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The Warlord, Or How to Wield A Barbarian One-Handed (by zelink551)
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<blockquote data-quote="Nibelung" data-source="post: 6709504" data-attributes="member: 74499"><p><strong>Originally posted by zelink551:</strong></p><p></p><p>Magic Equipment: Facilitators of Glory</p><p></p><p>As is the norm for sections in this Handbook, if the piece of magic equipment isn't rated Black or higher, I won't be talking about it (especially important because this game has a colossal amount of equipment available).</p><p></p><p><strong>Armor</strong></p><p>[sblock]</p><p>I'm taking a leaf from the designers' book with regards to level distribution: the + sign indicates a progression every 5 levels, there's another version of the armor with an additional +1 enhancement bonus.</p><p></p><p><span style="font-size: 12px"><strong>Level 2+</strong></span></p><p></p><p><span style="color: #00ccff">Dwarven Armor</span> (Chain, Scale, Plate) (PHB) - Healing as a free action that doesn't spend a surge, and a bonus to Endurance checks as a bonus? OK! </p><p></p><p>Screaming Armor (Hide, Scale, Plate) (AV) - A free bonus to Intimidate, and a nifty debuffing power (with range, no less). A nice choice .</p><p></p><p><span style="font-size: 12px"><strong>Level 3+</strong></span></p><p></p><p>Armor of Exploits (Any) (AV) - Lets you make interesting combinations with allies who share your attack stat, or simply load an Encounter power for an extra use. Pretty cool. </p><p></p><p><strong>Defensive Armor (Any) (PHB 3)</strong> - This property features a solid Daily defense-booster, which becomes meatier with power points (it's <strong>better</strong> if you have access to those).</p><p></p><p>Meliorating Armor (Chain, Scale, Plate) (AV) - Gets tougher the longer the day goes on.</p><p></p><p><span style="font-size: 12px"><strong>Level 4+</strong></span></p><p></p><p>Genasi Soul Armor (Leather, Hide) (AV 2) - Elemental manifestations can expand your tactical options. Better for Genasi looking for an emergency extra use of their racial power.</p><p></p><p>Salubrious Armor (Scale, Plate) (PHB) - More AC when you heal means you can get a great defensive boost when you need it the most. </p><p></p><p>Verve Armor (Scale, Plate) (AV) - This armor basically says, "I get up from being down," once per day.</p><p></p><p><span style="font-size: 12px"><strong>Level 5+</strong></span></p><p></p><p><span style="color: #ff0000">Agile</span></p><p><span style="color: #0000ff">Armor</span> (Chain, Scale, Plate) (AV) - Only usable by Heavy Armor wearers, and not really worth it until high Epic Tier, but good enough during Epic that it’s worth mentioning.</p><p></p><p>Healer's Armor (Hide, Chain) (AV 2) - A boost to your basic healing capacities. Nice for the Hide-wearers in the audience (I don't recommend you stick to Chain).</p><p></p><p>Supporting Armor (Scale, Plate) (AV 2) - Preventing dazing and stunning is something nice to have on your armor.</p><p></p><p><span style="color: #00ccff">Tactician's Armor</span> (Ringmail, Chain, Scale, Plate) (AV) - With the advent of Ringmail, this is the primary enchant I can suggest for any Intelligence based Warlord.</p><p></p><p><span style="font-size: 12px"><strong>Level 10+</strong></span></p><p></p><p><span style="color: #00ccff">Lifeblood Armor</span><span style="color: #00ccff"> </span>(Hide) (PHB 2) - If I’m reading this right, this grants you free HP just for using a short rest (which you will do; you want your Encounter powers back). Whoa.</p><p></p><p><span style="font-size: 12px"><strong>Level 14+</strong></span></p><p></p><p>Displacer Armor <strong>(Cloth, Leather, Hide) (AV) </strong>- A neat property for Intelligence-based Warlords. </p><p></p><p><span style="font-size: 12px"><strong>Level 15+</strong></span></p><p></p><p>Trollskin Armor (Hide, Scale) (PHB) - Regen is always great to have. </p><p></p><p><span style="font-size: 12px"><strong>Level 18+</strong></span></p><p></p><p>Driftmetal Armor (Chain, Scale) (MOTP) - A smidge of elemental resistance, and an easy-to-use power that hands out an attack penalty. Solid. </p><p></p><p><span style="font-size: 12px"><strong>Level 19+</strong></span></p><p></p><p>Soulforged Armor (Plate) (PHB) - One more turn standing up for a Leader means you're not actually going to be down. </p><p></p><p><span style="font-size: 12px"><strong>Level 23+</strong></span></p><p></p><p>Armor of Enduring Health (Hide, Chain) (AV 2) - An extra use of second wind is nice for the Dwarves in the audience.</p><p></p><p><span style="font-size: 12px"><strong>Level 30</strong></span></p><p></p><p>Armor of Shared Healing (Chain) (AV 2) - An endgame item and it requires wearing Chainmail, but it potentially manufacture huge amounts of healing, especially when you heal those tough Defender types.</p><p>[/sblock] </p><p></p><p><strong>Weapons</strong></p><p>[sblock]</p><p>I'm taking a leaf from the designers' book with regards to level distribution: the + sign indicates a progression every 5 levels, there's another version of the weapon with an additional +1 enhancement bonus.</p><p></p><p><span style="font-size: 12px"><strong>Level 2+</strong></span></p><p></p><p>Dwarven Thrower (Axe, Hammer) (D 385) - A solid weapon property, but it's for weapons you don't use all that often. It also has a pure damage power attached to it, which is solid for a Warlord, but not worth throwing a parade over.</p><p></p><p><span style="color: #0000ff">Farbond Spellblade</span> (Heavy Blade, Light Blade) (AV 2) - A quality way for Warlords to have a Ranged option that can use all of your weapon-specific feats. It's <span style="color: #00ccff">even better</span> if you're a Ranged Warlord, because you essentially have to buy only one weapon.</p><p></p><p><strong>Vicious (Any) (PHB)</strong> - Pretty basic, but d12 crit dice are nice to have.</p><p></p><p><span style="font-size: 12px"><strong>Level 3+</strong></span></p><p></p><p><strong>Carnage (Axe, Heavy Blade, Mace) (DSCS)</strong> - If you're in the gambling mood, this weapon can provide a very respectable damage bonus (which you can get more reliably if the weapon die is smaller or if you have multiple dice).</p><p></p><p><strong>Chieftain's (Polearm, Spear) (D 391)</strong> - A neat bonus to hit for any of your granted attacks.</p><p></p><p>Cunning (Any Melee) (AV) - If you like (save ends) effects, this is the weapon for you. </p><p></p><p>Frost (Any) (PHB) - Combines with Wintertouched and Lasting Frost for eternal combat advantage and +5 damage. Better than ever, thanks to other items helping it beat cold resistance. </p><p></p><p>Inescapable (Any) (AV) - Buffs your attack bonus after a miss. Solid. </p><p></p><p>Luckblade (Heavy Blade, Light Blade) (AV) - Rerolls, which are great at getting those crucial powers to land. </p><p></p><p>Quick (Any) (AV) - Free basic attacks are fun. </p><p></p><p>Swiftshot (Crossbow) (AV) - This is a sweet enchantment for Crossbow users, especially because they can use it to burn one less feat in decreasing your loading time.