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General Tabletop Discussion
*Pathfinder & Starfinder
The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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<blockquote data-quote="Ratskinner" data-source="post: 6093844" data-attributes="member: 6688937"><p>Not to me. Not at all, AFAICT. I'm not sure why some people seem to feel that its some kind of insult if their character concept isn't a class, but is instead a combo. (There may be solid mechanical reasons for doing one or the other, but few people seem to be arguing that in these kinds of threads.)</p><p></p><p></p><p></p><p>Probably not the "core 4" (or at least the Fighter, Wizard, and Rogue), they seem to form the foundation for all the other classes. I think we should examine it for just about any other classes. It might even lead to new ways of imagining or mechanically presenting those character concepts.</p><p></p><p></p><p></p><p>It seems to me that specialties (I did prefer "theme" ::sigh:<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> are a bit heavier than feats were in the WotC editions. They carry a bit more weight. I agree that class has a lot of load-bearing to do, but with Backgrounds and Specialties its a lot less load than previously. My gut feeling at this point is that Warlord should be a martial class that uses its combat dice (or whatever they are called) to grant all the fancy maneuver stuff. Leave the healing in a specialty, then folks that hate it can leave it out.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6093844, member: 6688937"] Not to me. Not at all, AFAICT. I'm not sure why some people seem to feel that its some kind of insult if their character concept isn't a class, but is instead a combo. (There may be solid mechanical reasons for doing one or the other, but few people seem to be arguing that in these kinds of threads.) Probably not the "core 4" (or at least the Fighter, Wizard, and Rogue), they seem to form the foundation for all the other classes. I think we should examine it for just about any other classes. It might even lead to new ways of imagining or mechanically presenting those character concepts. It seems to me that specialties (I did prefer "theme" ::sigh::) are a bit heavier than feats were in the WotC editions. They carry a bit more weight. I agree that class has a lot of load-bearing to do, but with Backgrounds and Specialties its a lot less load than previously. My gut feeling at this point is that Warlord should be a martial class that uses its combat dice (or whatever they are called) to grant all the fancy maneuver stuff. Leave the healing in a specialty, then folks that hate it can leave it out. [/QUOTE]
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Community
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The Warlord, about it's past present and future, pitfalls and solutions. (Please calling all warlord players)
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