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The Warlord shouldn't be a class... change my mind!
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<blockquote data-quote="Todd Roybark" data-source="post: 7877945" data-attributes="member: 6920677"><p>I’m fine w/ a 5e Warlord, but due to system differences, it is not going to be similar in practice to a 4e Warlord. </p><p></p><p>D10 HD...lets the class get into the thick of things...differentiates from other support classes...</p><p>Saving Throws: Con & Int...Hardy and able to see through deception.</p><p>Armor and Weapons: All Armor, Shields, Martial & Simple Weapons.</p><p>2 skills...Fighter skill list</p><p>Tools: 1 tool either Cartographer or Navigator. ( considered Calligraphy also)</p><p></p><p>I envision the class as trained warriors so 1st level could look like this: (Rough Ideas)</p><p>Fighting Style: Defense, Protection, Superior Technique (recent U/A), no Archery style. (can be subclass).</p><p></p><p>Support Ability Place Holder: Bonus action, give ally w/in 30’ Temp HPs & bonus equal to proficiency bonus to AC to end of round, or bonus to damage on one hit by end of next round.</p><p>Recover Long Rest, uses equal to Con modifier, Warlord can sacrifice HD to fuel power.</p><p></p><p>2nd Level:</p><p>Tactical Options: Warlord can use their reaction to allow ally w/in 30’ to use Disengage, Dash, or Hide Action. Recipient must also spend their reaction.</p><p></p><p>Basic Training: Warlord can grant Proficiency with a single specific weapon type ( e.g. Scimitar, Longbow etc), single specific armor ( e.g. Plate Mail, Shield) or shield, OR allow a specific sword, armor or shield to count as Magic. (Reflects the instruction) Lasts to Long rest, inspired by Artificer Infusions.</p><p>2 Infusions to start.</p><p></p><p>3rd level: Veteran: learn two Maneuvers ( see Battle Master Subclass), have two Superiority Dice.</p><p>(I would recommend a more curated list of maneuvers to chose from to not step on Battle Master)</p><p>Subclass choice.</p><p></p><p>4th level: ASI</p><p>5th Level: Extra Attack</p><p>6th level: Ability to as an Reaction to add a bonus to Ally’s STR/CON/DEX Ability checks</p><p>Might also allow for Vehicle Tool Checks.</p><p>7th level: Ability to add Con Modifier to ally’s Saving Throw, as reaction. Usages per day equal to Con.</p><p>18th Level: multiple Reactions. ( like 18th level Capstones).</p><p></p><p>Later levels can add enhancements to the aforementioned abilities... More Maneuvers, Increase dice....ok w/ Warlord having more Dice & Maneuvers known than Battle Master overtime, more Infusions or power up to +2 at 10th etc.</p><p></p><p>I like basing the class off Reactions, to differentiate from Bard...also allows the Warlord full use of the Bonus Action options from GWM and Shield Master feats.</p><p></p><p>rough ideas again.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7877945, member: 6920677"] I’m fine w/ a 5e Warlord, but due to system differences, it is not going to be similar in practice to a 4e Warlord. D10 HD...lets the class get into the thick of things...differentiates from other support classes... Saving Throws: Con & Int...Hardy and able to see through deception. Armor and Weapons: All Armor, Shields, Martial & Simple Weapons. 2 skills...Fighter skill list Tools: 1 tool either Cartographer or Navigator. ( considered Calligraphy also) I envision the class as trained warriors so 1st level could look like this: (Rough Ideas) Fighting Style: Defense, Protection, Superior Technique (recent U/A), no Archery style. (can be subclass). Support Ability Place Holder: Bonus action, give ally w/in 30’ Temp HPs & bonus equal to proficiency bonus to AC to end of round, or bonus to damage on one hit by end of next round. Recover Long Rest, uses equal to Con modifier, Warlord can sacrifice HD to fuel power. 2nd Level: Tactical Options: Warlord can use their reaction to allow ally w/in 30’ to use Disengage, Dash, or Hide Action. Recipient must also spend their reaction. Basic Training: Warlord can grant Proficiency with a single specific weapon type ( e.g. Scimitar, Longbow etc), single specific armor ( e.g. Plate Mail, Shield) or shield, OR allow a specific sword, armor or shield to count as Magic. (Reflects the instruction) Lasts to Long rest, inspired by Artificer Infusions. 2 Infusions to start. 3rd level: Veteran: learn two Maneuvers ( see Battle Master Subclass), have two Superiority Dice. (I would recommend a more curated list of maneuvers to chose from to not step on Battle Master) Subclass choice. 4th level: ASI 5th Level: Extra Attack 6th level: Ability to as an Reaction to add a bonus to Ally’s STR/CON/DEX Ability checks Might also allow for Vehicle Tool Checks. 7th level: Ability to add Con Modifier to ally’s Saving Throw, as reaction. Usages per day equal to Con. 18th Level: multiple Reactions. ( like 18th level Capstones). Later levels can add enhancements to the aforementioned abilities... More Maneuvers, Increase dice....ok w/ Warlord having more Dice & Maneuvers known than Battle Master overtime, more Infusions or power up to +2 at 10th etc. I like basing the class off Reactions, to differentiate from Bard...also allows the Warlord full use of the Bonus Action options from GWM and Shield Master feats. rough ideas again. [/QUOTE]
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