</p><p></p><p>Vanguard (Any Melee) (AV) - Bonuses to damage while charging, and a pretty sweet buffing power if you're Charisma-based. Nice. </p><p></p><p><span style="font-size: 12px"><strong>Level 4+</strong></span></p><p></p><p>Communal (Any Melee) (AV) - An easy way to get minor bonuses for your allies. Cool.</p><p></p><p>Master's Blade (Heavy Blade) (AV 2) - While you don't get quality stances as fast as other members of the Martial classes, this can still be a good weapon for you.</p><p></p><p>Screaming Bow (Bow) (AV 2) - A nice property for Bow Warlords looking to use Mark of Storm.</p><p></p><p><span style="font-size: 12px"><strong>Level 5+</strong></span></p><p></p><p>Flaming (Any) (PHB) - This weapon is OK by itself, but it's better for Tieflings, thanks to Hellfire Blood. </p><p></p><p>Lightning (Any) (PHB) - This weapon lets Mark of Storm users do their thing.</p><p></p><p><span style="font-size: 12px"><strong>Level 8+</strong></span></p><p></p><p>Dread (Any) (AV) - Slaps out defensive penalties like it's nobody's business. Makes setting your allies up for something huge that much easier. </p><p></p><p>Weapon of Healing (Mace) (AV) - THE backup weapon you want. </p><p></p><p><span style="font-size: 12px"><strong>Level 9+</strong></span></p><p></p><p>Kamesti Crossbow (Crossbow) (AV 2) - Retains a missed power, and eliminates the long range penalty. Decent. It's also part of the Kamestiri Uniform item set, which makes it look better if you already have pieces of that set.</p><p></p><p><span style="font-size: 12px"><strong>Level 12+</strong></span></p><p></p><p>Jagged (Axe, Heavy Blade, Light Blade) (AV) - Improved crits at LEVEL 12!!!!!!!! </p><p></p><p><span style="font-size: 12px"><strong>Level 13+</strong></span></p><p></p><p>Bloodiron (Any) (AV) - Your criticals are so nice, they damage twice. </p><p></p><p>General's (Polearm) (AV 2) - A decent extra reach power and being part of an item set are the draws on this weapon enchantment.</p><p></p><p>Thunderbolt (Any Ranged) (AV) - A more palatable alternative to Lightning Weapons for Ranged Warlords who wish to use Mark of Storm.</p><p></p><p>Withering (Any Melee) (AV) - You set 'em up; your allies will take 'em down.</p><p></p><p><span style="font-size: 12px"><strong>Level 14+</strong></span></p><p></p><p>Battlemaster's (Any) - An extra go with an Encounter power for an Item Daily? I'm in.</p><p></p><p><span style="font-size: 12px"><strong>Level 15+</strong></span></p><p></p><p><strong>Blade of the Eldritch Knight (Heavy Blade) (AV 2)</strong> - It's not cheap, but reach 5 on all your standard action attacks is nothing short of amazing. A prime choice.</p><p></p><p>Radiant (Any) (AV) - This lets you play nice with Divine classes, and smacks undead around pretty well. Too bad it’s so expensive... </p><p></p><p><span style="font-size: 12px"><strong>Level 16+</strong></span></p><p></p><p>Forceful (Bow) (AV) - So... you don't get any extra damage on crits (boo), BUT you get a dirt-cheap weapon that PUSHES enemies back EVERY time it hits. Beautiful. Combine with some push-enhancers, and you will wreak true havoc in combat.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 19+</strong></strong></span></p><p></p><p><span style="color: #00ccff"><strong>Tenacious Weapon (Any) (AV)</strong> </span>- Rerolls when you need it the most? Sign me up.</p><p></p><p>[/sblock]</p><p></p><p><strong>Arms Slot Items</strong></p><p>[sblock]</p><p>Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available.</p><p></p><p><span style="font-size: 12px"><strong>Level 5</strong></span></p><p></p><p>Couters of Second Chances (L5/15/25) (AV) - A reroll can really save your skin. </p><p></p><p><span style="font-size: 12px"><strong>Level 6</strong></span></p><p></p><p>Bracers of Archery (L6/16/26) (AV) - No real reason to not wear them if you're Ranged.</p><p></p><p>Iron Armbands of Power (L6/16/26) (AV) - No real reason to not wear them if you're Melee.</p><p></p><p><span style="font-size: 12px"><strong>Level 9</strong></span></p><p></p><p>Recoil Shield (AV) - Knocking folk prone as reprisal for hitting you is a nice setup for you and your allies to go get some payback.</p><p></p><p><span style="font-size: 12px"><strong>Level 10</strong></span></p><p></p><p>Bloodsoaked Bracers (L10/20/30) (AV) - If you're OK with your damage being a huge spike instead of a steady flow, this is the item for you. Be warned, though; this doesn't stack with most of your buffs.</p><p></p><p><span style="font-size: 12px"><strong>Level 12</strong></span></p><p></p><p>Shield of Deflection (L12/22) (AV) - Resistance to Ranged attacks can be useful, as you're not a Ranged character. </p><p></p><p><span style="font-size: 12px"><strong>Level 14</strong></span></p><p></p><p>Hypnotic Shield (AV) - Dazing is nice. Deadlocking yourself to being adjacent to the target... not so much.</p><p></p><p><span style="font-size: 12px"><strong>Level 19</strong></span></p><p></p><p>Trollhide Braces (L19/29) (AV) - Regen!</p><p></p><p><span style="font-size: 12px"><strong>Level 30</strong></span></p><p></p><p>Shield of Ultimate Protection (AV 2) - Big protection, but it’s a capstone item.</p><p>[/sblock]</p><p></p><p><strong>Feet Slot Items</strong></p><p>[sblock]</p><p>Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available.</p><p></p><p><span style="font-size: 12px"><strong>Level 2</strong></span></p><p></p><p>Acrobat Boots (PHB) - Cheap, and they let you stand up faster. </p><p></p><p>Boots of Adept Charging (AV) - Dirt cheap, and have an OK effect, especially for Bravelords. </p><p></p><p><span style="font-size: 12px"><strong>Level 7</strong></span></p><p></p><p>Boots of the Fencing Master (AV) - Rewards for mobility. Pretty solid for you.</p><p></p><p>Rushing Cleats (AV) - More pushing distance is nice to have for the Polearm users.</p><p></p><p><span style="font-size: 12px"><strong>Level 9</strong></span></p><p></p><p>Boots of Eagerness (AV) - Pretty cheap, and they pack a nice mobility power.</p><p></p><p><span style="font-size: 12px"><strong>Level 22</strong></span></p><p></p><p>Boots of Speed (AV) - +2 to speed and a decent power. </p><p></p><p><span style="font-size: 12px"><strong>Level 24</strong></span></p><p></p><p>Boots of Caiphon (AV 2) - They sap your HP, but it’s probably less damage than you would take for eating an OA, especially at these levels, and you ARE moving with a minor action...</p><p></p><p><strong>Zephyr Boots (AV)</strong> - If you have light armor and these boots, you can fly at-will. Need I say more?</p><p></p><p><span style="font-size: 12px"><strong>Level 25</strong></span></p><p></p><p>Sandals of Avandra (AV) - Expensive, but very powerful and allow for crazy mobility.