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Community
General Tabletop Discussion
*Dungeons & Dragons
The Warlord shouldn't be a class... change my mind!
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<blockquote data-quote="Paul Farquhar" data-source="post: 7885902" data-attributes="member: 6906155"><p>I'm in favour of a Warlord class, but yes, so long as warlord fans keep making this BOGUS argument - any character who does any tactical thinking MUST be a Warlord, we need to go over it again. The implication is, any character who is NOT a warlord is incapable of using their brain in a combat situation. Vimes may do some planning before a fight, but during a battle he does not help his men to move faster, or hit harder, or stay on their feet longer (If anyone does that sort of thing it's Captain Carrot) Vimes gets in there and kicks the villains in the fork.</p><p></p><p>Using a bogus argument <em>weakens </em>the case you are trying to make. If you want to convince doubters you need to drop the idea that "the warlord is the character who makes the plans". This is not only false (because players make the plans), it is potentially harmful at the table: "my character is a warlord, so your character has to do what I tell them to".</p><p></p><p>"The warlord is a team support character who does not use magic" is a perfectly good and valid argument.</p><p></p><p>Correct. And this is how it should be. "Coming up with a plan" is simply playing the game.</p><p></p><p>Indeed, and this is a quirk of 5e rules that WotC are never going to change. Giving a character or the whole party a flat bonus to initiative rolls at the start of a fight is the best that can be achieved with this ruleset.</p><p></p><p>It still wouldn't work because of 5e's initiative and reaction rules. If you want a 5e Warlord is has to be one that works with 5e rules, not 4e rules. It would have to be different, just as all the other classes have to be different in different editions.</p><p></p><p>No, but I have played in plenty of games where a particular player has taken the lead in tactical decision making when their character was NOT a warlord.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7885902, member: 6906155"] I'm in favour of a Warlord class, but yes, so long as warlord fans keep making this BOGUS argument - any character who does any tactical thinking MUST be a Warlord, we need to go over it again. The implication is, any character who is NOT a warlord is incapable of using their brain in a combat situation. Vimes may do some planning before a fight, but during a battle he does not help his men to move faster, or hit harder, or stay on their feet longer (If anyone does that sort of thing it's Captain Carrot) Vimes gets in there and kicks the villains in the fork. Using a bogus argument [I]weakens [/I]the case you are trying to make. If you want to convince doubters you need to drop the idea that "the warlord is the character who makes the plans". This is not only false (because players make the plans), it is potentially harmful at the table: "my character is a warlord, so your character has to do what I tell them to". "The warlord is a team support character who does not use magic" is a perfectly good and valid argument. Correct. And this is how it should be. "Coming up with a plan" is simply playing the game. Indeed, and this is a quirk of 5e rules that WotC are never going to change. Giving a character or the whole party a flat bonus to initiative rolls at the start of a fight is the best that can be achieved with this ruleset. It still wouldn't work because of 5e's initiative and reaction rules. If you want a 5e Warlord is has to be one that works with 5e rules, not 4e rules. It would have to be different, just as all the other classes have to be different in different editions. No, but I have played in plenty of games where a particular player has taken the lead in tactical decision making when their character was NOT a warlord. [/QUOTE]
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