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*Dungeons & Dragons
The Warlord [New Class]
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<blockquote data-quote="GreenTengu" data-source="post: 6704910" data-attributes="member: 6777454"><p>The subclasses aren't remotely balanced. They get wildly different defensive options, but their actual effect on the battlefield is the same.</p><p></p><p>In fact, given just how much Strength and Dexterity are going to help you, I cannot remotely come up with any reason to ever use the Strategist where you get stuck with the crappiest equipment, encouraged to tank the stats you actually need to boost utterly worthless ones and ultimately get no abilities any better than the other subclasses. At least not until 15th level and that is way too long to utterly suck.</p><p></p><p>I mean, seriously-- you actually came up with the idea of a class feat that someone could substitute Dexterity, the god stat that adds to AC, Initiative, Melee Attack, Melee Damage, Ranged Attack, Ranged Damage, a third of the saves you are going to make in the game and the most powerful, most commonly used skills..... for Intelligence, an utterly crap dump stat (unless you are one of the two classes forced to use it for your spellcasting) that is never actually used for anything at all ever unless you are rolling to ask the DM for more information and even then you need to choose which field you are allowed to ask about with such narrowness that chances are overwhelming you are never actually going to ever be presented with an opportunity to use it... and you thought this was equally potent to being given access to armor?</p><p></p><p>I mean-- have you not noticed that EVERY SINGLE PERSON who presents a Warlock build ALWAYS has the character multiclass for a level into a fighter to get those armor proficiencies? Its because if your class doesn't have a different way to calculate their armor to make up for the fact that they don't get access to armor, then it is worth throwing away a level of whatever class that is to get those proficiencies.</p><p></p><p>In this case, you literally made subclasses and asked "Would you like to be viable or how much would you like to suck?" and it is on its face transparently so to anyone who remotely understands the system.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6704910, member: 6777454"] The subclasses aren't remotely balanced. They get wildly different defensive options, but their actual effect on the battlefield is the same. In fact, given just how much Strength and Dexterity are going to help you, I cannot remotely come up with any reason to ever use the Strategist where you get stuck with the crappiest equipment, encouraged to tank the stats you actually need to boost utterly worthless ones and ultimately get no abilities any better than the other subclasses. At least not until 15th level and that is way too long to utterly suck. I mean, seriously-- you actually came up with the idea of a class feat that someone could substitute Dexterity, the god stat that adds to AC, Initiative, Melee Attack, Melee Damage, Ranged Attack, Ranged Damage, a third of the saves you are going to make in the game and the most powerful, most commonly used skills..... for Intelligence, an utterly crap dump stat (unless you are one of the two classes forced to use it for your spellcasting) that is never actually used for anything at all ever unless you are rolling to ask the DM for more information and even then you need to choose which field you are allowed to ask about with such narrowness that chances are overwhelming you are never actually going to ever be presented with an opportunity to use it... and you thought this was equally potent to being given access to armor? I mean-- have you not noticed that EVERY SINGLE PERSON who presents a Warlock build ALWAYS has the character multiclass for a level into a fighter to get those armor proficiencies? Its because if your class doesn't have a different way to calculate their armor to make up for the fact that they don't get access to armor, then it is worth throwing away a level of whatever class that is to get those proficiencies. In this case, you literally made subclasses and asked "Would you like to be viable or how much would you like to suck?" and it is on its face transparently so to anyone who remotely understands the system. [/QUOTE]
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