</p><p></p><p><span style="font-size: 12px"><strong>Level 28</strong></span></p><p></p><p>Boots of Teleportation (AV) - Get them if you can afford them. That is all.</p><p>[/sblock]</p><p></p><p><strong>Hands Slot Items</strong></p><p>[sblock] </p><p>Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available.</p><p></p><p><span style="font-size: 12px"><strong>Level 3</strong></span></p><p></p><p>Gloves of Piercing (PHB) - Real cheap, and they should punch through any resistance to your attacks if they're not element-based.</p><p></p><p><span style="font-size: 12px"><strong>Level 10</strong></span></p><p></p><p>Dwarven Throwers (AV) - This allows you to make a basic attack with your main weapon at range once per encounter. Pretty solid.</p><p></p><p>Strikebacks (AV) - A vicious reprisal style ability when you get hit. Very nice to have.</p><p></p><p><span style="font-size: 12px"><strong>Level 11</strong></span></p><p></p><p>Gloves of Ice (L11/21) (AV 2) - More damage for your cold attacks, or punch through cold resistance. Glorious, especially with Frost Weapons. </p><p></p><p><span style="font-size: 12px"><strong>Level 12</strong></span></p><p></p><p>Gloves of the Healer (L12/22) (AV) - More healing. Need I say more?</p><p></p><p><span style="font-size: 12px"><strong>Level 13</strong></span></p><p></p><p>Gloves of Missile Deflection (AV) - Some solid resistance against Ranged attacks.</p><p></p><p><span style="font-size: 12px"><strong>Level 18</strong></span></p><p></p><p>Gauntlets of Destruction (PHB) - A superior version of Brutal 1. Sweet. </p><p>[/sblock]</p><p></p><p><strong>Head Slot Items</strong></p><p>[sblock]</p><p>Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available.</p><p></p><p><span style="font-size: 12px"><strong>Level 4</strong></span></p><p></p><p>Casque of Tactics (L4/14/24) (AV) - An initiative bonus is good for anyone.</p><p></p><p><span style="font-size: 12px"><strong>Level 8</strong></span></p><p></p><p>Coif of Mindiron (L8/18/28) (AV) - Protects against an increasing array of action denial conditions (albeit only against Will) as an ENCOUNTER POWER. Sexy. </p><p></p><p><span style="font-size: 12px"><strong>Level 9</strong></span></p><p></p><p>Helm of Battle (L9/19/29) (PHB) - Even more initiative bonuses for everyone!</p><p></p><p><span style="font-size: 12px"><strong>Level 10</strong></span></p><p></p><p>Helm of Heroes (L10/20/30) (PHB) - Turns a free attack into a show-stopper once per day, and a nice bonus to saves against fear. A very powerful item for you. </p><p></p><p><span style="font-size: 12px"><strong>Level 12</strong></span></p><p></p><p>Charger's Headdress (AV 2) - Accuracy bonuses while charging are always appreciated.</p><p></p><p><span style="font-size: 12px"><strong>Level 14</strong></span></p><p></p><p>Golden Crown of Battle Command (AV 2) - +2 to hit and to damage for all your granted basic attacks is pretty ridiculous, and being part of an item set never hurts.</p><p></p><p><strong>Helm of Able Defense (AV 2)</strong> - A bonus to Will, and a bump to all defenses until you get hit is pretty good if you ask me.</p><p></p><p><span style="font-size: 12px"><strong>Level 15</strong></span></p><p></p><p>Carcanet of Psychic Schism (AV) - Slaps a penalty on you, but it sure beats being incapacitated.</p><p></p><p><span style="font-size: 12px"><strong>Level 21</strong></span></p><p></p><p>Coif of Focus (AV) - Comes by later in your career, and burns up a Magic Item Daily, but negating Daze or Stun is awesome.</p><p></p><p><span style="font-size: 12px"><strong>Level 22</strong></span></p><p></p><p>Helm of Ghostly Defense (PHB) - Helps you take the sting off your opponent’s hits.</p><p></p><p><span style="font-size: 12px"><strong>Level 23</strong></span></p><p></p><p>Eye of Awareness (AV) - A bonus to Will, and a big initiative bonus.</p><p>[/sblock] </p><p></p><p><strong>Neck Slot Items</strong></p><p>[sblock]</p><p>I'm taking a leaf from the designers' book with regards to level distribution: the + sign indicates a progression every 5 levels, there's another version of the weapon with an additional +1 enhancement bonus.</p><p></p><p><span style="font-size: 12px"><strong>Level 2+</strong></span></p><p></p><p>Badge of the Berserker (AV 2) - Cheap, and allows you to charge into any mess without having to worry about getting hammered coming in. </p><p></p><p>Cloak of Resistance (PHB) - Decent resistance for a turn. </p><p></p><p><span style="font-size: 12px"><strong>Level 4+</strong></span></p><p></p><p>Cloak of Distortion (AV) - Forces your enemies to get in close enough for you to engage them if they want to hit you with any kind of regularity. </p><p></p><p>Healer's Brooch (AV) - Buffs your healing powers. Sweet. </p><p></p><p><span style="font-size: 12px"><strong>Level 8+</strong></span></p><p></p><p>Steadfast Amulet (AV) - This prevents daze or stun. 'Nuff said.</p><p></p><p><span style="font-size: 12px"><strong>Level 9+</strong></span></p><p></p><p>Amulet of False Life (PHB) - Your healing surge value in THP is a sweet ability, even if it's a Daily. </p><p></p><p><span style="font-size: 12px"><strong>Level 10+</strong></span></p><p></p><p>Periapt of Cascading Health (D 369) - Ends one effect per encounter, no questions asked. Win. </p><p></p><p><span style="font-size: 12px"><strong>Level 12+</strong></span></p><p></p><p>Mantle of the Golden General (AV 2) - While +2 to all saves granted by Warlord powers is nice, it's kind of lame if you take Mark of Healing, since the saving throws won't be actually granted by Warlord powers. At least it's part of an item set...</p><p></p><p><span style="font-size: 12px"><strong>Level 13+</strong></span></p><p></p><p>Amulet of Scales (D 365) - Scaling, immediate-application, encounter-long resistance to a keyword (which includes Arcane, Weapon, and the like, by the way) is nice.</p><p></p><p><span style="font-size: 12px"><strong>Level 14+</strong></span></p><p></p><p>Flamewrath Cape (AV) - Offers a nice damage boost, as well as disincentive for enemies attacking you. Only for one turn, though. </p><p></p><p>Timeless Locket (AV 2) - Turn a Minor into a Standard? Sign me up!</p><p></p><p><span style="font-size: 12px"><strong>Level 15+</strong></span></p><p></p><p>Brooch of Vitality (AV) - More HP is NICE, especially the Epic Tier versions. </p><p></p><p>Cloak of Displacement (AV) - A nice bonus to AC and Reflex until you get hit, and a pretty cool power. Worth a look.</p><p></p><p>Torc of Power Preservation (AV) - It retains Encounter powers when you use them. Need I really say more?</p><p></p><p><span style="font-size: 12px"><strong>Level 25+</strong></span></p><p></p><p>Life Charm (AV) - I am down, you say? Ha! Think again!</p><p></p><p><span style="font-size: 12px"><strong>Level 30</strong></span></p><p></p><p>Scarab of Invulnerability (PHB) - Makes you immune to everything for a round. Sure, it's a Level 30 item, but you will enjoy the short amount of time you'll have it.