v=OUNU993ijZA</a></p></blockquote><p></p>
[QUOTE="MichaelSomething, post: 6089474, member: 51168"] Warlord Powers.... Warlord Management All members in a groups that has rested with a Warlord start their day with temp HP equal to 25 percent of their HP Total (so a Fighter with 40 HP would start a new day with 40HP and 10 Temp HP). These temp HP do not expire but do not stack with themselves. "Being a Warlord is all about making the group run better. It's making sure the Wizard goes to bed and gets enough sleep instead of staying up night studying. It's making sure the Cleric doesn't annoy everyone with sermons. it's ensuring that the Rouge doesn't steal from the party and making sure the party doesn't kill the rouge when they think he did. That way, when the fight comes, everyone can focus everything they have on winning." Watching their Backs As a swift action, select one enemy and one party member. The damage that enemy deals to that party member is reduced by 1d6. "Hey, goblin on your six! Be ready!" Grit those teeth! In place of a regular melee attack, you may instead make an unarmed melee against an ally. It automatically hits that ally and they take 1d6 damage but gains 3d12 temp HP. Also, remove any moral penalties/negative effects on that alley. You may do this a number of times a day equal to your cha modifier. [URL]https://www.youtube.com/watch?v=OUNU993ijZA[/URL] [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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