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Community
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*Dungeons & Dragons
The Warlord [New Class]
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<blockquote data-quote="ChameleonX" data-source="post: 6705533" data-attributes="member: 6801361"><p>As some have pointed out, I designed this class to be to the Battlemaster what the Wizard is to the Eldritch Knight. That said, it ends up learning more maneuvers than the Battlemaster (by two), but still having smaller dice (d10 vs. d12), as well as less dice overall (5 vs. 6). I figured that was balanced enough.</p><p></p><p>Anyway, I've gone ahead and made some alterations to the class. The Maneuvers are now based on Intelligence or Wisdom (player's choice), while many of the class's features are based on Charisma. This is intended to produce a more cerebral character who relies less on brute force and more on tactics and inspiration.</p><p></p><p>From the feedback I'm getting, I do agree that I may have focused a little too much on making attacks to trigger the maneuvers. Though the "lead by example" Warlord who fights on the frontlines with his men should still be represented, I am going to make an effort to provide more "support" maneuvers that don't require an attack. </p><p></p><p>As for the Class vs. Subclass debate, the fact that I made this thread should imply what side of the fence I'm on.</p></blockquote><p></p>
[QUOTE="ChameleonX, post: 6705533, member: 6801361"] As some have pointed out, I designed this class to be to the Battlemaster what the Wizard is to the Eldritch Knight. That said, it ends up learning more maneuvers than the Battlemaster (by two), but still having smaller dice (d10 vs. d12), as well as less dice overall (5 vs. 6). I figured that was balanced enough. Anyway, I've gone ahead and made some alterations to the class. The Maneuvers are now based on Intelligence or Wisdom (player's choice), while many of the class's features are based on Charisma. This is intended to produce a more cerebral character who relies less on brute force and more on tactics and inspiration. From the feedback I'm getting, I do agree that I may have focused a little too much on making attacks to trigger the maneuvers. Though the "lead by example" Warlord who fights on the frontlines with his men should still be represented, I am going to make an effort to provide more "support" maneuvers that don't require an attack. As for the Class vs. Subclass debate, the fact that I made this thread should imply what side of the fence I'm on. [/QUOTE]
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The Warlord [New Class]
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