</p><p>[/sblock] </p><p></p><p><strong>Rings</strong></p><p>[sblock] </p><p></p><p><span style="font-size: 12px"><strong>Level 13</strong></span></p><p></p><p>Ring of Giants (D 378) - A sweet bonus to critical hit damage, and push 2 + prone on any primal attack power you may power-swap for can come in handy.</p><p></p><p><span style="font-size: 12px"><strong>Level 14</strong></span></p><p></p><p>Ring of Fury (D 366) - When you're bloodied, you let it be known.</p><p></p><p><span style="font-size: 12px"><strong>Level 15</strong></span></p><p></p><p>Ring of the Dragonborn Emperor (AV) - A nice boost for Close attacks, and a very strong power for using Inspiring Word (or any other Encounter power, including the big guns like Hail of Steel) in potentially devastating fashion.</p><p></p><p><span style="font-size: 12px"><strong>Level 16</strong></span></p><p></p><p>Ring of Protection (PHB) - Generic defensive item. Useful, though it's about as exciting as watching grass grow. </p><p></p><p>War Ring (AV) - Adds a little more 'oomph' into your criticals.</p><p></p><p><span style="font-size: 12px"><strong>Level 18</strong></span></p><p></p><p>Bone Ring of Better Fortune (AV) - Since this halves all necrotic damage, it can potentially be better than a lot of resistance. </p><p></p><p><span style="font-size: 12px"><strong>Level 19</strong></span></p><p></p><p>Grace Ring of Prowess (AV 2) - A solid power that lets you rev up for +2 to hit before teeing off. </p><p></p><p><span style="font-size: 12px"><strong>Level 20</strong></span></p><p></p><p>Ring of Action Reversal (AV 2) - A hefty bonus to initiative checks, and a sweet benefit should you miss with an Encounter power.</p><p></p><p><span style="font-size: 12px"><strong>Level 21</strong></span></p><p></p><p>Ring of Heroic Insight (AV) - Allows you to buff yourself pretty well once per day.</p><p></p><p>Ring of Tenacious Will (AV) - Makes Cha-based Warlords tough as nails. No way they miss out on this awesomesauce. </p><p></p><p><span style="font-size: 12px"><strong>Level 22</strong></span></p><p></p><p>Blink Ring (AV) - Teleportation is nice to have. </p><p></p><p><span style="font-size: 12px"><strong>Level 24</strong></span></p><p></p><p>Golden Ring of Teros (AV 2) - +2 to AC and Fortitude is nice to have, even if it’s conditional.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 26</strong></strong></span></p><p></p><p><strong>Ring of Guarded Will (AV 2)</strong> - A nice bump to Will defense.</p><p></p><p><span style="font-size: 12px"><strong>Level 27</strong></span></p><p></p><p>Avandra’s Ring (AV 2) - Ignoring difficult terrain is pretty cool. Too bad it shows up so late...</p><p></p><p>Ring of the Phoenix (AV) - A pretty sweet revival ability.</p><p></p><p><span style="font-size: 12px"><strong>Level 28</strong></span></p><p></p><p>Ring of Elemental Mastery (MOTP) - Allows you to shave some elemental resistance off your opponent, or flat-out ignore it after a milestone. Solid, especially for people looking to abuse the Frostcheese combo.</p><p></p><p><span style="font-size: 12px"><strong>Level 29</strong></span></p><p></p><p>Ring of Free Time (AV 2) - Expensive, but resist all 5 is nice, as is an extra minor action every turn to pull off all those Utility powers simultaneously.</p><p></p><p><span style="font-size: 12px"><strong>Level 30</strong></span></p><p></p><p>Dauntless Champion’s Ring (AV 2) - For all you non-Demigods out there (you know who you are).</p><p></p><p>Nullifying Ring (AV) - A capstone defensive item. Pretty nuts... if you can foot the bill. </p><p>[/sblock]</p><p></p><p><strong>Waist Slot Items</strong></p><p>[sblock]</p><p>Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available.</p><p></p><p><span style="font-size: 12px"><strong>Level 8</strong></span></p><p></p><p>Belt of Lucky Strikes (D 365) - A free attack after you miss is a solid benefit. </p><p></p><p>Belt of Vim (L8/18/28) (AV) - Reinforces your strongest defense.</p><p></p><p><span style="font-size: 12px"><strong>Level 10</strong></span></p><p></p><p>Diamond Cincture (L10/20/30) (AV 2) - Gives you access to your healing surges (so you don't have to burn your heals on yourself), and a bonus a to Fortitude to boot. Tasty. </p><p></p><p><span style="font-size: 12px"><strong>Level 11</strong></span></p><p></p><p>Healer's Sash (L11/21) (AV) - Anything that allows you to heal your allies is worth a look, even post-errata.</p><p></p><p>Totemic Belt (AV) - Buffs for charging are always welcome.</p><p></p><p><span style="font-size: 12px"><strong>Level 13</strong></span></p><p></p><p>Cord of Divine Favor (AV) - Healing while you heal others. Particularly sweet for Battle Captains and Battlelords of Kord, who like spreading their Inspiring Word out as a buff as well as a heal.</p><p></p><p><span style="font-size: 12px"><strong>Level 15</strong></span></p><p></p><p>General's Belt (AV 2) - +1 to Fortitude defense and a "heal yourself while you heal others" power combined with being part of an item set is very sweet.</p><p></p><p><span style="font-size: 12px"><strong>Level 18</strong></span></p><p></p><p>Belt of Mountain Endurance (D 365) - Glorious. +Str to surge value and an AP benefit, all in one package. </p><p></p><p>Cord of Foresight (AV) - Hooray for front-loaded hit points! </p><p></p><p><span style="font-size: 12px"><strong>Level 19</strong></span></p><p></p><p>Belt of Breaching (AV 2) - Healing as you chug on. Solid.</p><p></p><p><span style="font-size: 12px"><strong>Level 23</strong></span></p><p></p><p>Belt of Vitality (AV) - Gets you up when you're down, and boosts Fortitude. Could be worse...</p><p></p><p><span style="font-size: 12px"><strong>Level 28</strong></span></p><p></p><p>Sash of Regeneration (AV 2) - Regen while bloodied is nice.</p><p>[/sblock]</p><p></p><p><strong>Miscellaneous Items</strong></p><p>[sblock]</p><p>Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available.</p><p></p><p><span style="font-size: 15px"><strong>Ammunition:</strong></span></p><p></p><p><span style="font-size: 12px"><strong>Level 3+</strong></span></p><p></p><p>Firestorm Arrow (AV 2) - Lays down some heavy fire (pun intended). Lets you play focus fire and crowd control simultaneously.</p><p></p><p>Freezing Arrow (AV 2) - Extra damage AND slowing? Very nice.</p><p></p><p>Lightning Arrow (AV 2) - Extra damage is awesome, but this is one is a bit behind its fellows after the errata.</p><p></p><p>Surprise Bullet (AV 2) - Free CA is a pretty solid benefit.</p><p></p><p><span style="font-size: 15px"><strong>Dragonshard Augments:</strong></span></p><p></p><p><span style="font-size: 12px"><strong>Level 2</strong></span></p><p></p><p>Eberron Shard of Lightning (L2/12/22) (EPG) - A great incentive to wield Lightning weapons. </p><p></p><p>Khyber Shard of the Fiery Depth (L2/12/22) (EPG) - Incentive for wielding Flaming weapons. </p><p></p><p>Siberys Shard of Merciless Cold (L2/12/22) (EPG) - Yet another reason to like Frost weapons.