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General Tabletop Discussion
*Pathfinder & Starfinder
The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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<blockquote data-quote="MoogleEmpMog" data-source="post: 6090919" data-attributes="member: 22882"><p>For me to even consider buying D&D Next, the Warlord class would have to be:</p><p></p><p>1. Extant. It's my favorite class in all of D&D, and its inclusion or exclusion makes a statement about whether my interests are remotely connected to what Next is trying to achieve.</p><p>2. Potentially a purely martial character. I don't care if the Warlord has magical options, but it must be possible to play one from level 1 to level (wherever the level cap is) without taking a single magical option.</p><p>3. A full cleric replacement. A party with a Cleric and an otherwise identical party with a Warlord must be approximately equally effective at adventuring.</p><p></p><p>That doesn't have to mean healing, but balancing a non-healing Support role is exceedingly difficult, and the kind of person who objects to Warlord healing will almost certainly object to the <em>huge</em> numbers any healing-equal damage mitigation would have to involve. A 1st level damage mitigation Warlord needs to be handing out around 30 points of temporary hit points to equal a Cleric (and even then he can't function in panic mode), and that scales, <em>hard</em>.</p><p></p><p>Of course, explicit or implicit acknowledgement in the rules that hit points = physical damage is, itself, an instant no-sell for me. I can't contextualize a world in which that's the case, and it violates what HP have been declared to be since OD&D. If that's in the game then the game is not one I'll purchase.</p><p></p><p>EDIT: I take it back, the earliest case where I <em>know</em> HP are defined is in AD&D:</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 6090919, member: 22882"] For me to even consider buying D&D Next, the Warlord class would have to be: 1. Extant. It's my favorite class in all of D&D, and its inclusion or exclusion makes a statement about whether my interests are remotely connected to what Next is trying to achieve. 2. Potentially a purely martial character. I don't care if the Warlord has magical options, but it must be possible to play one from level 1 to level (wherever the level cap is) without taking a single magical option. 3. A full cleric replacement. A party with a Cleric and an otherwise identical party with a Warlord must be approximately equally effective at adventuring. That doesn't have to mean healing, but balancing a non-healing Support role is exceedingly difficult, and the kind of person who objects to Warlord healing will almost certainly object to the [I]huge[/I] numbers any healing-equal damage mitigation would have to involve. A 1st level damage mitigation Warlord needs to be handing out around 30 points of temporary hit points to equal a Cleric (and even then he can't function in panic mode), and that scales, [I]hard[/I]. Of course, explicit or implicit acknowledgement in the rules that hit points = physical damage is, itself, an instant no-sell for me. I can't contextualize a world in which that's the case, and it violates what HP have been declared to be since OD&D. If that's in the game then the game is not one I'll purchase. EDIT: I take it back, the earliest case where I [I]know[/I] HP are defined is in AD&D: [/QUOTE]
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Community
General Tabletop Discussion
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The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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