</p><p></p><p><span style="font-size: 12px"><strong>Level 3</strong></span></p><p></p><p>Siberys Shard of Radiance (L3/13/23) (EPG) - Another selling point for the Radiant weapon. </p><p></p><p><span style="font-size: 15px"><strong>Wondrous Items:</strong></span></p><p></p><p><span style="font-size: 12px"><strong>Level 3</strong></span></p><p></p><p>Battle Standard of Healing (AV) - Free healing for everyone when someone spends a surge, which is a fantastic benefit, especially when it's this cheap.</p><p></p><p><span style="font-size: 12px"><strong>Level 5</strong></span></p><p></p><p>Power Jewel (AV) - A pain-free way to recharge a low-level Encounter power, which is nice to have... until you retrain all of them away.</p><p></p><p>Salve of Power (AV) - Post-errata, this trades a surge for another Encounter power, which can be a pretty good deal for you.</p><p></p><p><span style="font-size: 12px"><strong>Level 9</strong></span></p><p></p><p>Backlash Tattoo (AV 2) - A free basic attack every encounter is a nice revenge sort of ability.</p><p></p><p>Endless Quiver (AV 2) - Endless ammo for Ranged Warlords. Do I really need to explain why that is good? To boot, it's part of the Kamestiri Uniform item set.</p><p></p><p><span style="font-size: 12px"><strong><strong>Level 10</strong></strong></span></p><p></p><p><strong>Salve of Power (AV)</strong> - Post-errata, this trades a surge for another Encounter power, which is a pretty good deal for most characters, even Leaders.</p><p></p><p><span style="font-size: 12px"><strong>Level 12</strong></span></p><p></p><p>Foe Stone (AV) - Cheap, and it pinpoints your opponent’s weakest defense at will. Somebody in the party has to have this; why not you?</p><p></p><p><strong>Stone of Earth (AV 2)</strong> - Getting another chance to land a Melee hit is sweet.</p><p></p><p><strong>Stone of Flame (AV 2)</strong> - Fire lovers want one of these around.</p><p></p><p><strong>Stone of Light (AV 2)</strong> - If you're into Radiant damage, having a do-over in your back pocket sounds like a good idea to me.</p><p></p><p><strong>Stone of Spirit (AV 2)</strong> - If you're partaking in Psychic attack support, a reroll is good stuff.</p><p></p><p><strong>Stone of Storms (AV 2)</strong> - If lightning and thunder are your elements of choice, this is good to have.</p><p></p><p><strong>Stone of Wind (AV 2)</strong> - A do-over on a Ranged attack is a nice thing to have.</p><p></p><p><span style="font-size: 12px"><strong>Level 16</strong></span></p><p></p><p>Solitaire (Aquamarine) (AV) - Free attacks after a critical are nice. </p><p></p><p><span style="font-size: 12px"><strong>Level 18</strong></span></p><p></p><p>Battle Standard of Tactics (AV) - Telepathy may not show up in the stat sheet, but it allows for unrivaled tactical coordination.</p><p></p><p><span style="font-size: 12px"><strong>Level 19</strong></span></p><p></p><p>Battle Standard of the Stalwart (AV) - A free bonus to all defenses is pretty sweet. Be warned, though; most of your buffs won't stack with this, but it's less of an issue due to Warlords' tendency toward aggressive leadership.</p><p></p><p><span style="font-size: 12px"><strong>Level 20</strong></span></p><p></p><p>Battle Standard of the Vanguard (AV) - While a bonus to all attacks is sweet, it doesn’t stack with most of the buffs you hand out, which reduces its value somewhat. Still, it's a free buff, so it can't be ignored. </p><p></p><p><span style="font-size: 12px"><strong>Level 21</strong></span></p><p></p><p>Solitaire (Cerulean) (AV) - Expensive, but getting rid of (save ends) effects this easily should be. </p><p></p><p><span style="font-size: 12px"><strong>Level 26</strong></span></p><p></p><p>Solitaire (Violet) (AV) - Free AP’s after a crit are awesome.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nibelung, post: 6709504, member: 74499"] [b]Originally posted by zelink551:[/b] Magic Equipment: Facilitators of Glory As is the norm for sections in this Handbook, if the piece of magic equipment isn't rated Black or higher, I won't be talking about it (especially important because this game has a colossal amount of equipment available). [b]Armor[/b] [sblock] I'm taking a leaf from the designers' book with regards to level distribution: the + sign indicates a progression every 5 levels, there's another version of the armor with an additional +1 enhancement bonus. [Size=3][b]Level 2+[/b][/size] [COLOR=#00ccff]Dwarven Armor[/COLOR] (Chain, Scale, Plate) (PHB) - Healing as a free action that doesn't spend a surge, and a bonus to Endurance checks as a bonus? OK! Screaming Armor (Hide, Scale, Plate) (AV) - A free bonus to Intimidate, and a nifty debuffing power (with range, no less). A nice choice . [Size=3][b]Level 3+[/b][/size] Armor of Exploits (Any) (AV) - Lets you make interesting combinations with allies who share your attack stat, or simply load an Encounter power for an extra use. Pretty cool. [b]Defensive Armor (Any) (PHB 3)[/b] - This property features a solid Daily defense-booster, which becomes meatier with power points (it's [b]better[/b] if you have access to those). Meliorating Armor (Chain, Scale, Plate) (AV) - Gets tougher the longer the day goes on. [Size=3][b]Level 4+[/b][/size] Genasi Soul Armor (Leather, Hide) (AV 2) - Elemental manifestations can expand your tactical options. Better for Genasi looking for an emergency extra use of their racial power. Salubrious Armor (Scale, Plate) (PHB) - More AC when you heal means you can get a great defensive boost when you need it the most. Verve Armor (Scale, Plate) (AV) - This armor basically says, "I get up from being down," once per day. [Size=3][b]Level 5+[/b][/size] [COLOR=#ff0000]Agile[/COLOR] [COLOR=#0000ff]Armor[/COLOR] (Chain, Scale, Plate) (AV) - Only usable by Heavy Armor wearers, and not really worth it until high Epic Tier, but good enough during Epic that it’s worth mentioning. Healer's Armor (Hide, Chain) (AV 2) - A boost to your basic healing capacities. Nice for the Hide-wearers in the audience (I don't recommend you stick to Chain). Supporting Armor (Scale, Plate) (AV 2) - Preventing dazing and stunning is something nice to have on your armor. [COLOR=#00ccff]Tactician's Armor[/COLOR] (Ringmail, Chain, Scale, Plate) (AV) - With the advent of Ringmail, this is the primary enchant I can suggest for any Intelligence based Warlord. [Size=3][b]Level 10+[/b][/size] [COLOR=#00ccff]Lifeblood Armor[/COLOR][COLOR=#00ccff] [/COLOR](Hide) (PHB 2) - If I’m reading this right, this grants you free HP just for using a short rest (which you will do; you want your Encounter powers back). Whoa. [Size=3][b]Level 14+[/b][/size] Displacer Armor [b](Cloth, Leather, Hide) (AV) [/b]- A neat property for Intelligence-based Warlords. [Size=3][b]Level 15+[/b][/size] Trollskin Armor (Hide, Scale) (PHB) - Regen is always great to have. [Size=3][b]Level 18+[/b][/size] Driftmetal Armor (Chain, Scale) (MOTP) - A smidge of elemental resistance, and an easy-to-use power that hands out an attack penalty. Solid. [Size=3][b]Level 19+[/b][/size] Soulforged Armor (Plate) (PHB) - One more turn standing up for a Leader means you're not actually going to be down. [Size=3][b]Level 23+[/b][/size] Armor of Enduring Health (Hide, Chain) (AV 2) - An extra use of second wind is nice for the Dwarves in the audience. [Size=3][b]Level 30[/b][/size] Armor of Shared Healing (Chain) (AV 2) - An endgame item and it requires wearing Chainmail, but it potentially manufacture huge amounts of healing, especially when you heal those tough Defender types. [/sblock] [b]Weapons[/b] [sblock] I'm taking a leaf from the designers' book with regards to level distribution: the + sign indicates a progression every 5 levels, there's another version of the weapon with an additional +1 enhancement bonus. [Size=3][b]Level 2+[/b][/size] Dwarven Thrower (Axe, Hammer) (D 385) - A solid weapon property, but it's for weapons you don't use all that often. It also has a pure damage power attached to it, which is solid for a Warlord, but not worth throwing a parade over. [COLOR=#0000ff]Farbond Spellblade[/COLOR] (Heavy Blade, Light Blade) (AV 2) - A quality way for Warlords to have a Ranged option that can use all of your weapon-specific feats. It's [COLOR=#00ccff]even better[/COLOR] if you're a Ranged Warlord, because you essentially have to buy only one weapon. [b]Vicious (Any) (PHB)[/b] - Pretty basic, but d12 crit dice are nice to have. [Size=3][b]Level 3+[/b][/size] [b]Carnage (Axe, Heavy Blade, Mace) (DSCS)[/b] - If you're in the gambling mood, this weapon can provide a very respectable damage bonus (which you can get more reliably if the weapon die is smaller or if you have multiple dice). [b]Chieftain's (Polearm, Spear) (D 391)[/b] - A neat bonus to hit for any of your granted attacks. Cunning (Any Melee) (AV) - If you like (save ends) effects, this is the weapon for you. Frost (Any) (PHB) - Combines with Wintertouched and Lasting Frost for eternal combat advantage and +5 damage. Better than ever, thanks to other items helping it beat cold resistance. Inescapable (Any) (AV) - Buffs your attack bonus after a miss. Solid. Luckblade (Heavy Blade, Light Blade) (AV) - Rerolls, which are great at getting those crucial powers to land. Quick (Any) (AV) - Free basic attacks are fun. Swiftshot (Crossbow) (AV) - This is a sweet enchantment for Crossbow users, especially because they can use it to burn one less feat in decreasing your loading time. Vanguard (Any Melee) (AV) - Bonuses to damage while charging, and a pretty sweet buffing power if you're Charisma-based. Nice. [Size=3][b]Level 4+[/b][/size] Communal (Any Melee) (AV) - An easy way to get minor bonuses for your allies. Cool. Master's Blade (Heavy Blade) (AV 2) - While you don't get quality stances as fast as other members of the Martial classes, this can still be a good weapon for you. Screaming Bow (Bow) (AV 2) - A nice property for Bow Warlords looking to use Mark of Storm. [Size=3][b]Level 5+[/b][/size] Flaming (Any) (PHB) - This weapon is OK by itself, but it's better for Tieflings, thanks to Hellfire Blood. Lightning (Any) (PHB) - This weapon lets Mark of Storm users do their thing. [Size=3][b]Level 8+[/b][/size] Dread (Any) (AV) - Slaps out defensive penalties like it's nobody's business. Makes setting your allies up for something huge that much easier. Weapon of Healing (Mace) (AV) - THE backup weapon you want. [Size=3][b]Level 9+[/b][/size] Kamesti Crossbow (Crossbow) (AV 2) - Retains a missed power, and eliminates the long range penalty. Decent. It's also part of the Kamestiri Uniform item set, which makes it look better if you already have pieces of that set. [Size=3][b]Level 12+[/b][/size] Jagged (Axe, Heavy Blade, Light Blade) (AV) - Improved crits at LEVEL 12!!!!!!!! [Size=3][b]Level 13+[/b][/size] Bloodiron (Any) (AV) - Your criticals are so nice, they damage twice. General's (Polearm) (AV 2) - A decent extra reach power and being part of an item set are the draws on this weapon enchantment. Thunderbolt (Any Ranged) (AV) - A more palatable alternative to Lightning Weapons for Ranged Warlords who wish to use Mark of Storm. Withering (Any Melee) (AV) - You set 'em up; your allies will take 'em down. [Size=3][b]Level 14+[/b][/size] Battlemaster's (Any) - An extra go with an Encounter power for an Item Daily? I'm in. [Size=3][b]Level 15+[/b][/size] [b]Blade of the Eldritch Knight (Heavy Blade) (AV 2)[/b] - It's not cheap, but reach 5 on all your standard action attacks is nothing short of amazing. A prime choice. Radiant (Any) (AV) - This lets you play nice with Divine classes, and smacks undead around pretty well. Too bad it’s so expensive... [Size=3][b]Level 16+[/b][/size] Forceful (Bow) (AV) - So... you don't get any extra damage on crits (boo), BUT you get a dirt-cheap weapon that PUSHES enemies back EVERY time it hits. Beautiful. Combine with some push-enhancers, and you will wreak true havoc in combat. [Size=3][b][b]Level 19+[/b][/b][/size] [COLOR=#00ccff][b]Tenacious Weapon (Any) (AV)[/b] [/COLOR]- Rerolls when you need it the most? Sign me up. [/sblock] [b]Arms Slot Items[/b] [sblock] Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available. [Size=3][b]Level 5[/b][/size] Couters of Second Chances (L5/15/25) (AV) - A reroll can really save your skin. [Size=3][b]Level 6[/b][/size] Bracers of Archery (L6/16/26) (AV) - No real reason to not wear them if you're Ranged. Iron Armbands of Power (L6/16/26) (AV) - No real reason to not wear them if you're Melee. [Size=3][b]Level 9[/b][/size] Recoil Shield (AV) - Knocking folk prone as reprisal for hitting you is a nice setup for you and your allies to go get some payback. [Size=3][b]Level 10[/b][/size] Bloodsoaked Bracers (L10/20/30) (AV) - If you're OK with your damage being a huge spike instead of a steady flow, this is the item for you. Be warned, though; this doesn't stack with most of your buffs. [Size=3][b]Level 12[/b][/size] Shield of Deflection (L12/22) (AV) - Resistance to Ranged attacks can be useful, as you're not a Ranged character. [Size=3][b]Level 14[/b][/size] Hypnotic Shield (AV) - Dazing is nice. Deadlocking yourself to being adjacent to the target... not so much. [Size=3][b]Level 19[/b][/size] Trollhide Braces (L19/29) (AV) - Regen! [Size=3][b]Level 30[/b][/size] Shield of Ultimate Protection (AV 2) - Big protection, but it’s a capstone item. [/sblock] [b]Feet Slot Items[/b] [sblock] Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available. [Size=3][b]Level 2[/b][/size] Acrobat Boots (PHB) - Cheap, and they let you stand up faster. Boots of Adept Charging (AV) - Dirt cheap, and have an OK effect, especially for Bravelords. [Size=3][b]Level 7[/b][/size] Boots of the Fencing Master (AV) - Rewards for mobility. Pretty solid for you. Rushing Cleats (AV) - More pushing distance is nice to have for the Polearm users. [Size=3][b]Level 9[/b][/size] Boots of Eagerness (AV) - Pretty cheap, and they pack a nice mobility power. [Size=3][b]Level 22[/b][/size] Boots of Speed (AV) - +2 to speed and a decent power. [Size=3][b]Level 24[/b][/size] Boots of Caiphon (AV 2) - They sap your HP, but it’s probably less damage than you would take for eating an OA, especially at these levels, and you ARE moving with a minor action... [b]Zephyr Boots (AV)[/b] - If you have light armor and these boots, you can fly at-will. Need I say more? [Size=3][b]Level 25[/b][/size] Sandals of Avandra (AV) - Expensive, but very powerful and allow for crazy mobility. [Size=3][b]Level 28[/b][/size] Boots of Teleportation (AV) - Get them if you can afford them. That is all. [/sblock] [b]Hands Slot Items[/b] [sblock] Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available. [Size=3][b]Level 3[/b][/size] Gloves of Piercing (PHB) - Real cheap, and they should punch through any resistance to your attacks if they're not element-based. [Size=3][b]Level 10[/b][/size] Dwarven Throwers (AV) - This allows you to make a basic attack with your main weapon at range once per encounter. Pretty solid. Strikebacks (AV) - A vicious reprisal style ability when you get hit. Very nice to have. [Size=3][b]Level 11[/b][/size] Gloves of Ice (L11/21) (AV 2) - More damage for your cold attacks, or punch through cold resistance. Glorious, especially with Frost Weapons. [Size=3][b]Level 12[/b][/size] Gloves of the Healer (L12/22) (AV) - More healing. Need I say more? [Size=3][b]Level 13[/b][/size] Gloves of Missile Deflection (AV) - Some solid resistance against Ranged attacks. [Size=3][b]Level 18[/b][/size] Gauntlets of Destruction (PHB) - A superior version of Brutal 1. Sweet. [/sblock] [b]Head Slot Items[/b] [sblock] Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available. [Size=3][b]Level 4[/b][/size] Casque of Tactics (L4/14/24) (AV) - An initiative bonus is good for anyone. [Size=3][b]Level 8[/b][/size] Coif of Mindiron (L8/18/28) (AV) - Protects against an increasing array of action denial conditions (albeit only against Will) as an ENCOUNTER POWER. Sexy. [Size=3][b]Level 9[/b][/size] Helm of Battle (L9/19/29) (PHB) - Even more initiative bonuses for everyone! [Size=3][b]Level 10[/b][/size] Helm of Heroes (L10/20/30) (PHB) - Turns a free attack into a show-stopper once per day, and a nice bonus to saves against fear. A very powerful item for you. [Size=3][b]Level 12[/b][/size] Charger's Headdress (AV 2) - Accuracy bonuses while charging are always appreciated. [Size=3][b]Level 14[/b][/size] Golden Crown of Battle Command (AV 2) - +2 to hit and to damage for all your granted basic attacks is pretty ridiculous, and being part of an item set never hurts. [b]Helm of Able Defense (AV 2)[/b] - A bonus to Will, and a bump to all defenses until you get hit is pretty good if you ask me. [Size=3][b]Level 15[/b][/size] Carcanet of Psychic Schism (AV) - Slaps a penalty on you, but it sure beats being incapacitated. [Size=3][b]Level 21[/b][/size] Coif of Focus (AV) - Comes by later in your career, and burns up a Magic Item Daily, but negating Daze or Stun is awesome. [Size=3][b]Level 22[/b][/size] Helm of Ghostly Defense (PHB) - Helps you take the sting off your opponent’s hits. [Size=3][b]Level 23[/b][/size] Eye of Awareness (AV) - A bonus to Will, and a big initiative bonus. [/sblock] [b]Neck Slot Items[/b] [sblock] I'm taking a leaf from the designers' book with regards to level distribution: the + sign indicates a progression every 5 levels, there's another version of the weapon with an additional +1 enhancement bonus. [Size=3][b]Level 2+[/b][/size] Badge of the Berserker (AV 2) - Cheap, and allows you to charge into any mess without having to worry about getting hammered coming in. Cloak of Resistance (PHB) - Decent resistance for a turn. [Size=3][b]Level 4+[/b][/size] Cloak of Distortion (AV) - Forces your enemies to get in close enough for you to engage them if they want to hit you with any kind of regularity. Healer's Brooch (AV) - Buffs your healing powers. Sweet. [Size=3][b]Level 8+[/b][/size] Steadfast Amulet (AV) - This prevents daze or stun. 'Nuff said. [Size=3][b]Level 9+[/b][/size] Amulet of False Life (PHB) - Your healing surge value in THP is a sweet ability, even if it's a Daily. [Size=3][b]Level 10+[/b][/size] Periapt of Cascading Health (D 369) - Ends one effect per encounter, no questions asked. Win. [Size=3][b]Level 12+[/b][/size] Mantle of the Golden General (AV 2) - While +2 to all saves granted by Warlord powers is nice, it's kind of lame if you take Mark of Healing, since the saving throws won't be actually granted by Warlord powers. At least it's part of an item set... [Size=3][b]Level 13+[/b][/size] Amulet of Scales (D 365) - Scaling, immediate-application, encounter-long resistance to a keyword (which includes Arcane, Weapon, and the like, by the way) is nice. [Size=3][b]Level 14+[/b][/size] Flamewrath Cape (AV) - Offers a nice damage boost, as well as disincentive for enemies attacking you. Only for one turn, though. Timeless Locket (AV 2) - Turn a Minor into a Standard? Sign me up! [Size=3][b]Level 15+[/b][/size] Brooch of Vitality (AV) - More HP is NICE, especially the Epic Tier versions. Cloak of Displacement (AV) - A nice bonus to AC and Reflex until you get hit, and a pretty cool power. Worth a look. Torc of Power Preservation (AV) - It retains Encounter powers when you use them. Need I really say more? [Size=3][b]Level 25+[/b][/size] Life Charm (AV) - I am down, you say? Ha! Think again! [Size=3][b]Level 30[/b][/size] Scarab of Invulnerability (PHB) - Makes you immune to everything for a round. Sure, it's a Level 30 item, but you will enjoy the short amount of time you'll have it. [/sblock] [b]Rings[/b] [sblock] [Size=3][b]Level 13[/b][/size] Ring of Giants (D 378) - A sweet bonus to critical hit damage, and push 2 + prone on any primal attack power you may power-swap for can come in handy. [Size=3][b]Level 14[/b][/size] Ring of Fury (D 366) - When you're bloodied, you let it be known. [Size=3][b]Level 15[/b][/size] Ring of the Dragonborn Emperor (AV) - A nice boost for Close attacks, and a very strong power for using Inspiring Word (or any other Encounter power, including the big guns like Hail of Steel) in potentially devastating fashion. [Size=3][b]Level 16[/b][/size] Ring of Protection (PHB) - Generic defensive item. Useful, though it's about as exciting as watching grass grow. War Ring (AV) - Adds a little more 'oomph' into your criticals. [Size=3][b]Level 18[/b][/size] Bone Ring of Better Fortune (AV) - Since this halves all necrotic damage, it can potentially be better than a lot of resistance. [Size=3][b]Level 19[/b][/size] Grace Ring of Prowess (AV 2) - A solid power that lets you rev up for +2 to hit before teeing off. [Size=3][b]Level 20[/b][/size] Ring of Action Reversal (AV 2) - A hefty bonus to initiative checks, and a sweet benefit should you miss with an Encounter power. [Size=3][b]Level 21[/b][/size] Ring of Heroic Insight (AV) - Allows you to buff yourself pretty well once per day. Ring of Tenacious Will (AV) - Makes Cha-based Warlords tough as nails. No way they miss out on this awesomesauce. [Size=3][b]Level 22[/b][/size] Blink Ring (AV) - Teleportation is nice to have. [Size=3][b]Level 24[/b][/size] Golden Ring of Teros (AV 2) - +2 to AC and Fortitude is nice to have, even if it’s conditional. [Size=3][b][b]Level 26[/b][/b][/size] [b]Ring of Guarded Will (AV 2)[/b] - A nice bump to Will defense. [Size=3][b]Level 27[/b][/size] Avandra’s Ring (AV 2) - Ignoring difficult terrain is pretty cool. Too bad it shows up so late... Ring of the Phoenix (AV) - A pretty sweet revival ability. [Size=3][b]Level 28[/b][/size] Ring of Elemental Mastery (MOTP) - Allows you to shave some elemental resistance off your opponent, or flat-out ignore it after a milestone. Solid, especially for people looking to abuse the Frostcheese combo. [Size=3][b]Level 29[/b][/size] Ring of Free Time (AV 2) - Expensive, but resist all 5 is nice, as is an extra minor action every turn to pull off all those Utility powers simultaneously. [Size=3][b]Level 30[/b][/size] Dauntless Champion’s Ring (AV 2) - For all you non-Demigods out there (you know who you are). Nullifying Ring (AV) - A capstone defensive item. Pretty nuts... if you can foot the bill. [/sblock] [b]Waist Slot Items[/b] [sblock] Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available. [Size=3][b]Level 8[/b][/size] Belt of Lucky Strikes (D 365) - A free attack after you miss is a solid benefit. Belt of Vim (L8/18/28) (AV) - Reinforces your strongest defense. [Size=3][b]Level 10[/b][/size] Diamond Cincture (L10/20/30) (AV 2) - Gives you access to your healing surges (so you don't have to burn your heals on yourself), and a bonus a to Fortitude to boot. Tasty. [Size=3][b]Level 11[/b][/size] Healer's Sash (L11/21) (AV) - Anything that allows you to heal your allies is worth a look, even post-errata. Totemic Belt (AV) - Buffs for charging are always welcome. [Size=3][b]Level 13[/b][/size] Cord of Divine Favor (AV) - Healing while you heal others. Particularly sweet for Battle Captains and Battlelords of Kord, who like spreading their Inspiring Word out as a buff as well as a heal. [Size=3][b]Level 15[/b][/size] General's Belt (AV 2) - +1 to Fortitude defense and a "heal yourself while you heal others" power combined with being part of an item set is very sweet. [Size=3][b]Level 18[/b][/size] Belt of Mountain Endurance (D 365) - Glorious. +Str to surge value and an AP benefit, all in one package. Cord of Foresight (AV) - Hooray for front-loaded hit points! [Size=3][b]Level 19[/b][/size] Belt of Breaching (AV 2) - Healing as you chug on. Solid. [Size=3][b]Level 23[/b][/size] Belt of Vitality (AV) - Gets you up when you're down, and boosts Fortitude. Could be worse... [Size=3][b]Level 28[/b][/size] Sash of Regeneration (AV 2) - Regen while bloodied is nice. [/sblock] [b]Miscellaneous Items[/b] [sblock] Since there is no set-in-stone progression symbol for items that don't follow the standard "every 5 levels" progression, I'm going to be labeling the levels at which each version of every item in this section is available. [Size=4][b]Ammunition:[/b][/size] [Size=3][b]Level 3+[/b][/size] Firestorm Arrow (AV 2) - Lays down some heavy fire (pun intended). Lets you play focus fire and crowd control simultaneously. Freezing Arrow (AV 2) - Extra damage AND slowing? Very nice. Lightning Arrow (AV 2) - Extra damage is awesome, but this is one is a bit behind its fellows after the errata. Surprise Bullet (AV 2) - Free CA is a pretty solid benefit. [Size=4][b]Dragonshard Augments:[/b][/size] [Size=3][b]Level 2[/b][/size] Eberron Shard of Lightning (L2/12/22) (EPG) - A great incentive to wield Lightning weapons. Khyber Shard of the Fiery Depth (L2/12/22) (EPG) - Incentive for wielding Flaming weapons. Siberys Shard of Merciless Cold (L2/12/22) (EPG) - Yet another reason to like Frost weapons. [Size=3][b]Level 3[/b][/size] Siberys Shard of Radiance (L3/13/23) (EPG) - Another selling point for the Radiant weapon. [Size=4][b]Wondrous Items:[/b][/size] [Size=3][b]Level 3[/b][/size] Battle Standard of Healing (AV) - Free healing for everyone when someone spends a surge, which is a fantastic benefit, especially when it's this cheap. [Size=3][b]Level 5[/b][/size] Power Jewel (AV) - A pain-free way to recharge a low-level Encounter power, which is nice to have... until you retrain all of them away. Salve of Power (AV) - Post-errata, this trades a surge for another Encounter power, which can be a pretty good deal for you. [Size=3][b]Level 9[/b][/size] Backlash Tattoo (AV 2) - A free basic attack every encounter is a nice revenge sort of ability. Endless Quiver (AV 2) - Endless ammo for Ranged Warlords. Do I really need to explain why that is good? To boot, it's part of the Kamestiri Uniform item set. [Size=3][b][b]Level 10[/b][/b][/size] [b]Salve of Power (AV)[/b] - Post-errata, this trades a surge for another Encounter power, which is a pretty good deal for most characters, even Leaders. [Size=3][b]Level 12[/b][/size] Foe Stone (AV) - Cheap, and it pinpoints your opponent’s weakest defense at will. Somebody in the party has to have this; why not you? [b]Stone of Earth (AV 2)[/b] - Getting another chance to land a Melee hit is sweet. [b]Stone of Flame (AV 2)[/b] - Fire lovers want one of these around. [b]Stone of Light (AV 2)[/b] - If you're into Radiant damage, having a do-over in your back pocket sounds like a good idea to me. [b]Stone of Spirit (AV 2)[/b] - If you're partaking in Psychic attack support, a reroll is good stuff. [b]Stone of Storms (AV 2)[/b] - If lightning and thunder are your elements of choice, this is good to have. [b]Stone of Wind (AV 2)[/b] - A do-over on a Ranged attack is a nice thing to have. [Size=3][b]Level 16[/b][/size] Solitaire (Aquamarine) (AV) - Free attacks after a critical are nice. [Size=3][b]Level 18[/b][/size] Battle Standard of Tactics (AV) - Telepathy may not show up in the stat sheet, but it allows for unrivaled tactical coordination. [Size=3][b]Level 19[/b][/size] Battle Standard of the Stalwart (AV) - A free bonus to all defenses is pretty sweet. Be warned, though; most of your buffs won't stack with this, but it's less of an issue due to Warlords' tendency toward aggressive leadership. [Size=3][b]Level 20[/b][/size] Battle Standard of the Vanguard (AV) - While a bonus to all attacks is sweet, it doesn’t stack with most of the buffs you hand out, which reduces its value somewhat. Still, it's a free buff, so it can't be ignored. [Size=3][b]Level 21[/b][/size] Solitaire (Cerulean) (AV) - Expensive, but getting rid of (save ends) effects this easily should be. [Size=3][b]Level 26[/b][/size] Solitaire (Violet) (AV) - Free AP’s after a crit are awesome. [/sblock] [/QUOTE]
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The Warlord, Or How to Wield A Barbarian One-Handed (by zelink551)
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